IGN Umbrella Corps Review, or "how not to do a shooter with zombies"
13 replies, posted
[hd]http://www.youtube.com/watch?v=02TS0x8fH6w[/hd]
[hd]http://www.youtube.com/watch?v=1L1nrFZA2vQ[/hd]
You can tell the game has some SOCOM influence with the way the play control works this time, but the characters look like they're sliding around and they just sort of.. slide off of ledges with no real animation or anything. Even crawling around has them zooming about like they're on a skateboard stomach-first.
Considering Resident Evil 6 does an action-based shooter better than this, it's kind of appalling that this exists, especially given its release a week after Resident Evil 7's trailer and teaser took everyone by storm; like a fresh reminder of how bad the action intent in this series really got. And unlike Operation Raccoon City, this doesn't even really try to tie itself into the games or story at all, it just exists to make more money off the franchise.
tbh I think it looks kinda fun, but all animations are so bad that it feels like some cheap korean mmo
[editline]25th June 2016[/editline]
it feels like a shitty R6V2 with zombie in the second video
at least it does the concept marginally more justice than Operation Raccoon City
It's like the polar opposite of the other resident evil shown at E3.
Hopefully they'll see just how much people want the latter when they compare the ratings of this game with biohazard.
Didn't expect much out of this anyway.
Holy shit my sides, that crawl speed
That guy crawling across the ground at mach 5
What gets me is the Zombie Jammer and the Brainer animations. The jammer is like a one-break shield per life that makes it so the zombies ignore you, but the moment it breaks they start mobbing you. Why? Why not make it so while they're not as common in number, zombies are a passive threat at the least all match long? And the brainer is an overpowered one-hit-kill weapon that makes the Call of Duty knife look like children's play, but [i]it pauses mid-animation before each player strike[/i] so that an opposing player gets a split second to melee back in a counter / clash. It comes off as incredibly shoddy.
Fuck me, I wish I could crawl that fast.
[media]https://www.youtube.com/watch?v=CvWz0SIWrvs[/media]
Damn how could Mad-skills "Kill" Mike betray my trust
This kinda reminds me of Tactical Intervention in that there's a cool idea or two here but the execution is so bad none of that matters
As shitty as this game is, I'm actually having fun with it, the multiplayer at least. The single player stuff can fuck off.
[editline]26th June 2016[/editline]
I think the biggest mistake was making it with Unity
It's as if they made it to be first person then just switched it to third with 0 consideration.
I think the camera is too close to the player. Overall it doesn't seem bad, hell it's better than Op.racoon city.
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