• Gabe Newell discusses Artifact at Valve HQ
    87 replies, posted
[media]https://www.youtube.com/watch?v=mERhtoD21rU[/media]
ugh more card games
[QUOTE=cNova;53190175]ugh more card games[/QUOTE] Ugh low effort shitposts that completely disregards anything said in the video because said shitposter didn't bother to watch it and instead opted to drop a shitty zinger
It's fine to be upset that Valve is making a card game on virtue of the fact that the individual person might not enjoy card games, but, just because you don't enjoy it doesn't mean it isn't a [B]new game[/B] in general. Valve's put a lot of thought and consideration into the game and I think it's dumb how dismissive so many people are being about this.
I'm honestly just interested in how they are approaching creating a completely new game in todays context. This is the most concrete game design & business information about a new Valve game weve received in maybe a decade. The most interesting quote from this is "Artifact wasn't built as a Dota card game. We wanted to make a card game, and chose Dota franchise for it because that's what makes the most sense" And yeah even if I don't care about Dota, I can agree that it's the valve franchise that makes the most sense for a card game.
Speaks a lot about the current level of Valve when the first officially sourced info drop does not come in a gameplay trailer or something of that like- but a god-damn [I]twenty minute powerpoint business presentation.[/I] It's almost poetic in how it reflects Valve's motives as a whole now. [editline]9th March 2018[/editline] Man nothing gets me more hyped about video games than bringing me back to the days of college classrooms.
[QUOTE=General J;53190300]Speaks a lot about the current level of Valve when the first officially sourced info drop does not come in a gameplay trailer or something of that like- but a god-damn [I]twenty minute powerpoint business presentation.[/I] It's almost poetic in how it reflects Valve's motives as a whole now. [editline]9th March 2018[/editline] Man nothing gets me more hyped about video games than bringing me back to the days of college classrooms.[/QUOTE] They also gave those reporters first hand access to the beta version of the game to try out and see for themselves. Not only that, but it seems that they allowed the reporters to take photos of the screens and videos too.
I think I get now why they won't make Half Life 3; they just don't want to make it. There's no more room for them to innovate the FPS, it's nothing new to them. Card games are mostly uncharted territory and there's a lot of room for them to innovate and make something new. [sp]I'm still not interested in it[/sp]
[QUOTE=joshuadim;53190306]They also gave those reporters first hand access to the beta version of the game to try out and see for themselves. Not only that, but it seems that they allowed the reporters to take photos of the screens and videos too.[/QUOTE] Oh yeah, I've seen those shaky cell-phone pictures on twitter. Quite something. This is only the company known to produce some of the best trailers and other such pre-release type media content of the past decade.
[QUOTE=General J;53190300]Speaks a lot about the current level of Valve when the first officially sourced info drop does not come in a gameplay trailer or something of that like- but a god-damn [I]twenty minute powerpoint business presentation.[/I] It's almost poetic in how it reflects Valve's motives as a whole now. [editline]9th March 2018[/editline] Man nothing gets me more hyped about video games than bringing me back to the days of college classrooms.[/QUOTE] This is far cry from your typical business presentation, but more about the game's foundation and scope, just not on the mechanical level. Remember that this talk is aimed towards journalists, not players. Journalists who have to write when they get home.
[QUOTE=Noob4life;53190322]This is far cry from your typical business presentation, but more about the game's foundation and scope, just not on the mechanical level. Remember that this talk is aimed towards journalists, not players. Journalists who have to write when they get home.[/QUOTE] While this is correct, I personally just feel like it's bad prioritization. Players should always come first.
[QUOTE=General J;53190334]While this is correct, I personally just feel like it's bad prioritization. Players should always come first.[/QUOTE] It honestly just feels like you're nitpicking to nitpick, and don't really have any actual problems. Valve's always been very, VERY minimalistic about their marketing and advertising. I think The Orange Box, Portal 2 and L4D2 are the only games they've really promoted heavily on a large scale? Like, syndicated commercials. CSGO didn't, doesn't, and neither did Dota 2.
