• SOMA - Gameplay Trailer and Release Date
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[media]http://www.youtube.com/watch?v=syhcF0Mx0j0[/media] This video's release was the fruit of an ARG which you can read about [url=http://facepunch.com/showthread.php?t=1467352]here[/url].
woops I think you posted this first fuck haha
looks great
Looks pretty flipping great, the main monster doesn't seem that scary though. If there's some more backstory to it, that'd work - to be honest I was more creeped out by the [sp]machine who was convinced it was a human, or who had a human mind or something along those lines.[/sp]
I wonder if it will have Oculus / Morpheus support.
looks interesting but i've got some concerns -one thing from amnesia i really hated that i'm hoping this game tones down on (unfortunately it seems they're still occurring in this one but maybe it's because it's a teaser) is the scripted monster chases. they became obvious in that game, and even worse the monsters just disappeared after a certain amount of time. i would love this being a stealth horror game, but having that occur just ruins the immersion once you catch onto it. -i'm fine with the player character talking during gameplay for story moments (i believe penumbra black plague had implied dialogue in many sections), but having him talk in reaction to certain events just pulls me out of it. i don't need to hear my character saying "oh god is he dead? he's dead" for drama or whatever, just let me experience that on my own, or find a better way to show the character's reaction to it without being hamfisted. -hoping this isn't the only creature we'll be facing in this game, because if they really just showed us one of the few enemies i'm gonna be really disappointed. we never saw any glimpses of the monster in amnesia's trailers, and the first time seeing the grunt was absolutely horrifying.
Man, I was just started getting desperate since I haven't heard news from it for a while.
I need more backstory, shit's interesting as fuck.
The fucking noises that thing makes Something about biomechanical, fucked up "growing machine" stuff like this seriously hits a nerve with me, this is gonna be so scary.
It seemed like you could grab the body in the hallway. I wonder if you could drag it in front of the robot who thinks he's human, and see how he would react to seeing his own dead body. I'm more intrigued by the concepts of this game than sacred by it.
is it just me, or has there really been extremely little video game in survival horror since Amnesia came out? it almost feels like Alien: Isolation is the only recent survival horror game that did anything more than have a personality-devoid monster patrol through environments tailored exclusively towards throwing an object one way and running the other way. i mean i'm interested in the story and the setting and everything, but if a clone of Black Plague is really all there is to the video game side of it then, for me at least, this is probably gonna feel like sandpaper to play. [editline]29th May[/editline] very little meat in these gym mats
[QUOTE=Cone;47832249]is it just me, or has there really been extremely little video game in survival horror since Amnesia came out? it almost feels like Alien: Isolation is the only recent survival horror game that did anything more than have a personality-devoid monster patrol through environments tailored exclusively towards throwing an object one way and running the other way. i mean i'm interested in the story and the setting and everything, but if a clone of Black Plague is really all there is to the video game side of it then, for me at least, this is probably gonna feel like sandpaper to play. [editline]29th May[/editline] very little meat in these gym mats[/QUOTE] honestly amazed alien isolation was a game that came out in this day and age it blew me away. i think what it did really well more horror games should do is that getting caught meant you were dead. it made all the times when you tried to distract the monster and avoid it a lot more nerve-wracking
[QUOTE=Cone;47832249]is it just me, or has there really been extremely little video game in survival horror since Amnesia came out? it almost feels like Alien: Isolation is the only recent survival horror game that did anything more than have a personality-devoid monster patrol through environments tailored exclusively towards throwing an object one way and running the other way. i mean i'm interested in the story and the setting and everything, but if a clone of Black Plague is really all there is to the video game side of it then, for me at least, this is probably gonna feel like sandpaper to play. [editline]29th May[/editline] very little meat in these gym mats[/QUOTE] You're making a LOT of assumptions from a 12 minute gameplay video there :v:
[QUOTE=sirdownloadsalot;47832393]You're making a LOT of assumptions from a 12 minute gameplay video there :v:[/QUOTE] except everything he mentioned was present in Amnesia and this is looking to play a lot like it?
[sp]That machine guy actually seemed like a cool dude.[/sp]
hiding behind corners. True Horror.
You're gonna have more dynamic horror elements and enemy types to excuse this from not appearing to be anything more than Alien Isolation : SCP Influenced Edition. That monster was 0 scary.
I hope they're going to do something different with these enemy encounters than just "hide behind corner & wait". It gets really old real fast. When you make the enemies dumb and predictable, you no longer feel scared. Back in Amnesia, there was a bug where I hid in a closet, but then the enemy found me anyway and started beating me through the door, that was genuinely the most terrifying experience I had with the game because it was unpredictable and wasn't supposed to happen.
[QUOTE=General J;47833457]You're gonna have more dynamic horror elements and enemy types to excuse this from not appearing to be anything more than Alien Isolation : SCP Influenced Edition. That monster was 0 scary.[/QUOTE] When it first appeared, it was more dorky than anything, but the noises it made the second time were pretty creepy...
I was very very disturbed when he pulled the plug on the lady robot that was begging him not to. Like jesus christ. 'P-Please. I need that to live.' and whimpering. ;-;
[QUOTE=Fourm Shark;47833741]Anyone remember the name of that one game that was similar to this, and the guy had a gun with a slow nightvision mode, CRT robots, and chasing androids?[/QUOTE] It might have been something like Routine?
This game looks like it'd be great for VR devices, the environments are pretty nice.
I don't want it to be scary, I want it to be creepy and this is pushin' on creepy.
The 'run and hide only'-gameplay doesn't seem to be a thing: [quote]The biggest issue has been how to handle our themes properly. We didn’t want SOMA to be just another ‘run from the monster’-affair. While it does have that sort of thing too, as our gameplay video shows, the horror runs way deeper.[/quote] [quote]There are lots more things to explore in this level than what's shown in the video. For instance, you can avoid the robot attack completely by acting differently.[/quote] [url]http://blog.eu.playstation.com/2015/05/29/ps4-sci-fi-horror-soma-release-date-confirmed-gameplay-trailer-released/[/url] [url]http://frictionalgames.blogspot.se/2015/05/soma-release-date-and-gameplay-trailer.html[/url]
I like how the person playing made the PC more human; especially how he was checking the map on the computer screen and looking down the dark hallway in a nervous fashion.
Looks great although I was hoping for a cleaner overall art direction. Lots of brown in that first room and without some of the sci-fi elements completely interchangeable with scenes from Amnesia.
[QUOTE=MasterFen006;47833788]It might have been something like Routine?[/QUOTE] Most likely routine. One day it will be released...
[QUOTE=Mehis;47833901]The 'run and hide only'-gameplay doesn't seem to be a thing: [URL]http://blog.eu.playstation.com/2015/05/29/ps4-sci-fi-horror-soma-release-date-confirmed-gameplay-trailer-released/[/URL] [URL]http://frictionalgames.blogspot.se/2015/05/soma-release-date-and-gameplay-trailer.html[/URL][/QUOTE] See I would hope the same thing, but they said [quote] While it does have that sort of thing too, [B]as our gameplay video shows[/B], the horror runs way deeper. [/quote] In that gameplay video I did not witness a single event of the horror "running deeper" than the exact thing they said they wanted SOMA to not be. I think a game can survive based on atmosphere alone, and in that respect SOMA looks fucking great. I want to see more shit like that robot etc. But as a [I]horror[/I] experience/atmosphere? I'm not really impressed.
I really hope they don't pull the cheesy "you were robot all along" thing
[QUOTE=Zakkin;47834474]I really hope they don't pull the cheesy "you were robot all along" thing[/QUOTE] Very first gameplay vid they did really alludes to this.
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