These green screen moments are kind of annoying.
I do agree that fallout while ticking a lot of my fallout boxes I feel like the delivery could have been better If Bethesda would have delayed it by 2-3 months to really iron out some of the weird quirks such as the slow and odd UI as well as the horrible FPS even on high end machines.
Its definitely a step up from fallout 3 by miles but its still missing the polish of skyrim.
Once you get past the cringe moments its pretty spot on actually
The dialog options really upset me. It's not that fun of a RP experience now. It's still a fairly good game but the dialog is just cringy in both the options and actual writing.
[QUOTE=itisjuly;49145947]The dialog options really upset me. It's not that fun of a RP experience now. It's still a fairly good game but the dialog is just cringy in both the options and actual writing.[/QUOTE]
[url]http://www.nexusmods.com/fallout4/mods/1235/?[/url]
This fixed some of it
[QUOTE=itisjuly;49145947]The dialog options really upset me. It's not that fun of a RP experience now. It's still a fairly good game but the dialog is just cringy in both the options and actual writing.[/QUOTE]
Ive put like 60 hours into it, done a bunch of quests, level 54, and I cant agree more. FO4 has everything going for it, EXCEPT the fucking dialog/writing, mostly concerning the MC. I mean stuff like the companions, and some characters are actually really well done, but theirs very little substance to any of them.
Because no followers can die, you already lose any semblance of giving a fuck about them, or any RP around them. In NV and shit, your followers could all die(everyone could actually) and that could DRASTICALLY change plot elements, even the end.
Where as in NV everything I was doing felt like it mattered overall, in FO4 it only seems like what I do matters in the very small immediate of whats going on, its in its own bubble.
You cant even really be evil, you can be a dick, but you cant like really change anything by being an asshole.
The worst part is, mods cannot fix this, even more so because the MC is voiced, surprise surprise, the MC being voiced did in fact drag the rest of the game down because the dialog was built around VA and a voiced MC in fallout adds nothing and does more harm than good.
Its really sad, mods just cannot fix that shit because its straight up the games story and VA, and its by far the worst problem. I love exploring, looting, the shooting and physics, all that, but with no actual RPG behind that FO4 really ends up being pretty shit as a fallout game. I dont want to spoil, but anyone whos beaten FO4, especially if you joined the BoS, you see just how fucking lazy and badly written this game is.
I especially hate how you sometimes can't feel how your character is going to say something.
When you try to settle something because a character is trying to perform suicide he could say it in a calm manner and the guy agrees and puts the gun down but it could also mean he starts screaming that he a fuck up and should not shoot himself or he is a pussy and then he goes ahead to blow his brains out.
What i said actually happened where i thought he would say it in a calm and controlled way since the dialog option was "Persuade".
New Vegas was hardly perfect either. Companions were immortal in everything except hardcore mode and, as Bethesda justified earlier- if people lose their companions, they normally just quickload. Lots of immortal characters is annoying but that's how they choose to build the game, not anything else. If you kill everyone and everything in New Vegas, you're locked out of the majority of the game unless you do things in an extremely specific order. And in New Vegas, apart from killing everyone the only real way you could be a dick was by joining Edgelord's Legion which was barely fleshed out at all.
Fallout 4 definitely isn't perfect, but people need to stop putting New Vegas on a pedestal as if it did literally [I]everything[/I] better just because it did some things differently.
[editline]19th November 2015[/editline]
[QUOTE=darth-veger;49146051]I especially hate how you sometimes can't feel how your character is going to say something.
When you try to settle something because a character is trying to perform suicide he could say it in a calm manner and the guy agrees and puts the gun down but it could also mean he starts screaming that he a fuck up and should not shoot himself or he is a pussy and then he goes ahead to blow his brains out.
What i said actually happened where i thought he would say it in a calm and controlled way since the dialog option was "Persuade".[/QUOTE]
This is annoying though. Even though I generally like the voiced protagonists, the fact that lines have to be written more subtly (so they don't sound ridiculous when spoken aloud) can mean that you don't fully know your character's intent even if you have the full dialogue mod.
[QUOTE=Jamsponge;49146052]New Vegas was hardly perfect either. Companions were immortal in everything except hardcore mode and, as Bethesda justified earlier- if people lose their companions, they normally just quickload. Lots of immortal characters is annoying but that's how they choose to build the game, not anything else. If you kill everyone and everything in New Vegas, you're locked out of the majority of the game unless you do things in an extremely specific order. And in New Vegas, apart from killing everyone the only real way you could be a dick was by joining Edgelord's Legion which was barely fleshed out at all.
Fallout 4 definitely isn't perfect, but people need to stop putting New Vegas on a pedestal as if it did literally [I]everything[/I] better just because it did some things differently.