It may seem like I'm nitpicking just to nitpick but I am on the side that is not automatically amused by the scarce amount of media we've seen, and is legitimately awaiting to be excited by this. Everyone has seen that crowd reaction. It was like that for a reason. Valve as a developer has been on the decline and to exhibit great care in the field of presentation would be a good start to remedy that. Just my opinion that a logo-trailer, shaky cell phone quality pictures, and an even shakier twenty minute classroom powerpoint does the complete opposite of that. [I](At least to those who hold skepticism like me I guess.)[/I]
[QUOTE=Dr.C;53190313]I think I get now why they won't make Half Life 3; they just don't want to make it. There's no more room for them to innovate the FPS, it's nothing new to them. Card games are mostly uncharted territory and there's a lot of room for them to innovate and make something new. [sp]I'm still not interested in it[/sp][/QUOTE] Is that why their new game looks almost exactly like Hearthstone? I mean fuck, I can tell the difference between a Hearthstone, Yugioh and Magic playing board. But the way this is placed out looks almost 1:1 like hearthstone.
[QUOTE=Oizen;53190409]Is that why their new game looks almost exactly like Hearthstone? I mean fuck, I can tell the difference between a Hearthstone, Yugioh and Magic playing board. But the way this is placed out looks almost 1:1 like hearthstone.[/QUOTE] [url]http://www.gameinformer.com/games/artifact/b/pc/archive/2018/03/09/how-do-you-play-it-and-how-will-you-pay-for-it.aspx[/url] In there are videos showing how the game is played. It plays nothing like hearthstone
disappointed he didn't hire the journalist on the spot who asked about a csgo card game instead
It's an odd choice to go for the MTGO style where you need to do an initial buy in and there are no free cards. It seems very reliant on people being willing to try out the game in order for the cards to have actual value like they desire.
14:12 Kinda hurts how nonchanantly he mentions that basing it on Half-Life or TF2 wasn't completely out of the question
[QUOTE=Flubbman;53190510]14:12 Kinda hurts how nonchanantly he mentions that basing it on Half-Life or TF2 wasn't completely out of the question[/QUOTE] Yeah but it completely makes sense to base it off the Dota universe / lore
[QUOTE=Jelman;53190530]Yeah but it completely makes sense to base it off the Dota universe / lore[/QUOTE]Yeah, was more thinking about how it wasn't simply a choice between "make our own IP or base it off Dota", but that he specifically mentions that it actually really could've been TF or HL and they just chose Dota
Fantasy as a setting for TCGs are becoming heavily overplayed. Having the balls to go with something completely outside the grain like TF or HL would have peaked my interest. Or even more so; a [I]Heroes of the Storm[/I]-esce [I]"Heroes of Valve"[/I]- bringing in [I]all[/I] aspects from Valve IP's in a fun, fictional what-if setting. [I]That[/I] would be unique, and be a nice nod to the fans. But nope, [I]Hearthstone.[/I]
Imagine how much of a shit storm it would have been if it was a HL card game. Hey guys, we know you've all be anticipating a new Half-Life game. So here it is. Half-Life, The card game!
Card games aren't really my thing and I'm not a fan of the marketplace junk but the art certainly is excellent. I could nitpick about the board art style being too similar to hearthstone too I guess. Not a factor for everyone but as an artist, the card art is the biggest selling point for me so I'm all good with it. It's a good excuse to make some Dota arts. Check these out they're great, and I love dota's atmosphere so it's cool to see some godlike artists work with that universe. [t]https://cdn.discordapp.com/attachments/244862406537379841/421627438938980382/unknown.png[/t][t]https://cdn.discordapp.com/attachments/244862406537379841/421627565388857344/unknown.png[/t][t]https://i.imgur.com/p4OXANm.jpg[/t] [url]http://www.ign.com/articles/2018/03/09/valve-releases-first-details-about-artifact[/url] (art gallery in here) I never actually played magic the gathering but GOOD GOD there is some absolutely jaw dropping artwork in there. I could browse the card art galleries for hours. Same goes with most other card games out there, Hearthstone included honestly.
[QUOTE=General J;53191034]Fantasy as a setting for TCGs are becoming heavily overplayed. Having the balls to go with something completely outside the grain like TF or HL would have peaked my interest. Or even more so; a [I]Heroes of the Storm[/I]-esce [I]"Heroes of Valve"[/I]- bringing in [I]all[/I] aspects from Valve IP's in a fun, fictional what-if setting. [I]That[/I] would be unique, and be a nice nod to the fans. But nope, [I]Hearthstone.[/I][/QUOTE] You keep saying its Hearthstone when it's been repeatedly said it does not play like Hearthstone in any way. Stop bitching about a false point.
