• Replacing Models using Cheat Engine
    9 replies, posted
[media]http://www.youtube.com/watch?v=qV0SDP9hhAs[/media]
Why do the Metrocop lines have lip syncing when, you know, you can't see their mouths? Asking the important questions here.
[QUOTE=Tuskin;48073046]Why do the Metrocop lines have lip syncing when, you know, you can't see their mouths? Asking the important questions here.[/QUOTE] I think every voice clip in HL2 had associated text with it, for subtitles; if I remember correctly, the facial animator (which you can find on Source SDK) could try to analyse the words and animate mouths depending on what is spoken, and it is probably an automatic thing in HL2 itself.
[QUOTE=Tuskin;48073046]Why do the Metrocop lines have lip syncing when, you know, you can't see their mouths? Asking the important questions here.[/QUOTE] Doesn't the Source engine take sound files and calculate lipsyncing with models that have movable faces, or something? [editline]edit[/editline] [QUOTE=voltlight;48073238]I think every voice clip in HL2 had associated text with it, for subtitles; if I remember correctly, the facial animator (which you can find on Source SDK) could try to analyse the words and animate mouths depending on what is spoken, and it is probably an automatic thing in HL2 itself.[/QUOTE] Yeah, that.
I knew cheat engine is a very handy tool, but i had no idea it was THIS powerful.
[QUOTE=lekkimsm;48073666]I knew cheat engine is a very handy tool, but i had no idea it was THIS powerful.[/QUOTE] I think you just have to be powerful to use it.
[QUOTE=voltlight;48073238]I think every voice clip in HL2 had associated text with it, for subtitles; if I remember correctly, the facial animator (which you can find on Source SDK) could try to analyse the words and animate mouths depending on what is spoken, and it is probably an automatic thing in HL2 itself.[/QUOTE] Not to mention I've seen a weird glitch in Garry's Mod where killing a Metrocop and then spawning an NPC like a Rebel, or Alyx or Mossman or so forth would sometimes have them lip-synced to the radio dialog for no seeming reason. It's weird.
[QUOTE=lekkimsm;48073666]I knew cheat engine is a very handy tool, but i had no idea it was THIS powerful.[/QUOTE] [QUOTE=Bat-shit;48083741]I think you just have to be powerful to use it.[/QUOTE] He's literally searching for a string (name of the normal model) and then replacing all instances of that string with another (name of the replacement model). The engine handles the rest once he reloads. Anyone that can use find and replace in microsoft word could do this once they know the names of models, which can be found through console commands, hence the floating text at the beginning.
[QUOTE=lekkimsm;48073666]I knew cheat engine is a very handy tool, but i had no idea it was THIS powerful.[/QUOTE] Cheat engine's still one of the go-to programs for reversing programs (ollydbg mainly), it's as powerful as its user. The memory editing and restructuring / reclassing is fairly decent for a free program too.
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