[editline]19th November 2015[/editline]
This is annoying though. Even though I generally like the voiced protagonists, the fact that lines have to be written more subtly (so they don't sound ridiculous when spoken aloud) can mean that you don't fully know your character's intent even if you have the full dialogue mod.[/QUOTE]
Theirs a fuckload of chances being a dick in NV aside from the legion. The legion is such a tiny part of being able to be an asshole in NV. Its a good thing that killing people in NV can lock you out of the a lot of the game, thats what a good RPG does. That justification from Bethesda is a lazy copout, plenty of people didnt reload in NV, im one of them, because it actually mattered if they lived/died.
New Vegas does everything better than 4 aside from actual shooting+physics+graphics. Especially modded New Vegas. So New Vegas did everything better where it mattered in a fallout game.
Hopefully/maybe Fallout 4 New (city here) will improve/fix a lot of what's wrong with FO4.
what's with these greenscreen skits?
[QUOTE=geogzm;49146243]what's with these greenscreen skits?[/QUOTE]
He has fun doing them and his fans enjoy it?
Like I get it, even i think they can be a bit cringy, but whatever, skip it if it bothers you v:v:v
[QUOTE=Skyward;49146294]He has fun doing them and his fans enjoy it?
Like I get it, even i think they can be a bit cringy, but whatever, skip it if it bothers you v:v:v[/QUOTE]
ye das fair
i just wanted to express my personal gripes with this guy's videos, he makes some solid points and most of his content really is enjoyable but the vibe kinda gets thrown off a bit for me by those, although skippin's an option as you say
From 7/10 to 8/10 just because "but modders will fix it" reason.
Not good reason honestly, you are supposed to rate the game on how it is vanilla, not how it is after couple mods and fixes made by community.
[QUOTE=Combine 177;49146725]From 7/10 to 8/10 just because "but modders will fix it" reason.
Not good reason honestly, you are supposed to rate the game on how it is vanilla, not how it is after couple mods and fixes made by community.[/QUOTE]
That's not what he said though. Don't get me wrong I hate that mentality as well, but I think you're misinterpreting him.
He just said that, for him personally, he found the game to have a pull that made it more than the sum of it's admittedly flawed parts. That was enough for him to give it the extra point. I mean go to 29:14 when he mentions it could have been a 7 and then listen to he gives the final score at 3:10. He doesn't even [I]mention [/I]mods. He talks about the charm, the density of the content, how much he enjoyed the flexibility in builds, etc. He just gave that as an after-thought, saying that mods will be an addition to the value, which it they will be. But he said that game itself is worth the price of entry.
He gave it an 8 based on what the game is to him in the present, not based on what mods will make it in the future.
That was pretty much spot on. I really disliked the dialogue system in so many ways, it's really disappointing how they did it. Overall though, the combat, the environment and just exploring the wastes make up for the game's weaknesses.
I'm hoping the next TES game won't have a voice protagonist or dumbed down dialogue choices.
Bethesda has always improved on the overall gameplay, combat and environment, story telling however there is a lot to pick at.
One reason F:NV was liked so much was how the PC had a large influence on the final ending and that their end-game faction could be more then 'Chaotic Good, Chaotic Neutral, Lawful Good' in what I've seen of Fallout 4. You can't really be 'evil' like you could in F:NV and most of the goody two shoes companions are essential to the main quest. Yes F:NV did have it's flaws but without doubt it's quests and world interaction were far more superior.
In F:NV, if you allied with Caesar's Legion you could still impact it in significant ways. If you failed to save Caesar then Legate Lanius took over and has an even more brutal warm greeting to the Mojave. The end-game battle is influenced by all the factions you've allied(or exterminated) such as the Boomers carpet bombing Hoover Dam. If you wanted power for yourself, you can do that too!
If you just wanted to be a outright asshole you could send a cult of ghouls to their doom by sabotaging the coordinates for the spaceships. Why? Because [I]why not![/I] You could choose to use a solar energy factory to spread out power to all of the Mojave, or just the Strip, or just Freeside, or turn it into a weapon of destruction and piss off everyone!
Best way to put it; Bethesda is just more black & white or rather simplistic in their story telling approach whereas Obsidian took a more free style, gritty pessimistic approach.
Another piece to look at is how F3 and F4 were designed for the casual player, with essential NPC's to prevent players from regretting their own mistakes where as F:NV failed whichever quest a killed NPC was tagged with to let you know you fucked up and can either continue on as is or reload and try to fix what you fucked up.
The dialog system is unsurprising, really. Designed more with consoles in mind as expected of 2015.
But for the PC at least with mods it could be improved on and anyone who does their own 'DLC' mods can hopefully have the ability to turn back to the 3/NV method with various ways to talk someone down or outright provoke them into a fight.
But let's just enjoy it for what it is. v:v:v
I don't about you guys but I just built a beach house made of junk and am chilling out with dogmeat.
Fun is great. Fun is good.
