• Risk 1914 - Battle for Europe (Forum-game based upon RISK, check ITT for information)
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This have not yet been playtested so there is a slight chance that some of the stuff may be overpowered and technologies being unbalanced. [highlight]There's a browser game very much like this, [url]http://www.supremacy1914.com/[/url] is the name of the game. Check it out![/highlight] [b]A Beginning...[/b] The start of the 20th century was a turbulent one with many new political ideologies were spreading over europe like a wildfire, and many countries began to build an image of themselves as mighty nations, worthy of domination of other lesser countries. The mood was at it's highest peak and their armies grew larger for every day, and it was only a matter of time before this situation would soon grow out of proportions and implode... [b]Welcome to Risk 1914![/b] Risk 1914 is a modification made by me with another dimension to it, an economic dimension. Risk is no longer about just taking over territory to acquire more armies, now YOU have the choice to improve infrastructure in the form of industries and to build your own armies, with a new option to fight on the seas around europe. The old rules still apply, the attacker rolls their dices and the defenders roll their dices, the defender always wins if the dies are the same, I guess you know the rules so I will not dwelve into them any further. There will be a couple of technologies you'll be able to research to give you modifications that can alter your units, which is to give every player their own way to run the game. The game starts in 1910, every turn is half a year and the game ends when either one of these conditions are met : You reach the second halfyear of 1918 You have successfully whiped the other players of the map. There will be three phases in each round, and these are : *Preparation phase *Battle phase *Economy phase I will now continue to describe the different phases. [b]Preparation phase.[/b] Preparation phase is the phase where you will use your currency (Industrial Capacity) to build new units, move those units that you have on the map. How much Industrial Capacity (IC) will depend on how many industries you have. [b]Battle phase.[/b] This is the phase where you decide where you want to attack and with what you want to attack with. This is also where the battles will differ from the old RISK-rules, as you may own a territory even without any units standing around. [b]Economy phase.[/b] One of the many modifications is that you now may research different types of technologies [tech-tree here] that will make it possible for you to take different paths on your way to domination and to make sure that every new round is a new way for you to play the game. This phase is when you decide what technology that you want to research for the next round (you will gain the benefits of the new technology on your next round). You will also be able to move your troops ONE movement point this phase, much like the preparation phase except that you wont benefit from technologies. I guess that's all there is, it plays as Risk with the exception of the rules that are stated below. I now need Six(6) people who wants to play this, I will update each week (on friday) so all I require from you is a will to play this and being able to write in your orders once a week. This is a picture of how I will keep the pace on who has his turn first to last : [img]http://img823.imageshack.us/img823/5610/rounds.png[/img] Player One will start the first round, Player two will start the second round etc until six rounds have been played, I will then randomly shake it up so the guy/girl who was Player One the last six rounds may become Player Six. And here's the map of Europe: [img]http://img689.imageshack.us/img689/9952/euromap3.png[/img] The map below is the one that I will use however, since it's larger and much easier to move around your units on. [img_thumb]http://img683.imageshack.us/img683/7461/euromap4.png[/img_thumb] There is no bonus to controlling the differently coloured areas. Territories who are diagonally lined can not be built upon. The gray lines define the sea zones. The lower half of the territory indicators will be the colour of the player controlling the territory. [b][highlight]Starting Resources[/b][/highlight] 3 Industries 5 Infantry 1 Dock 2 Cruisers These are the icons I will be using: [img]http://img19.imageshack.us/img19/6361/iconsc.png[/img] Different technologies will unlock different types of units, the lower half will contain the following information : Colour of the player Number of units/buildings. Now I'm sure there are some questions regarding how to play this, feel free to ask since I know that I am quite bad at explaining stuff, especially when it's not my original language. Anyways, if you want to join in on the fray (I require six players) write in the thread, I will start this up on thursday and give out territories on random and PM those who can join. Choose your colour and give me some sort of information on what type of leader you are, what your country is like (be it a real or made-up one, the territory you will be given is random though so don't write something about how you control the brittish isles because chances are that you'll not get one of the territories of the brittish isles. [highlight]Buildings.