Getting Emotional: Developing Sports Games for Next-Gen
1 replies, posted
[quote]Last week, GamesIndustry International spoke to FIFA 14 producer Nick Channon, Madden 25 line producer Seann Graddy, and NBA 2K14 senior producer Rob Jones about the difficulties of releasing big-budget sports games every year. This week, we're talking with them about developing these titles in a console transition year. Sports games tend to have a wide set of release platforms, but that list has gotten larger with the Xbox One and PlayStation 4.
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[quote]"I think we've been able to make the players display human emotion, something we've never been able to do"
NBA 2K14 senior producer Rob Jones
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[quote]"The ability to deliver emotion is something that I don't think has ever really been seen in sports video games," said Jones. "The emotion in sports games has normally been between the two guys who are sitting on the couch going at each other and not the game itself. Whereas playing a game like Resident Evil, there's moments of tension that you feel in the game. I think we've been able to make the players display human emotion, something we've never been able to do. The thing that jumps at you is that they're human and tangible. That's what feels brand-new to me."
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[url=http://www.gamesindustry.biz/articles/2013-12-10-getting-emotional-developing-sports-games-for-next-gen][img]http://dl.dropboxusercontent.com/u/12875849/jotain/gamesindustrylogo.png[/img][/url]
[quote]"The emotion in sports games has normally been between the two guys who are sitting on the couch going at each other and not the game itself.[/quote]
don't they realize this is a good thing
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