Blizzard Shuts Down World of Warcraft Trading Card Game in Preparation for Hearthstone
32 replies, posted
[quote=Blizzard Entertainment]We wanted to take a moment to thank all of you World of Warcraft Trading Card Game players out there for your support of the game for close to seven years.
We’ve had a blast working on it, and we knew that Set 21, Timewalkers: Reign of Fire would really grab everyone's attention. In addition to delivering original and fun gameplay mechanics and giving players a new way to explore the story of Warcraft III, it’s stuffed with every single one of the much-sought-after Loot cards from each of the previous sets.
Set 21 represents something else as well: it’s the climactic last set for the WoW TCG. We are grateful for being able to collaborate with the artists and everyone else who helped make this game a reality all these years. We're also thankful for all the players and retailers who've participated in the community globally. You made ripping open booster packs, discovering the wonders they held, and then building decks and taking them into battle a truly awesome experience.
Thank you all again for your support in making the WoW TCG one of the most epic trading card games of all time.[/quote]
[url=http://us.battle.net/wow/en/blog/10734217/World_of_Warcraft_Trading_Card_Game_-8_23_2013]Source[/url].
I had a feeling this was coming when they announced Hearthstone.
"Blizzard shuts down.." on front page :zoid:
Commence freak out
[img]https://dl.dropboxusercontent.com/u/70126709/aa.png[/img]
nearly had a heart attack
Correct me if I'm wrong, I don't follow the TCG or Hearthstone, but couldn't they just have made an online game for TCG?
Wish I could get in my battlenet for hearthstone, but I don't have my authenticator anymore and the hoops you have to jump through to get them taken off are absurd
[QUOTE=Raidyr;41951537]Correct me if I'm wrong, I don't follow the TCG or Hearthstone, but couldn't they just have made an online game for TCG?[/QUOTE]
Hearthstone and the WoW TCG are two different games with their own rules.
I've heard the WoWTCG was actually pretty good, and hearthstone looks really interesting; it's just that both suffer from a subject matter which I find entirely uninteresting. Say what you want about the Warcraft series, character design is not one of its strong points.
[QUOTE=Raidyr;41951537]Correct me if I'm wrong, I don't follow the TCG or Hearthstone, but couldn't they just have made an online game for TCG?[/QUOTE]
To my knowledge Hearthstone has a very different concept and target group, tho as a project it may have arisen from their disappointment with the TCG.
[QUOTE=Marik Bentusi;41951896]To my knowledge Hearthstone has a very different concept and target group, tho as a project it may have arisen from their disappointment with the TCG.[/QUOTE]
The WoW TCG suffered from Yu-Gi-Oh syndrome where they kept adding on to the rules and making new exceptions and clauses.
Has anybody gotten Hearthstone beta yet?
[QUOTE=deerinheat;41954037]Has anybody gotten Hearthstone beta yet?[/QUOTE]
i have
it isnt a good tcg to be honest
[QUOTE=jordguitar;41954118]i have
it isnt a good tcg to be honest[/QUOTE]
How so?
[QUOTE=Fangz;41954253]How so?[/QUOTE]
it feels horribly dumbed down to appeal to 8 year olds
[QUOTE=jordguitar;41954502]it feels horribly dumbed down to appeal to 8 year olds[/QUOTE]
Can you elaborate?
So what about those loot cards that gave you items in the WoW, are they going to show up in Hearthstone?
[QUOTE=GNJF;41957519]So what about those loot cards that gave you items in the WoW, are they going to show up in Hearthstone?[/QUOTE]
Cash shop in WoW. :zoid:
[QUOTE=Caulo32;41957527]Cash shop in WoW. :zoid:[/QUOTE]
Actually some of the items have shown up in the BMAH, a special auction house where NPCs put up items.
[QUOTE=Mellowbloom;41951574]Wish I could get in my battlenet for hearthstone, but I don't have my authenticator anymore and the hoops you have to jump through to get them taken off are absurd[/QUOTE]
All I had to do was call customer support and give them my WoW CD-key.
