• For Honor Samurai Spotlight
    41 replies, posted
[video=youtube_share;6VaTLewlBFk]http://youtu.be/6VaTLewlBFk[/video] :weeb: also, I need more actual gameplay footage aa
As cool as this game's premise is, and holy shit is it COOL. I'm super wary about this because it's a Ubisoft game, and man do they love making their games look infinitely cooler than they are in reality. I'd love to see that trend break though.
[QUOTE=Kegan;48794536]As cool as this game's premise is, and holy shit is it COOL. I'm super wary about this because it's a Ubisoft game, and man do they love making their games look infinitely cooler than they are in reality. I'd love to see that trend break though.[/QUOTE] I'm most concerned about the combat system, it'll be what sells me on it or not
[QUOTE=Em See;48794568]I'm most concerned about the combat system, it'll be what sells me on it or not[/QUOTE] From what I've heard,the game is very duel-centric when it comes to Player vs Player which means fighting 2-3 players at once would be a very difficult feat to pull. The combat is similar to mount and blade where you block in the direction the attack is coming from(you have 3 sides to block) The main gamemode is something like a tug-of-war conquest,where you try to capture points and get to the set number of points first. When a team gets to the winning number of points,the match continues with the losing team losing the ability to respawn.If the players on the losing team dies,the game ends but if the players on the losing team manages to get the opposite team's points under the winning amount(team lose points on things like losing CPs),respawn is re-enabled and the battle continues.
here's hoping for a bathrobe costume
>wood and leather armor
Samurais are overused and always feel tacky as fuck in western games, especially when you pit them against knights in full armor with weapons historically known to just demolish Japanese weapons on all aspects.
[QUOTE=Ganerumo;48794887]historically known to just demolish Japanese weapons[/QUOTE] as evidenced by the many historical conflicts between knights and samurai
[t]http://gifs.gifbin.com/022011/1298572610_katana-vs-sword.gif[/t] The gif that sparked one million battles between the weeaboo clan and the massive manginas of Europe.
[QUOTE=Man in the Moon;48794987][t]http://gifs.gifbin.com/022011/1298572610_katana-vs-sword.gif[/t] The gif that sparked one million battles between the weeaboo clan and the massive manginas of Europe.[/QUOTE] Well, swords aren't really built for hitting other swords either. (Unless it's fencing)
[QUOTE=Matrix374;48794777]From what I've heard,the game is very duel-centric when it comes to Player vs Player which means fighting 2-3 players at once would be a very difficult feat to pull. The combat is similar to mount and blade where you block in the direction the attack is coming from(you have 3 sides to block) ... [/QUOTE] Yeah, matches up pretty close to what I think after what I've seen. Three angles of attack and defense, and it appears they are less of an action and more of a state you enter (a stance or w/e). Main concern is how controller-focused it all seems to be, and how it looks like it locks the camera to a target. Hopefully there is still a large aspect of actual player skill in the combat, so working in things like distance, positioning [I]as well as[/I] the expected timing (and picking the correct stance). If it were just timing and picking the right attack/defence, it'd basically be a QTE sequence minus the slowmo. A more experienced player being able to hold their own against multiple, less experienced players is hopefully viable. Not particularly a fan of systems like asscreed/mordor/arkham.
[QUOTE=Man in the Moon;48794987] The gif that sparked one million battles between the weeaboo clan and the massive manginas of Europe.[/QUOTE] It broke because you're not supposed to hit a katana against another sword's blade like a complete retard. Dudes that used katanas deflected hits for a reason. :weeb: And I dunno. Game looks cool, but I can't get over the "AN ENTIRELY NEW GENRE" shit they tried to pull at E3. Hard to take it seriously now. Even then, dunno if the price wil be worth it since its multi only.
Swords just in general aren't supposed to penetrate real armour. Why do you think knights fought with gigantic ones? They were basically just sharp hammers.
[QUOTE=Ax3l;48795005]Well, swords aren't really built for hitting other swords either. (Unless it's fencing)[/QUOTE] especially edge on edge there should totally be a killing-blow animation for knights versus samurai where he just cuts right through a poorly angled defending katana, though :v: [editline]1st October 2015[/editline] [QUOTE=Dirty_Ape;48795093]Swords just in general aren't supposed to penetrate real armour. Why do you think knights fought with gigantic ones? They were basically just sharp hammers.[/QUOTE] Stabbing with them into joints with exposed chain mail, though. Short of that, not much is going to happen with slashes, even with longswords. ofc I don't think a katana would do well piercing mail at all with its fat tip
[QUOTE=Dirty_Ape;48795093]Swords just in general aren't supposed to penetrate real armour. Why do you think knights fought with gigantic ones? They were basically just sharp hammers.[/QUOTE] even then, the warhammer was a much better choice because the massive shockwave from hitting the plate would break ribs and damage organs. imagine the force of getting hit by a car in one specific spot.
Cant you guys stop talking about realism and just focus on having fun lmao
[QUOTE=Monkey san;48795281]Cant you guys stop talking about realism and just focus on having fun lmao[/QUOTE] This isn't about realism, it's about design decisions being stupid. This has vikings and you don't see me complain about it, because it still fits in. It could have a lot of interesting European stuff but they decided to take the easy tacky route and go for samurais.