[/highlight] [b]Industries.[/b](Costs Two(2) Industrial Capacity.) Industries became a commonplace in the late 19th century and 20th century, with many people moving in to the cities to start a life that would grant them a salary, something they hadn't recieved before as mere farmers. You must have an industry in a territory to be able to place newly built units there. [b]Docks.[/b](Costs Two(2) Industrial Capacity.) Docks were used for many different reasons, one were to import goods that could not be grown in the country, or to export goods that was easily farmed in the country and was sought after in others. You must have a dock in a territory to build boats in nearby water territories, and only one ship can be built for each dock in the territory. [highlight]Units.[/highlight] [b]Infantry.[/b](Costs One(1) Industrial Capacity.) Regular soldiers, ranging from your green recruit to the most battle-hardened soldiers. (1d6 in battle, 1 movement point) [b]Tank MK I [/b](Costs One(1) Industrial Capacity.) Trench warfare became a deadly stalemate and soon new methods of breaking the lines were being research into, and tanks proved to be what was required to penetrate enemy lines without endangering friendly units. (1d6 in battle, 2 movement points.) [b]Tank MK2 IV [/b](Costs One(1) Industrial Capacity. Thicker armour, better armament and more refined methods of crafting these beasts of war made them nigh on impossible to destroy without artillery support. (2d6 in battle, 2 movement points.) [b]Cruisers.[/b] Costs Two(2) Industrial Capacity.[/b] Fast and agile ship who were capable of bombarding cities. (1d6 in battle, 1 movement point and can transport units. Can destroy Industry/Dock on a roll of 6 if adjacent to enemy territory) [b]Battlecruiser.[/b] (Costs Two(2) Industrial Capacity.) Bigger and more heavily armed than their smaller brother Cruiser. (2d6 in battle, 1 movement point and can transport units. Can destroy Industry/Dock on a roll of 5 if adjacent to enemy territory) [b]Battleship.[/b] (Costs Two(2) Industrial Capacity.) Battleships were the undenied master on the seven seas, and had armour that could withstand severe punishment from all but the heaviest of cannons. (3d6 in battle, 1 movement point and can transport units. Can destroy Industry/Dock on a roll of 4 or more if adjacent to enemy territory) [highlight]Technology.[/highlight] [highlight]Technology-tree for easier use[/highlight] [IMG_thumb]http://img205.imageshack.us/img205/3056/technologytree.png[/IMG_thumb] [b]Infrastructure I[/b] Improved infrastructure meant that you could easily transport humans and resources over longer distances at a faster rate. Infantry now have 2 movement points. Tanks now have 3 movement points. Unlocks Infrastructure II. [b]Infrastructure II[/b] (Requires Infrastructure I and Industrialisation II) Enhanced airbaloons made it possible to transport people over even larger distances, and made it possible to cross rivers that required boats or bridges to cross. Infantry can now move between territories that have black lines, Infantry can now move over territories that are occupied by enemies. (Example : Player one have two infantry units in territory 18, the enemy has occupied territory 15 but Player one have territory 5, and can now therefore move his infantry between territory 18 and territory 5). [b]Industrialization I.[/b] Larger factories and better schooling of the workers meant more effective industry. Building new Industries now only costs One(1) Industrial Capacity. Unlocks Industrialization II. Unlocks Battlecruiser. [b]Industrialization II.[/b] (Requires Industriliazation I and Nationalism I) More specialized industries meant that you could narrow down what different industries were meant to build. Unlocks Tanks I. Unlocks Infrastructure II. [b]Tanks I.[/b] (Requires Industriliazation II, must wait until 1916 before you can research this technology.) Tanks were probably the invention that would prove to redefine modern warfare. All Infantry is now upgraded to Tanks MK I, all ground-units that are built is now Tanks MK I Unlocks Tanks II. [b]Tanks II.[/b] (Requires Tanks I) The tank would see many different forms, and it was with tracks that it was having the most success. All Tanks MK I is upgraded to Tanks MK IV [b]Nationalism I.