• Portal map released (w/ Aerial Faith Plates) and Squad3 update.
    26 replies, posted
[media]http://www.youtube.com/watch?v=CfclUsv9meA[/media] Download Link to the Portal map: [url]http://filesmelt.com/dl/Portalmupp.bsp[/url] (261 MB size due to P2 textures and models being baked into it.) [highlight](User was permabanned for this post ("iEzerith" - birkett))[/highlight]
horses lmao [editline]10:22PM[/editline] gold member
Oh shit.
[QUOTE=TINCAN;24649764]horses lmao [editline]10:22PM[/editline] gold member[/QUOTE] ...horses?
Horses.
Horses.
Okay, then. Horses it is. I think.
What's so special about it? Besides the horses?
Ah luuuurv hawrses.
horses.
[QUOTE=darnok;24650002]What's so special about it? [/QUOTE] Nothing besides the horses.
[QUOTE=Fooliage;24649858]...horses?[/QUOTE]Useless post put toward his post count so he could get Goldmember.
[QUOTE=darnok;24650002]What's so special about it? Besides the horses?[/QUOTE] Uh. It's shiny and simplistic? :v: Hell, it might be mistaken for a Mac! Not very functional, and simple and shiny! Also what damn horse I ain't having no horse in my video, fool. [editline]11:33PM[/editline] [QUOTE=Killer900;24650084]Useless post put toward his post count so he could get Goldmember.[/QUOTE] Oh. So he's a shitposter. Nothing new.
Horrid map [editline]04:35PM[/editline] P2 Textures weren't necessary because it looked like utter shit.
[QUOTE=TINCAN;24649764]horses lmao [editline]10:22PM[/editline] gold member[/QUOTE] please ask to get it revoked as soon as you can
Just a few notes what you can improve : -Lighting needs fixing in a few spots, either lights are too bright (both turning down the alpha and just moving them a little more into the middle of the room help) or it's too dark (I know you want to put a stronger accent on you not being supposed to be in that broken area, but it's still too dark) -Add detail to the brushwork, the transition between the support tunnels and actual rooms are just flat planes -Use Decals for the signs instead of brushes, it will look just as flat as the original maps - (very very optional) make all the blocks on the texture fit on the ground / wall / ceiling Keep improving and it will become a great map! Also on a side note, baking all the models and textures into the .bsp is only gonna stay effective if you stav at one map.
[QUOTE=FlyingAlien;24650229]Just a few notes what you can improve : -Lighting needs fixing in a few spots, either lights are too bright (both turning down the alpha and just moving them a little more into the middle of the room help) or it's too dark (I know you want to put a stronger accent on you not being supposed to be in that broken area, but it's still too dark) -Add detail to the brushwork, the transition between the support tunnels and actual rooms are just flat planes -Use Decals for the signs instead of brushes, it will look just as flat as the original maps - (very very optional) make all the blocks on the texture fit on the ground / wall / ceiling Keep improving and it will become a great map! Also on a side note, baking all the models and textures into the .bsp is only gonna stay effective if you stav at one map.[/QUOTE] Yeh, it's only one map. And the Squad3 is going to be for HL2, and not Portal. And I don't have ANY additional mods for HL2, only vanilla, making it all easier. Thanks for the tips, too :)
Eh, got nothin' to do so I'll give it a try.
Jesus fucking christ why is that sign brush-based. That's what overlays are for god-damnit why aren't the textures aligned holy shit. EVERYTHING IS SO WRONG WHAT THE FUCK. WHY
[QUOTE=Diealready;24650383]Jesus fucking christ why is that sign brush-based. That's what overlays are for god-damnit why aren't the textures aligned holy shit. EVERYTHING IS SO WRONG WHAT THE FUCK. WHY[/QUOTE] I'll assure you I tried making it an overlay. However Hammer doesn't approve and made the result a giant, oversized, low-res image.
[QUOTE=Fooliage;24650426]I'll assure you I tried making it an overlay. However Hammer doesn't approve and made the result a giant, oversized, low-res image.[/QUOTE] You can scale overlays down on the corners in the 2D-Views unless I'm misunderstanding something here.
[QUOTE=Fooliage;24650426]I'll assure you I tried making it an overlay. However Hammer doesn't approve and made the result a giant, oversized, low-res image.[/QUOTE] Decal =/= Overlay. You use the overlay application tool not the decal tool.
[QUOTE=Diealready;24650512]Decal =/= Overlay. You use the overlay application tool on the decal tool.[/QUOTE] Oh. Well fuck me, dammit.
[QUOTE=Diealready;24650383]Jesus fucking christ why is that sign brush-based. That's what overlays are for god-damnit why aren't the textures aligned holy shit. EVERYTHING IS SO WRONG WHAT THE FUCK. WHY[/QUOTE] The horses weren't wrong
Dragon: horses lmao I remember that day, atta boy tincan. good map i guess
In the video what's with the crap camera movement as if you're trying to act like it would be you? Who would actually shake themselves like a dog after getting shot?
[QUOTE=CaMpEr_DoOd;24659436]In the video what's with the crap camera movement as if you're trying to act like it would be you? Who would actually shake themselves like a dog after getting shot?[/QUOTE] Because "herpderp im furi i hav 2 do it lul". I dunno, realism? Felt like it?
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