The gameplay reminds me of something you would see in a Garrys Mod game mode.
Looks quite fun, doesn't seem like there's anything very new about it. I don't think I can say anything until I've heard some more details. How does the open-endedness work, most importantly, on an engine like Source.
Gameplay looks rather fluid, I like.
I can't see this being amazing but hopefully it will be like a very good mod good luck to them.
The map work is really amazing.
[QUOTE=johan_sm;27960062]Gameplay looks rather fluid, I like.[/QUOTE]
As one would expect from Source.
List of features for the game if any one is interested. Sounds prety good if you ask me.
[Quote] * The multiplayer, teamplay, co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
* Psychological and mental traumas management.
* 25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
* Complete hacking system with game play impact. 5 devastatingly subtle PSI powers.
* About 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
* Excellent replayability due to primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
* Open-level gameplay for hours of play without reloading.
[/Quote]
Gameplay kinda reminds me of Neotokyo. Damn that mod died off (mainly) way too quickly.
I remember reading about this mod in its early stages a good four years back. Good to see it's still going.
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