• Maximum Hertz: The Value of Gaming Beyond 60fps - Super Bunnyhop
    59 replies, posted
[video=youtube;8DMWmKitqM0]http://www.youtube.com/watch?v=8DMWmKitqM0[/video] I completely agree with this video. I'm completely fine with 60hz and I feel like I'd only hurt myself by setting a new standard for framerates when 60 fps is still the norm. It's good for twitch-shooters, but beyond that, I don't want to feel disgusted when using someone else's computer or playing on a console.
The thing about gun rates of fire being tied to framerate is also true in Call of Duty games.
High refresh rates are great for twitch shooters, racing games (fuck nfs:rivials) and desktop use. Other than that, until they decide to unlock the framerate or double it to 120fps, its not gonna make any difference in other genres.
But the example he used was CS, he said it improved his CS ability so clearly it goes beyond just twitch shooters.
I don't think it's worth the extra computing power I'd need to play games at 120/144FPS.
As he mentioned before, its sort of a bad practice to tie game logic to framerates. 60Hz is a nice, tried-and-true middle ground, you can try and be 'artsy' with lower frame rates, but I feel it'll just end up being bad for the players/programmers (Cough Cough The Order).
[QUOTE=Scot;46313662]I don't think it's worth the extra computing power I'd need to play games at 120/144FPS.[/QUOTE] Having a 144hz monitor doesn't mean you need to play at 144hz.
I don't think you need to play fast paced games to notice the difference, I don't personally own a high refresh rate monitor but I sure wish I did, it looks so smooth and pleasing to the eyes.
Having a 144Hz monitor, I'm never going back. Is it necessary? Hell no. But I'm one of those people that plays FPS games and likes to set my mouse sensitivity to nausea inducing levels and spin around a lot. Everything just feels silky smooth in a way that it simply doesn't at 60. I can tell the difference between 60 and 120+ on most games very quickly, almost instantly for some titles. The difference between 30 and 60 is ludicrous enough as it is. The difference between 30 and 120+ is simply astounding. I cannot fathom playing FPS games at 30 fps anymore. Everything just feels choppy. The added 3D support was just gravy on the top. Playing witcher 2 with native 3D support was about as immersed as I have ever been in a game. He's also 100% correct about the desktop environment as well. When I first got my 144 Hz monitor I legitimately spent 20+ minutes just moving a folder window around my screen at high speeds, and I'm not the only one.
I have a 144hz monitor and moving the windows boxes around is incredibly liquid and smooth, it's great.
[QUOTE=Brt5470;46313800]Having a 144hz monitor doesn't mean you need to play at 144hz.[/QUOTE] isnt that the point
I love my 144hz monitor, but I really sometimes wish that it had a better color gambit. Maybe in the future we'll see a trend to create better monitors with 144hz and 1920x1080p. [editline]23rd October 2014[/editline] [QUOTE=Scot;46314595]isnt that the point[/QUOTE] Pretty much, but if you are having trouble with it, you can simply put your monitor at 120hz or 60hz
If you are good enough at CS to the point where your reaction time is being limited by your monitor's refresh rate then it can help your performance, but SBH is clearly not very skilled at CS. The difference between his play sessions is not high enough to demonstrate a clear improvement from the monitor. His K/D and headshot count are completely dependent on his gamesense and muscle memory, not his monitor. Personally I have a 144 hz monitor and I play a lot of CS (DMG rank) and like SBH said, it feels like I have more time to line up shots. The problem with this is its not necessarily true. If you AWP and have insane reaction times a 144 hz monitor has clear objective benefits. If you are just a rifler and have average reaction times like me, then the benefits are purely perceived. 144 hz is great and I can't go back, but there's not a tangible advantage over 60 hz unless you're in the highest echelon of competitive skill. Competitive players vie for every potential advantage that they can get. Some play at 1024x768 stretched to make peoples' heads appear wider on their screen, some turn their shaders to low for easier visibility, some make binds to throw exact set nades for them consistently every time etc. High refresh rates are one more small competitive advantage that they need to be on a level playing field, and it also acts as a great luxury for those who can afford it.
Personally, I'd rather get a 4K monitor than one capable of >120Hz (okay, the price difference is pretty big, but this is pretty much a choice you have to make) - I don't play many shooters, and I don't think the higher frame rate would do much for me. I mostly play Total War games, so yeah. The extra work space would be nice as well.
I think there was a way to 'overclock' your monitor to display higher framerates than 60 FPS through the use of the Nvidia control panel.
[QUOTE=Scot;46314595]isnt that the point[/QUOTE] Being able to run games at 60 without vsync and no screen tearing is a plus, no more input lag
[QUOTE=Cold Finger;46314996]I think there was a way to 'overclock' your monitor to display higher framerates than 60 FPS through the use of the Nvidia control panel.[/QUOTE] this MIGHT damage your monitor and it is usually 15 hz so not worth the risk.
