Made this a couple of weeks ago. Really wanted to use the halftoned style with
the moving artwork. Ashley Woods' artwork worked as an inspiration for this.
So what is this all about? It's a short test of a series of cutscenes I plan to do for my upcoming dystopian indepentend game [i]The City Beneath The Barbwires[/i].
It's the first time I've used cutscenes in a my own games. I happen to make very storydriven games, you see.
I might never finish the project, but until then you can view this:
[media]http://www.youtube.com/watch?v=l2LXjgWZi7s&fmt=22[/media]
Made In Adobe Photoshop and After Effects.
Interesting art style and it looked good to watch. Rated artistic.
I like the feel of it, one thing I would say though is maybe the frame with the close up of the mummythings eye in it should appear before the shots frame.
Because as is it looks as if it reacts to the sound of the shot when he probably died before he heard it, swapping the times the two frames appear may remedy this and make the scene more tense!
Good work.
That was really cool. It reminds me of the cutscenes in the PSP [I]Metal Gear[/I] games.
Oh I just read the thread.
[editline]01:36PM[/editline]
And broke my auto-merge.
Hey that look really nice. Are there any tutorials for these kind of stuff? Your video made me want to make one myself :v:
Yeah, always wanted to do this kind of stuff, never knew how.
Looking good,I always loved the PW and Portable ops videos. What kind of a game is it?
I think that the panels at the end are a little too small, or the borders are too harsh, at the moment.
This might just be me, but if you want to go for the graphic novel style, you want to avoid fading things.
Obviously you could do fade ins and outs between shots, but where you had the panels appearing fading just felt wrong.
Graphic novels are sold physical things, and when trying to emulate that style you need to emote that physicality by keeping transparency to a minimum.
Did that make sense?
Thanks for the feedback. Starting a second short test soon.
[QUOTE=Cluckyx;23893307]This might just be me, but if you want to go for the graphic novel style, you want to avoid fading things.
Obviously you could do fade ins and outs between shots, but where you had the panels appearing fading just felt wrong.
Graphic novels are sold physical things, and when trying to emulate that style you need to emote that physicality by keeping transparency to a minimum.
Did that make sense?[/QUOTE]
Yes I know what you mean. Simply decreasing or increasing the transparency value was a little rough approach, I must say.
I do think that there should be a different approach for the small screens, like a "paint-in" transition. I think that I should watch more digital graphic novels to see how professionals handle these kinds of issues.
[QUOTE=Radman;23899806]Thanks for the feedback. Starting a second short test soon.
Yes I know what you mean. Simply decreasing or increasing the transparency value was a little rough approach, I must say.
I do think that there should be a different approach for the small screens, like a "paint-in" transition. I think that I should watch more digital graphic novels to see how professionals handle these kinds of issues.[/QUOTE]
Try some of the more complex wipe effects, should set you in the right direction anyway.
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