• [E3 2015] Deus Ex: Mankind Divided - Dawn Engine Tech Demo
    41 replies, posted
[media]https://www.youtube.com/watch?v=D-epev7cT30&feature=em-uploademail[/media]
Adam, you alright dude?
is it me or DOF and bokeh looks like fucking garbage in 90% of the games its in. Its like playing as someone who needs glasses.
[QUOTE=codemaster85;47985265]is it me or DOF and bokeh looks like fucking garbage in 90% of the games its in. Its like playing as someone who needs glasses.[/QUOTE] It's a tech demo, so I imagine they just made the DoF ridiculously high to showcase it at it's fullest very close-up. All the other shots had appropriate DoF. It looks amazing, anyways.
Yeah I can't play with DOF. Let MY eyes do the focusing, please. that's what they're there for.
deus ex: cucumbers
Now that it seems crytek isn't making triple A games anymore, I was wondering who was going to try to fill their shoes as the company that strives to be one step ahead in terms of graphics
[QUOTE=sj72004;47986834]Now that it seems crytek isn't making triple A games anymore, I was wondering who was going to try to fill their shoes as the company that strives to be one step ahead in terms of graphics[/QUOTE] [url]https://www.facebook.com/robinsonthejourney?fref=photo[/url] ?
[QUOTE=Tmaxx;47986945][url]https://www.facebook.com/robinsonthejourney?fref=photo[/url] ?[/QUOTE] Huh. I had no idea that existed.
woah this will be the first deus ex that doesn't look like total ass (it actually looks REALLY good)
[QUOTE=lifehole;47985776]It's a tech demo, so I imagine they just made the DoF ridiculously high to showcase it at it's fullest very close-up. All the other shots had appropriate DoF. It looks amazing, anyways.[/QUOTE] Yeah, and I feel the same about the Volumetric lighting as well. You had so much coming from that meat stand you'd think god himself was behind it serving up fresh deli for fuck sake.
I thought it looked really good, but keep in mind that this game is over half a year away. It will definitely be even more polished and better looking by that time.
[QUOTE=Tmaxx;47986659]Yeah I can't play with DOF. Let MY eyes do the focusing, please. that's what they're there for.[/QUOTE] You can't do focusing on a flat 2D screen but ok.
Deus Ex: Czech it out jokes edition The game looks really nice. Seems like they are sticking with the gold filter but at least it isn't as strong as in DE:HR.
[QUOTE=Marden;47989224]Deus Ex: Czech it out jokes edition The game looks really nice. Seems like they are sticking with the gold filter but at least it isn't as strong as in DE:HR.[/QUOTE] DE:HR used colour overlay for most part, and this uses colour grading.
[QUOTE=RichyZ;47989585]the idea is that if you're looking at something ingame intently, you will ignore other elements of the screen anyway so if you see a shitton of dof where you're trying to look (i.e. around a corner or in the background while reloading) it gets really irratating[/QUOTE] Oh absolutely I know what you mean. Truth is that there's currently no way of solving eye focusing in games, but many devs like DoF effects so they try to use it where it makes sense. It works nicely in cutscenes and such as a cinematic element.
Didn't Human Revolution have DoF (or some sorta of background blur element) anyway? They only used it in the conversation scenes because you're focusing on the two anyway. It looked nice and was used well.
That garbage isn't even real Bokeh, it's like if you used the Gaussian blur filter in photoshop instead of the proper lens blur effect. But, everything else looks fucking amazing. This is why I'm saving up for VR and a high end GPU. I want to explore these environments so badly- the amount of detail and design is so fuckin' cool
Let's see those skyboxes
not sure why you're disagreeing with me when that bokeh is just objectively inaccurate real bokeh is sharp, not just blurring everything [t]http://puu.sh/it5Qb/dd899802a6.jpg[/t]
No, that's not [I]really[/I] how it works. It can very well be a bokeh DoF system even when it looks that way, it simply means that their bokeh filter looks something like this: [img]http://puu.sh/itlQO.png[/img] Low quality bokeh can still be bokeh. I agree that it looks ugly though and is sort of a waste.
Why would you choose to make it look no better than just uniformly blurring the scene, though? Why even bother? At least some engines like Frostbyte (or UE4) make an effort [t]http://i3.minus.com/ibeFGWAP9Sdo5C.jpg[/t]
[QUOTE=Biscuit-Boy;47998409]Why would you choose to make it look no better than just uniformly blurring the scene, though? Why even bother? At least some engines like Frostbyte (or UE4) make an effort [t]http://i3.minus.com/ibeFGWAP9Sdo5C.jpg[/t][/QUOTE] It's just a very subtle bokeh. If you look at the scene originally, the light sources are pretty small. Uniformly blurring would not achieve the same effect as the bokeh. Yeah, it's a small and weak effect, but it might just make the scene look slightly more better as opposed to uniformly blurring everything.
Still looks better than the blurs we've seen in games so far.
I mean, I literally just posted an example of a game that's almost 2 years old that has better DOF and Bokeh, so no, not really.
[QUOTE=Biscuit-Boy;47999097]I mean, I literally just posted an example of a game that's almost 2 years old that has better DOF and Bokeh, so no, not really.[/QUOTE] Chill, dude. It's just bokeh. The examples you posted have the background blurred at a really high degree. The tech demo doesn't have the blur nearly as strong as the two examples so you can't really compare them fairly. You also don't want an overdone bokeh effect in a video game anyway, it doesn't work well while playing.
How is the fact that it's not going to show up much beyond conversations and interacting with shit an excuse for it to be done badly? Especially when the solution is as easy as swapping a lil grey scale image?
[QUOTE=xalener;47999545]How is the fact that it's not going to show up much beyond conversations and interacting with shit an excuse for it to be done badly? Especially when the solution is as easy as swapping a lil grey scale image?[/QUOTE] I'm not saying it's done badly at all, nor am I excusing it. Are you sure it's done badly to begin with? The strength of the blur isn't as strong as the compared images, and the background isn't dark so there's no harsh contrast between the light source and the background making the effect less obvious and strong. Also how can you say it's done poorly when you don't know the intended effect? If they were going for full cinematic experience, yeah, sure, I agree, you could say it's done poorly, but for subtle effects I personally think it looks fine. I wouldn't want the effect to be as strong as the example images posted previously, I don't think it would work well in-game. Whether it's bad or not depends on the direction the team is taking, and I don't really think they're intending on a full blown amazing cinematography experience. It's not even the final product yet. We all know how often graphics have changed since E3 demos and release. If you think it looks bad, fine, it's subjective at this point, but calm down on the aggressive posting about how awful it is when it's not even final.
Bokeh doesn't look like that. It's just empirically inaccurate to real bokeh from a camera. Why call it bokeh if you're not going to do it properly? Just call it DOF/Blur and no one's bothered. And bokeh doesn't require contrast with a background. Look at this photo I took this week. It's fuckin everywhere. And they vary in size, shape, and opacity, but they all have hard edges. [t]http://puu.sh/iu9mw/abd76abe4d.jpg[/t] I'm salty about this because everyone is defending this bunk when they don't seem to know what they're talking about (besides my bb paul simon). Like, no, of course it's not important, but don't argue if you don't know. Sheesh
-snap-
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