[video]https://youtu.be/z1gMRZiM9RY[/video]
Skip to around 3:00 if you want to see things in action.
That is actually pretty cool. At work we had someone writing a bachelor thesis on AR and he came across all the problems mentioned in the video. We actually wanted to buy a tango device for this bachelor thesis tho that project got pushed back too often for it to be considered in the end.
From what I've seen in that short video it actually tracks the environment far better than you can do with a single video buffer. Hope this becomes standard in future devices.
I wonder if you could have those kind of sensors on the front a VR headset and then use its understanding of the environment to do 3d positional tracking. I imagine the latency of it would be problematic, but it could actually be entirely camera/sensor-free then.
[QUOTE=simkas;51960020]I wonder if you could have those kind of sensors on the front a VR headset and then use its understanding of the environment to do 3d positional tracking. I imagine the latency of it would be problematic, but it could actually be entirely camera/sensor-free then.[/QUOTE]
hololens has been out for a while now, and they even talk about it in the video
[QUOTE=Mobon1;51960795]hololens has been out for a while now, and they even talk about it in the video[/QUOTE]
And? Hololens isn't a VR headset.
[QUOTE=simkas;51960810]And? Hololens isn't a VR headset.[/QUOTE]
But what you're talking about is more for AR (Augumented Reality) rather than VR
A bit of a continuation of the previous video, though focused on the Hololens itself:
[video=youtube;gp8UiYOw8Fc]https://www.youtube.com/watch?v=gp8UiYOw8Fc[/video]
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