• Fallout The Frontier Archimedes II Space Station Trailer
    11 replies, posted
[video] [url]https://www.youtube.com/watch?v=_qatlqRLpl4[/url] [/video] Hey guys! It's me again. I'm back with our latest trailer based off our space level Achimedes II which got warm reception when first teased. As you know this space station was built off the original design documents of BOMB station from Interplay. Despite the imminent release of CK, we feel no pressure and are still more than willing and motivated to work on the Frontier. The Archimedes II is part of the main quest and can take up to five hours or more to complete. It has a host of new features such as low gravity, controllable turrets, multi gun function, placeable turrets and much more. I really hope you guys enjoy this video. Thanks everyone for the support. As always feel free to comment or ask questions below. Last Trailer [video] [url]https://www.youtube.com/watch?v=5nenXX9wQRY[/url] [/video] Modernizing New Vegas Gameplay [video] [url]https://www.youtube.com/watch?v=bHomOb6u9gQ[/url] [/video] [video] [url]https://www.youtube.com/watch?v=0rOKAXEOhOY[/url] [/video]
Man, i dont know how big is your team but if this thing doesnt get you somewhere, they are missing talent. From what i could see, it could be Bethesdas or even better than their. I really hope you and your team will be seen in future development of games.
The only thing that reminds me that this is a mod for Fallout is some of the models/props and animations. Good work.
That rotating room is superb! You've done some amazing work.
[QUOTE=Nastardo;50203966]Man, i dont know how big is your team but if this thing doesnt get you somewhere, they are missing talent. From what i could see, it could be Bethesdas or even better than their. I really hope you and your team will be seen in future development of games.[/QUOTE] Thanks man. What you see here is two years of work. I hope we can wrap this up by this year. There is so much content in the Frontier. [QUOTE=megafat;50204038]The only thing that reminds me that this is a mod for Fallout is some of the models/props and animations. Good work.[/QUOTE] Thanks! Can't wait until we release this. [QUOTE=Occlusion;50204066]That rotating room is superb! You've done some amazing work.[/QUOTE] Thanks! That's the spinning wheel view from the inside. Exactly how Interplay did with their BOMB design.
Damn, it looks like it could already be a massive mod on it's own, yet it is still part of The Frontier Mod. The Frontier Mod is going to be absolutely gargantuan, judging from what you've all showed off over the past year.
[QUOTE=Jordax;50207574]Damn, it looks like it could already be a massive mod on it's own, yet it is still part of The Frontier Mod. The Frontier Mod is going to be absolutely gargantuan, judging from what you've all showed off over the past year.[/QUOTE] Yep! We have a wasteland as big as Capital Wasteland from FO3 filled with side quests, companions (with their own problems/quests), easter eggs and more. Even without playing the main quest there will be a ton of content to mess around with!
I bet you guys have put more effort into this than Bethesda did into Fallout 4.
[QUOTE=cdBiohazard;50211922]I bet you guys have put more effort into this than Bethesda did into Fallout 4.[/QUOTE] Well one thing is for certain... We put a lot of blood, time and sweat into this mod. We couldn't just abandon it honestly even with the CK out. I believe a lot of people will come back to NV for one last rodeo.
I should have mentioned this a while ago but there are still impressive mods being released on NV which helps modernize your FPS experience. While obv with certain engine limitations, people are still creating wonderful mods that enhance and improve gameplay. Modernizing New Vegas Gameplay [video] [url]https://www.youtube.com/watch?v=bHomOb6u9gQ[/url] [/video] [video] [url]https://www.youtube.com/watch?v=0rOKAXEOhOY[/url] [/video]
the quickloot looks wonderful, but i don't think anything can be done to save pre-Creation Gamebryo gunplay
[QUOTE=DChapsfield;50238109]the quickloot looks wonderful, but i don't think anything can be done to save pre-Creation Gamebryo gunplay[/QUOTE] Yeap. You are right. Just doing our best to modernize the gameplay. At least we won't have to worry over this part too much in the CK when we move on.
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