So... what do I do with my cards I have now?
[QUOTE=joshuadim;41958011]So... what do I do with my cards I have now?[/QUOTE]
Card armor.
I have several boxes of the cards, because every time a rare mount loot card was added to the sets, I went out of my way to get it.
Now I'm stuck with them all. I never actually attempted to play it.
[QUOTE=joshuadim;41958011]So... what do I do with my cards I have now?[/QUOTE]
Lock them up in a box until you hit middle-age, put them on eBay and buy a Porsche 911 with the money to alleviate your middle-age problems.
Im really looking forward to this game. It looks like alot of fun and can't wait to get into the beta
That's seems to be a bad move, you could just turn those trading cards and actually use them for hearthstone if possible...
[QUOTE=jordguitar;41954502]it feels horribly dumbed down to appeal to 8 year olds[/QUOTE]
Because having a game based around complex mechanics is going so well for sc2.
I'd like there to be a popular real-world tcg that's balanced, simple, and something else other than mtg.
[QUOTE=Fangz;41954825]Can you elaborate?[/QUOTE]
[QUOTE=Zephyrs;41875143]All I see is various flavors of combat tricks.
Sure you can do a lot with that, but a huge part of what makes magic the gathering so great is that it deliberately has cards that let you abuse the living shit out of the rules. I don't see any graveyard tech like snapcaster mage, or vengevine, and those (relatively new, old ones are frequently even more insane) cards add entire dimensions to gameplay. Let's not even get into the 7 billion different tempo modifiers and alternate win conditions.
Does that make it a bad game? No, but it does make it a much more simplistic and shallower one.[/QUOTE]
Friend got into the beta, and this is even more true than I initially speculated. There is zero depth to it. There will be maybe 2-4 different decks with 1-2 cards between them to differentiate them from one another if you want to be competitive.
There is no math tuning the right balance of cards and resources, or even types of resources because the game fixes everything for you. None of the creatures have legitimately unique interactions with eachother. Wow, that creature has lifelink, that one has double strike, that one has haste, etc. Meanwhile in a game like magic you have cards that let you build decks where [url=http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=89001]more than two thirds of the deck is mana[/url], and kill people with land. That's not even really a "combo" deck, merely one with extremely strong synergy between effects. Hell, there's even decks (not high grade tournament worthy, but viable casual decks) that have [url=http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=288878]several hundred cards in them.[/url]
This game has none of that. There are no combos. There are no tricks. It's just a shin kicking contest where everyone is wearing the same brand and style of boots with the only difference being the colors. Actually scratch that, there aren't even color restricted spells in the same sense. That's a recipe for one extremely dull and boring game. Even with as creature heavy as MTG has gotten of late, the creatures at least still [i]do[/i] things besides swing at your opponents face, and there other options.
So now what i have to do with those few cards i got from a CE box?
[QUOTE=General J;41962649]I'd like there to be a popular real-world tcg that's balanced, simple, and something else other than mtg.[/QUOTE]
It's quite doable, just not easy. Magic has a lot of odd math interactions that make cards like shock underpowered, while bolt is generally viewed as marginally overpowered (for standard), and you can't do 2.5 damage. It also has a lot of problems with how it is possible to get screwed by rng. Some of that is deliberate, otherwise 4 color decks would rule everything, but some of it is a problem.
The problem is actually getting a good system out there, and to even begin to approach the depth and diversity of cards. It's very difficult to even begin to approach the laundry list of effects that magic has, and the curious and convoluted interactions that those effects have, let alone break into new territory.
[QUOTE=Zephyrs;41965384]Friend got into the beta, and this is even more true than I initially speculated. There is zero depth to it. There will be maybe 2-4 different decks with 1-2 cards between them to differentiate them from one another if you want to be competitive.[/QUOTE]
So wait, you want unbalanced cards that make you auto win if you have a deck over over 200 cards, color restrictions, and tons of gimmicks that would heavily complicate the rules from a game that hasn't even been officially released?
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