I'm still on the fence about this game. The e3 presentation made it look cool but I couldn't tell how it would play at all. In these kinds of games, I feel like the combat mechanics are the selling point, for me at least.
[QUOTE=Ganerumo;48795447]This isn't about realism, it's about design decisions being stupid. This has vikings and you don't see me complain about it, because it still fits in. It could have a lot of interesting European stuff but they decided to take the easy tacky route and go for samurais.[/QUOTE] It must be really sucky and hard to be this nitpicky. Instead of focusing on actually playing the game and have a blast you decide to spend all this energy on how "unrealistic" it is that samurais fight knights.
Looks like medieval Titanfall in a sense that most enemies are npcs with some key player fighters. And I'm okay with that. But as others said, the combat system will make or break this. edit: nvm there is gameplay video and it is like that
[QUOTE=itisjuly;48795753]Looks like medieval Titanfall in a sense that most enemies are npcs with some key player fighters. And I'm okay with that. But as others said, the combat system will make or break this. edit: nvm there is gameplay video and it is like that[/QUOTE] titanfall approach for many weaker NPC beings is fantastic imo, lots of games could use that look at something like world of tanks or warthunder ground forces, imagine little ineffectual squads of soldiers trooping around fighting their own battle while taking cover from the tank conflict really helps fill in stagnant parts of the game and make players feel more powerful and yeah, that's the way they're doing it. combat has been shown, and gone into a little, but I'd like a really indepth breakdown of it -- I'd hate for it to be the wrong kind of button mashing [QUOTE=Monkey san;48795711]It must be really sucky and hard to be this nitpicky. Instead of focusing on actually playing the game and have a blast you decide to spend all this energy on how "unrealistic" it is that samurais fight knights.[/QUOTE] there's no game to play and have a blast with atm either sorry m80, all we can do is speculate
I think this is the only game i've been a bit hyped for. Feels a bit like Chivalry Deadliest Warrior. I'm sure going to keep an eye on this!
[QUOTE=itisjuly;48795753]Looks like medieval Titanfall in a sense that most enemies are npcs with some key player fighters. And I'm okay with that. But as others said, the combat system will make or break this. edit: nvm there is gameplay video and it is like that[/QUOTE] So I guess Star Wars Battlefront 1/2 are like titan fall because they have NPC mobs. I guess every game with npc mobs in MP earns a comparison to Titanfall. Just because a game retains some slight similarity does not warrant a comparison. It's lazy and misinforms people.
[QUOTE=Ganerumo;48795447]This isn't about realism, it's about design decisions being stupid. This has vikings and you don't see me complain about it, because it still fits in. It could have a lot of interesting European stuff but they decided to take the easy tacky route and go for samurais.[/QUOTE] he took a boat [editline]30th September 2015[/editline] now, what i dont understand is why a [i]SAMURAI[/i] is throwing fucking kunai and using poison that's dishonorabru as shit
[QUOTE=Ganerumo;48795447]This isn't about realism, it's about design decisions being stupid. This has vikings and you don't see me complain about it, because it still fits in. It could have a lot of interesting European stuff but they decided to take the easy tacky route and go for samurais.[/QUOTE] just think of it as deadliest warrior the vg 2 [editline]30th September 2015[/editline] [QUOTE=spekter;48796372]So I guess Star Wars Battlefront 1/2 are like titan fall because they have NPC mobs. I guess every game with npc mobs in MP earns a comparison to Titanfall. Just because a game retains some slight similarity does not warrant a comparison. It's lazy and misinforms people.[/QUOTE] Titanfall/For Honor gives players abilities that are far beyond the reach of the AI, which are mostly just goons used as target practice/scene decoration. Focusing on lower player counts but still filling the map with things to shoot at. Battlefield/Battlefront uses bots as legitimate substitutes for empty player spots and are given abilities that are equal to the player. Focusing on high player counts and filling in empty player spots to provide aid to an smaller team. I'd say the comparison between For Honor and Titanfall is legitimate seeing as it's literally copying a specific system.
[QUOTE=elowin;48797357]he took a boat [editline]30th September 2015[/editline] now, what i dont understand is why a [I]SAMURAI[/I] is throwing fucking kunai and using poison that's dishonorabru as shit[/QUOTE] It's cool man we can mix all that shit, I mean it's all Japanese so it's the same thing right?
this looks interesting, but what is it about? is it like chivilary where its a multiplayer combat game, or is it an actual story about a samurai stuck in europe for some reason?
[QUOTE=dvc;48799237]this looks interesting, but what is it about? is it like chivilary where its a multiplayer combat game, or is it an actual story about a samurai stuck in europe for some reason?[/QUOTE] It's just a multiplayer battle game no story
There seems to be a trend of non-fantasy medieval war games like Chivalry, Mount & Blade and of course this game, but I always thought that despite stuff like mmos the fantasy genre hasn't got a serious mass-scale battlefield-like multiplayer game. Not one I know of anyway.
[QUOTE=Ganerumo;48795447]This isn't about realism, it's about design decisions being stupid. This has vikings and you don't see me complain about it, because it still fits in. It could have a lot of interesting European stuff but they decided to take the easy tacky route and go for samurais.[/QUOTE] Vikingweiners are just as bad as weaboos [editline]30th September 2015[/editline] [sp]Mongols are superior[/sp]
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