• Atari 2600 Emulator in Minecraft
    15 replies, posted
[media]https://www.youtube.com/watch?v=5nViIUfDMJg[/media] How much longer until we can play Doom in minecraft?
Makes me want to see someone make an Atari 2600 emulator in Little Big Planet.
Didn't know Minecraft could get this advanced
[QUOTE=MisterSjeiks;51487604]Didn't know Minecraft could get this advanced[/QUOTE] [media]https://www.youtube.com/watch?v=t4e7PjRygt0[/media] command blocks allow for a lot
Is 60 frames per 4 hours going to be the cinematic industry standard in the future
[QUOTE=WhyNott;51487628]Is 60 frames per 4 hours going to be the cinematic industry standard in the future[/QUOTE] People wanted triple A titles to have 100 hours of gameplay? Try 1.4 million hours of gameplay.
I'm not really interested in Minecraft anymore but the stuff Seth makes is cool enough to keep me subscribed.
Sethbling is a god damn genius and I wish he would continue work on MarI/O. [editline]6th December 2016[/editline] Here's some of the other crazy shit he's done. [video]https://youtu.be/hB6eY73sLV0[/video]
Can someone explain in laymen why it runs so slowly? Why it takes takes multiple minutes for a single frame?
[QUOTE=Wolverunder;51491525]Can someone explain in laymen why it runs so slowly? Why it takes takes multiple minutes for a single frame?[/QUOTE] Probably because of the massive scale of the build taking up such an incredible amount of power. this is possible but not exactly... supported, lets just say :v: I imagine if the game had flawless optimization and maybe the games speed was boosted with a very good processes, you could run it properly [editline]7th December 2016[/editline] its pretty amazing that we are at a point where our video games could soon physically emulate a [B]console itself[/b] not quite sure if this is that though
[QUOTE=J!NX;51491535]Probably because of the massive scale of the build taking up such an incredible amount of power. this is possible but not exactly... supported, lets just say :v: I imagine if the game had flawless optimization and maybe the games speed was boosted with a very good processes, you could run it properly [editline]7th December 2016[/editline] its pretty amazing that we are at a point where our video games could soon physically emulate a [B]console itself[/b] not quite sure if this is that though[/QUOTE] So the limitations has to do with how Minecraft processes the data?
[QUOTE=Wolverunder;51491542]So the limitations has to do with how Minecraft processes the data?[/QUOTE] pretty much yeah I'm sure someone educated in programming/minecratft could give a real explaination
[QUOTE=J!NX;51491553]pretty much yeah I'm sure someone educated in programming/minecratft could give a real explaination[/QUOTE] Short Answer: minecraft is programmed like crap, to the point that Optifine is considered a must have for most of the community. Long Answer: the thing tries to faithfully replicate the Atari 2600 from what I could see, if the point was just "make a computer that can run things" it could surely get at least one frame every few seconds.
of-fucking-course it's sethbling, who else would have done this
snoop
Minecraft updates, i.e runs commands such as whatever he's told those command blocks to do, 20 times per second. The Atari 2600 CPU runs at 1.19Mhz, i.e. ""runs commands"" 1,190,000 times per second. That's a gross oversimplification but something like that is where the discrepancy comes from. Keep in mind on the Minecraft computer, he can run a theoritically infinite number of commands on each tick, whereas the Atari CPU can only do one thing each cycle (e.g. some instructions that take multiple cycles on the Atari CPU could be done on a single tick in his emulator, but this depends on how his emulator is written). But something like that; I'm not versed in the details. Essentially it's like trying to emulate the Atari on a computer slower than the Atari, hence the amount of time each frame takes. [editline]7th December 2016[/editline] Watching the technical video right now. Around 8:20 in he mentions his emulator is running 20 processor instructions per second, so that confirms my theory above. [editline]7th December 2016[/editline] [QUOTE=defy;51487495]How much longer until we can play Doom in minecraft?[/QUOTE] The system requirements of the original DOS version of DOOM is an i386 CPU (the ancestor of x86 CPUs; it has a fairly complex instruction set and runs between 12 and 40Mhz), 4MB of RAM (32000000 blocks if you use RAM like the guy in the video, 4000000 blocks if you use eight colors of blocks to represent the possible value of each byte of RAM), and a VGA compatible graphics card (no less than 256KB VRAM and another complex processor to emulate). We probably won't see an emulated version any time soon :v: it'd probably be easier to recreate a DooM-like game using command block logic.
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