[QUOTE=GoDong-DK;46314960]Personally, I'd rather get a 4K monitor than one capable of >120Hz (okay, the price difference is pretty big, but this is pretty much a choice you have to make) - I don't play many shooters, and I don't think the higher frame rate would do much for me. I mostly play Total War games, so yeah. The extra work space would be nice as well.[/QUOTE] Unless you're spending more on the monitor than you did on your rig (exaggerated, of course), 4k monitors are usually 30hz right now. I'd take 1920x1080@60 over 3840x2160@30 any day of the week.
i actually temporarily was worse at aiming when i jumped from 60hz to 120hz. I guess my muscle memory had to relearn how much to compensate for input to display lag. [QUOTE=Cold Finger;46314996]I think there was a way to 'overclock' your monitor to display higher framerates than 60 FPS through the use of the Nvidia control panel.[/QUOTE] yeah, i'm using a QNIX 1440p ips at 120hz .
[QUOTE=Cock Boner;46315106]Unless you're spending more on the monitor than you did on your rig (exaggerated, of course), 4k monitors are usually 30hz right now. I'd take 1920x1080@60 over 3840x2160@30 any day of the week.[/QUOTE] 4K monitors are about ~$650 for a 60Hz one where I live. Sure, it's expensive, but if you have a steady income it's not all that bad. I wouldn't ever get a 30Hz monitor, that'd bug me to no end.
[QUOTE=Neckbird;46315181]i actually temporarily was worse at aiming when i jumped from 60hz to 120hz. I guess my muscle memory had to relearn how much to compensate for input to display lag. yeah, i'm using a QNIX 1440p ips at 120hz .[/QUOTE] Is there any where we can get a guaranteed 120Hz 1440p no dead pixel monitor? I've been keen to get one for ages but I haven't found any sellers that seem reliable enough. I'm sick of being on a 60Hz 1080p monitor.
[QUOTE=Valiantttt;46315055]this MIGHT damage your monitor and it is usually 15 hz so not worth the risk.[/QUOTE] pretty rare to damage your monitor tho, mine is oced to 75 hz and if I flick it back and forth between 60 and 75, I can notice a slight difference in moving explorer windows around. but in games, yeah you probably won't notice the overclock.
[QUOTE=K1ngo64;46315639]Is there any where we can get a guaranteed 120Hz 1440p no dead pixel monitor? I've been keen to get one for ages but I haven't found any sellers that seem reliable enough. I'm sick of being on a 60Hz 1080p monitor.[/QUOTE] I got mine from QNIX on amazon. They sell pixel perfect guaranteed monitors. All other monitors are still held up to a standard; basically, no dead pixels in the center area, and i think 3 dead pixels max. I got the non guaranteed pixel perfect monitor; but it has no dead pixels. btw, i didn't care about color before, but i'm still impressed by it and now a believer in "IPS color quality"
[QUOTE=K1ngo64;46315639]Is there any where we can get a guaranteed 120Hz 1440p no dead pixel monitor? I've been keen to get one for ages but I haven't found any sellers that seem reliable enough. I'm sick of being on a 60Hz 1080p monitor.[/QUOTE] This one has been doing the rounds recently and has been getting great reviews.. [url]http://www.newegg.com/Product/Product.aspx?Item=N82E16824236405[/url] ...but it costs an arm and a leg
Funny enough while playing Rust, we figured out that the reason I could build a wall twice as fast as my friend was because his game was running at half the frames I was.
[QUOTE=Scot;46314595]isnt that the point[/QUOTE] It's to see 144fps, but just because a few games are too demanding to reach near those levels doesn't make it pointless. Enjoying working at 120/144 or lighter games or older titles is plenty pleasing. Just like how a 4k monitor isn't worthless just because some modern titles are too demanding to play in 4k. Working in 4k, and playing older games is still great at high resolutions.
[QUOTE=surfur;46317224]This one has been doing the rounds recently and has been getting great reviews.. [URL]http://www.newegg.com/Product/Product.aspx?Item=N82E16824236405[/URL] ...but it costs an arm and a leg[/QUOTE] That's the monitor I'd get if money wasn't a thing
The input lag can already get pretty low on a 60Hz display. What it really makes a difference on is the ability to track objects. In a fast moving game, doubling the frame rate makes it possible for your eyes to keep up with the panning camera. I felt this when playing on bunnyhop servers.
I remember when I accidentally plugged the DVI of my 144hz monitor into the lower part of the GPU, capping it to 60hz. I was playing half-life and I was constantly checking if my fps is high enough because it felt really stuttery and like I was capped at 20fps until I realized what I had done. It's really hard to go back to 60hz now.
I think the only reason for more-than-60fps is VR. Or does it even affect that, like lower the latency of stuff etc?
Sorry, you need to Log In to post a reply to this thread.