[/b] Nationalism was probably the ideology that proved to be the most important ideology in the early 20th century, sparking a "we against them" feeling throughout the countries that made war possible. You will have a chance (a die cast of 5 or more) to have One(1) free unit of Infantry to be built whenever you build a unit of Infantry. This becomes obsolete once you research Tanks I. Unlocks Industriliazation II Unlocks Nationalism II [b]Nationalism II.[/b] (Requires Nationalism I) More effective propaganda inspired youths everywhere to join the military forces. The chance to recieve a free unit of Infantry is now at a die cast of 3 or more. This becomes obsolete once you research Tanks I. Unlocks Nationalism III [b]Nationalism III.[/b] (Requires Nationalism II) The love for their country was so great that anyone would gladly sacrifice themself for the greater good of their country. If a territory you control is taken by an enemy there is a chance (a die cast of 5 or more) that you will recieve Two(2) units of Infantry for free in nearbly territory. This becomes obsolete if you reseach Tanks I. [b]Drydocks I.[/b] Extended capacity in your docks meant it was possible to build large vessels of naval warfare. Docks now costs only One(1) Industrial Capacity. Unlocks Cruisers. Unlocks Drydocks II. [b]Drydocks II.[/b] (Requires Drydocks I) Bigger docks and more seasoned personell made it possible to build even bigger boats. Cruisers now costs only One(1) Industrial Capacity. Unlocks Battlecruisers. Unlocks Drydocks III. [b]Drydocks III.[/b] (Requires Drydocks II) To build the largest of ships you needed to have docks harboring thousands of people. Unlocks Battleships. [b]Anti-tank weaponry I[/b] (Requires Industriliazation I) Regular weaponry were not capable of penetrating the armour the tanks had, and the use of artillery were often needed to counter the tanks. Infantry acquires +1 in their rolls against Tanks. Unlocks Anti-tank weaponry II. [b]Anti-tank weaponry II.[/b] (Requires Anti-tank weaponry I) Specialized weaponry made it easier for the soldiers to battle enemy tanks, as the artillery often commisioned was often too big and cumbersome to use effectively. Infantry acquires +3 in their rolls against Tanks. [b]Cruisers.[/b] (Requires Drydocks I) Naval battle was ever important as large quantities of troops and resources could be easily moved across the waters, and Cruisers were capable of both transporting soldiers and bombard cities. Can build Cruisers. Unlocks Battlecruisers. [b]Battlecruisers.[/b] (Requires Cruisers and Industrialisation I) Battlecruisers were even larger cruisers, and the second largest ship a nation could raise. These beasts were capable of crushing anything beneath them without taking a beating. Can build Battlecruisers, and all Cruisers are now upgraded to Battlecruisers. [b]Battleships.[/b] (Requires Battlecruisers and Drydocks III) Battleships were gruesome monsters, capable of controlling wide berths of sea without opposition. This came at a cost however, and only the largest of nations were capable of building them. Can build Battleships, and all Battlecruisers are upgraded to Battleships.
General Games Discussion/Games in Progess section is down yonder a couple sections.
Sounds too complicated to be a forum game.
[quote=w i z]General Games Discussion/Games in Progess section is down yonder a couple sections.[/quote] I asked a moderator where I should place it, and he told me that General Discussion would be the best place for this.
This is bad ass man. I want to play this good job OP.
I want to play
[QUOTE=IamTehKings;22619475]This is bad ass man. I want to play this good job OP.[/QUOTE] Thanks, pick a few colours that you want to use and I'll add you to the list of people who can play, make sure you read the rules though since there is some changes from the original RISK. [QUOTE=MBGrimm;22619496]I want to play[/QUOTE] Awesome, pick a colour (or a couple of colours, in case your first colour has been picked by someone else) and read the rules.
You seriously think this will work on FP?
[QUOTE=Pantz76;22619568]You seriously think this will work on FP?[/QUOTE] I don't know, I have done this on some other forums (albeit with the original rules) with complete strangers so I hope so.
[QUOTE=Gregah;22619535]Thanks, pick a few colours that you want to use and I'll add you to the list of people who can play, make sure you read the rules though since there is some changes from the original RISK. Awesome, pick a colour (or a couple of colours, in case your first colour has been picked by someone else) and read the rules.[/QUOTE] Can I be red?
[img]http://2bars3stars.com/wp-content/uploads/2009/11/Gavrilloprincip.jpg[/img] I'm playing as this guy. Bang, I killed Franz Ferdinand and his wife whilst getting a sandwich.