Maybe instead of using the Dota universe they should have used assets from the canceled Stars of Blood to lessen the Hearthstone comparisons? (also a sci-fi card game could just be dope, like a 40k card game or something)
[QUOTE=General J;53191034]Fantasy as a setting for TCGs are becoming heavily overplayed. Having the balls to go with something completely outside the grain like TF or HL would have peaked my interest. Or even more so; a [I]Heroes of the Storm[/I]-esce [I]"Heroes of Valve"[/I]- bringing in [I]all[/I] aspects from Valve IP's in a fun, fictional what-if setting. [I]That[/I] would be unique, and be a nice nod to the fans. But nope, [I]Hearthstone.[/I][/QUOTE] You really think making a whole new HotS style game and slapping Valve characters into it would be "unique" and a nice "nod" to fans? Because to me, it sounds heavy handed, disinterested, and unbefitting to the style of Valve's series. Also, if you actually watched the video, you'd know that the game is totally different from Hearthstone aside from the fact that they're both card games with a "fantasy" setting. But no, Artifact is the rip-off, right? And a HotS-like game would be unique. Good grief.
[QUOTE=joshuadim;53191256]You keep saying its Hearthstone when it's been repeatedly said it does not play like Hearthstone in any way. Stop bitching about a false point.[/QUOTE] Fair, but this time he's talking about the theme specifically, and no matter how different the gameplay or lore is from HS it still looks a fuckton like HS so he's right this time.
[QUOTE=Drury;53191290]Fair, but this time he's talking about the theme specifically, and no matter how different the gameplay or lore is from HS it still looks a fuckton like HS so he's right this time.[/QUOTE] It still isn't a correct observation as the game's artstyle and direction is completely different than that of Hearthstone. Just because there are some similarities (i.e. an animated greevling on the screen similar to the on board animations of Hearthstone) doesn't make it "another Hearthstone". Would you rather have an empty lifeless screen just so it wouldn't be "another Hearthstone"? People like General J complain for the sake of complaining and not actually looking into what the game is actually and it annoys me to no end.
[QUOTE=joshuadim;53191256]You keep saying its Hearthstone when it's been repeatedly said it does not play like Hearthstone in any way. Stop bitching about a false point.[/QUOTE] It does not play like hearthstone, that is true. However I am going to bitch about the board being too different from hearthstone. This is something, that I think, most of these card games miss. The GUI, the visual/interactive aspect. Look at something like Gwent. While the gameplay might be fun for a person who likes collectable card games, the UI is just bad. You have a game where most of the time (literally 99% of the time) you're stuck staring at the same screen and it's just flat and empty. There's nothing to do. There's nothing to click. There's nothing to even look at, while you're waiting for your opponent. The least you could do as a professional game designer is to make the main part of your game not boring. This is something, Hearthstone has nailed (and why It continues to be the most successful card game out there) it's visually appealing and satisfying. Every part of hearthstone is designed to be as satisfying as possible and, if I'm not wrong, blizzard even have a dedicated team of people for that. You can click on things. You can interact with the screen. If your opponent is taking forever you can click the ground in frustration and make little dust clouds. You can make music with different props around the board. There are even different 'quests' and 'puzzles' you can solve while waiting. Even after hundreds of hours of play time you'll be finding new ways of iterating with the UI. And looking at Artifact, you can see that the UI is lacking.
[QUOTE=joshuadim;53191296]It still isn't a correct observation as the game's artstyle and direction is completely different than that of Hearthstone. Just because there are some similarities (i.e. an animated greevling on the screen similar to the on board animations of Hearthstone) doesn't make it "another Hearthstone". Would you rather have an empty lifeless screen just so it wouldn't be "another Hearthstone"? People like General J complain for the sake of complaining and not actually looking into what the game is actually and it annoys me to no end.[/QUOTE] Did you even read what he posted? Had they chosen a different theme, like TF2 or Half-Life, the game would be much more unique. But instead it's just another high fantasy card game.
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