So, that Facebook and Oculus Rift thing... (Jimquisition)
11 replies, posted
[media]http://www.youtube.com/watch?v=4o43ujExHKQ[/media]
In which we learn that it could have been worse
I honestly believe, like Jim does, that this won't ruin the Oculus Rift.
He does have a good point, facebook has had a good track record of not entirely fucking over whatever it buys, unlike Google or Microsoft etc.
I swear it's like, everything he talks about, I can easily agree with it, no doubts.
I read some stuff about it and Palmer Luckey + Carmack have full faith in this. Apparently there's more focus being put on games now than there ever was. Zuckerberg is actually genuinely interested in it, remember that he was a supernerd before he was a billionaire.
VR was not great because they were big, they were clunky, they would never look as good as the picture you have on a TV, and even then graphics weren't good enough that VR would really take you in anyway, and were just a quick gimmick, and usually games made specifically for it.
NOW, though. We can have tiny 1080 displays, a headset that encompasses the tech in a small and light enough headset, LED's and gyros and accelerometers, with hardware to run visuals good enough to suck you in. So good that unless it's meticulously done with care to such an extent it would confuse people's brains and cause sickness
VR is going to be a thing, now, and it'll be good. Will it be used more than a monitor or TV? Nope, but it'll be used way more than the Virtual Boy was.
I would pay $200 just to use a Rift for BMS falcon, and that's just one game. Yeah TrackIR is great and all, but it cannot compare to what an Oculus Rift would bring to the table
I don't know of a single thing Facebook has ruined other than relationships and privacy, it was the safest large company acquisition ever. I look at it more as a way for Facebook to make more money from something proven to be good in it's original form, without the need to meddle with it.
[QUOTE=BANNED USER;44435373]I don't know of a single thing Facebook has ruined other than relationships and privacy, it was the safest large company acquisition ever. I look at it more as a way for Facebook to make more money from something proven to be good in it's original form, without the need to meddle with it.[/QUOTE]
But isn't that something that he talked about in the video as well - the fact that this technology, unless it overcomes the obstacles of being fiddly to use, is doomed to disappear or become a niche novelty rich-kids item?
I personally hate current 3D tech in general, not for the technology or because I'm a luddite anything - I hate it for the shallow and petty reason that I look like a complete tosser having to wear 3D glasses on top of my regular glasses (which is also a damned good thing theaters are dark places). I have a fairly high power of my spectacles, which make it an absolutely necessity and since most of the gadgets were designed with people who don't seem to have glasses in mind, it just makes things that much more awkward.
I guess it's just me, but I don't think Oculus Rift is the future yet, unless someone can figure out a way to make this kind of tech comfy for [I]everyone.[/I]
[QUOTE=joshuadim;44432553]I honestly believe, like Jim does, that this won't ruin the Oculus Rift.[/QUOTE]
I honestly believe, that this won't ruin the Oculus Rift. In fact, I believe this is probably the greatest thing aside from Valve to have happened.
Facebook did nothing to instagram and the community spiked after they bought it.
I think Jim's totally wrong about writing off all vr and 3d as cyclical. We're finally at a technical point where VR can be a really compelling experience. If you watch videos of people using the oculus rift they seem stoked. However I could only see this becoming a mainstream type device if it has console support
[QUOTE=Lick;44435752]I think Jim's totally wrong about writing off all vr and 3d as cyclical. We're finally at a technical point where VR can be a really compelling experience. If you watch videos of people using the oculus rift they seem stoked. However I could only see this becoming a mainstream type device if it has console support[/QUOTE]
Good, the more popular this gets the better
people are going to try and develop better, cheaper, [I]faster[/I] devices and it's eventually going to become a household item.
with the coming of next gen console games this is going to be a big deal. PC or console, that is.
[editline]2nd April 2014[/editline]
one thing I wish to see is the lack of a monitor on an all game PC.
Just a really small PC with a controller and the rift, with steam OS, and a bunch of VR supported games, maybe motion control.
I agree with his views on the acquisition but to compare previous VR tech to our current tech is mad silly.. VR didn't work in the past because the tech simply wasn't there yet. I don't understand how you can compare that to now. And 3D tech has always been a gimmick since day one for obvious reasons, hyped only and only by ads and the TV companies themselves, wtf, who bought into that shit
[QUOTE=snookypookums;44435615]But isn't that something that he talked about in the video as well - the fact that this technology, unless it overcomes the obstacles of being fiddly to use, is doomed to disappear or become a niche novelty rich-kids item?
I personally hate current 3D tech in general, not for the technology or because I'm a luddite anything - I hate it for the shallow and petty reason that I look like a complete tosser having to wear 3D glasses on top of my regular glasses (which is also a damned good thing theaters are dark places). I have a fairly high power of my spectacles, which make it an absolutely necessity and since most of the gadgets were designed with people who don't seem to have glasses in mind, it just makes things that much more awkward.
I guess it's just me, but I don't think Oculus Rift is the future yet, unless someone can figure out a way to make this kind of tech comfy for [I]everyone.[/I][/QUOTE]
Considering I've put well over 100 hours in using mine playing Half Life 2 and Team Fortress 2 it's hardly a niche novelty. I actually play better funny enough and it's more enjoyable even with the low resolution screen and no positional tracking. The new dev kit remedies most of these, and will only get better.
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