[QUOTE=IamTehKings;22619631]Can I be red?[/QUOTE] Sure, I'll write you down as Red. [QUOTE=radioactive;22619650][img]http://2bars3stars.com/wp-content/uploads/2009/11/Gavrilloprincip.jpg[/img] I'm playing as this guy. Bang, I killed Franz Ferdinand and his wife whilst getting a sandwich.[/QUOTE] You won it before it even started :aaa:
[QUOTE=Gregah;22619683]Sure, I'll write you down as Red.[/QUOTE] And just one more thing, what day do you want my commands? And would this not work better as a Skype thing?
[QUOTE=IamTehKings;22619703]And just one more thing, what day do you want my commands? And would this not work better as a Skype thing?[/QUOTE] I'll update it every friday around 2PM/14:00 (GMT +1) or later, so any day before that would be good (through PM of course). Could probably work that way too, but I think the rules would have to be changed to fit.
[QUOTE=Gregah;22619802]I'll update it every friday around 2PM/14:00 (GMT +1) or later, so any day before that would be good (through PM of course). Could probably work that way too, but I think the rules would have to be changed to fit.[/QUOTE] I think you should do Skype. Just makes it a lot easier.
[QUOTE=Sharker;22619453]Sounds too complicated to be a forum game.[/QUOTE] Maybe, I guess there's no telling unless you try right? I could kick up a game of regular RISK instead, if there are less than six players by thursday. [QUOTE=IamTehKings;22619978]I think you should do Skype. Just makes it a lot easier.[/QUOTE] I'm not sure if it does, I still need to write down what you want built etc right?
I don't wanna read all that...
me neither lol your avatar fits perfectly with that too
[QUOTE=Raxas;22620114]I don't wanna read all that...[/QUOTE] My original intention was to make the OP with just the rules and a second post with all the stuff you can build and research, but you can't sadly make two posts in a row. You only need to read the first half until the map really, and then check the second half later on. :)
[QUOTE=Gregah;22620066]Maybe, I guess there's no telling unless you try right? I could kick up a game of regular RISK instead, if there are less than six players by thursday. I'm not sure if it does, I still need to write down what you want built etc right?[/QUOTE] No you could tell them over Skype. And how much IC do you start with?
[QUOTE=IamTehKings;22620168]No you could tell them over Skype. And how much IC do you start with?[/QUOTE] 3 IC, since you have 3 industries. You gain one IC for each industry that you own. Edit : I fixed something now, forgot to tell which year you started in etc.
[QUOTE=Gregah;22620228]3 IC, since you have 3 industries. You gain one IC for each industry that you own. Edit : I fixed something now, forgot to tell which year you started in etc.[/QUOTE] Fine then can I put 3 infantry on number 2, and buy one more industry?
[QUOTE=IamTehKings;22620329]Fine then can I put 3 infantry on number 2, and buy one more industry?[/QUOTE] Yeah, one industry costs 2 IC (until you research Industrialization I., then it'll only cost you 1 IC to build one industry).
[QUOTE=Gregah;22620413]Yeah, one industry costs 2 IC (until you research Industrialization I., then it'll only cost you 1 IC to build one industry).[/QUOTE] Then I shall research Industrialization. And put a dock on number 2 as well. End turn.
I haven't started yet, a dock would cost you 2 IC as well (and the territories haven't been handed out yet). You'll have to wait for more players and for thursday to come I'm afraid!
[QUOTE=Gregah;22620551]I haven't started yet, a dock would cost you 2 IC as well (and the territories haven't been handed out yet). You'll have to wait for more players and for thursday to come I'm afraid![/QUOTE] NOOOOOOOOOOO! I had my plan so perfectly set up. Oh well I will just save it to my notepad.
what? this is nothing like risk
[QUOTE=GoldenGnome;22620789]what? this is nothing like risk[/QUOTE] I think you may be right, it's a bit more like a watered down version of Axis & Allies.
I remember Invision studios having games just like this all the time.
Shouldn't the turns be taken where players modify the board and place their units and such? Regardless, I'll play, put me down as tan (Russia) or the light blue (Eastern Europe)
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