Honestly, the combat is probably one of the weakest points in the game for me. Not the aiming or anything like that, though, it's primarily the, for the lack of a better word, balancing, of the enemies and weapons, and how they scale up with levels.
I think it's one of the biggest problems with most action RPGs, they always feel the need to have a "progression" in how much health and damage you do with levels, when it's not only completely unnecessary but actively detracts from the experience. There is no reason why, at higher levels, random raiders can suddenly weather a barrage of bullets from a minigun for, well, no reason other than being higher level now.
In other words, when I blast a random raider in the face at point blank range with a sawn-off shotgun, I expect theirs face to be blown to bits even if it's a "Raider (suffix)"
And the weapons just aren't very well balanced between each-other, either, neither from a game balance nor a realism perspective, and once again it just feels off, there's essentially no reason to even use handguns as they often don't even have the advantage of plentiful ammunition.
And then there's the weapon mod system which, overall I really like, except the receiver/capacitor mods, which are quite literally just upgrades to damage, to scale up weapon damage even more with higher level than just the perks that already do that.
And the legendary enemies and, especially, items, are just fucking dumb.
[QUOTE=The Pretender;49147061]
I'm hoping the next TES game won't have a voice protagonist or dumbed down dialogue choices.[/QUOTE]
Considering you'd need a different voice for player character races, I hope not. But I was wrong about FO4 having a voiced protag.
Or maybe they'll make the Khajit sound the same as the Nords with one blanket player voice because Bethesda.
Why is everyone so mad about the skits? At least they are few and far between, and often pretty funny imo. Some are cringy, sure, I'll give you that, but at least it's not like Nostalgia Critic whos videos are like 95% awful skits with even worse effects.
-oops wrong fallout 4 thread, this is what happens when you have multiple tabs open on the topic and they're all very obscured-
[QUOTE=KlaseR;49148121]Why is everyone so mad about the skits? At least they are few and far between, and often pretty funny imo. Some are cringy, sure, I'll give you that, but at least it's not like Nostalgia Critic whos videos are like 95% awful skits with even worse effects.[/QUOTE]
It isnt hard to be funnier than Nostalgia Critic. I wish these "angry" game/movie reviewers would realize they're making reviews and not comedy shows because their humor sucks.
Where Fallout New Vegas had many choices that would affect your game as it moved on, Fallout 4 has none of those at all. Only at a very late part you get locked out of certain factions if you side with one of them.
It is also very unclear which faction wants to do what and how you can help them achieve it. I would like to help the Minutemen and I have done quests for them that point in an area that makes it seem that they will have a purpose, but I get zero information after I have done said quests, I just get a tiny mentioning from an npc and I hear nothing about it.
Meanwhile, all the other factions mention that they heard I threw my alliances to the Minutemen, but the Minutemen won't say shit about it.
Furthermore, I get locked out of factions by joining another faction, but that is ridiculous since my plans could be very different than the other factions assume.
It seems to be that the story is so contrived, that it leaves very little to the player's imagination. The dialogue options do not reflect the answers and I do not get to ask the questions I want to ask. When I played New Vegas, I felt so much more in control and having a way bigger inflluence on the outcome than now.
I understand we all get different things out of this game, but it astonishes me that reviewers gave this game such high scores when the very basis of it is ill-conceived.
Yes, it is great that the combat is better than before. It doesn't play as wonky as the previous titles, but doesn't that matter a lot less in an rpg?
Why did the player driven story and dialogue take such a backseat when that is makes an rpg tick?
Also, screw anyone for saying that bugs add to the charm or that modders will fix it. I have encountered multiple game breaking bugs and I have had to resort to using the console to fix it. One was where a door became a non-interactible object and another where an NPC decided to burrow itself under the map.
[img]http://content.desperate-engineer.goodguide.com/files/about/ratings/ratings.gif[/img]
If you look at this picture, then how can you defend any score above an 8?
The game is not stream-lined at all. Building settlements really needs some polishing, the story is weak, there are plenty of bugs and several game-breaking bugs, player-driven story has taken a backseat, the graphics are sorely lacking and your choices barely matter.
Am I having fun, yes. But that is only because I have loved the Fallout series since Fallout 3. I love the atmosphere and all the intricacies of the world's history. If this game had a different name and was not part of the Fallout universe, it would not have done as well at all. It also irritates me that Bethesda has such a problem with polishing and improving their game. They have the money and resources, it shouldn't be that hard when it has been done better before.
Dialogue really sucks in that it's limited to 4 options thanks to consoles, but that's just a fact of life in 2010+ for multiplats. Skyrim was dumbed down IMMENSELY thanks to that 3 button shit. Still love them both though. Frankly, could you imagine gaming if consoles were cut off like the cancerous, gangrenous and misshappen appendages that they are?
That aside, I'm not the guy that gets immersed in anything so just making a guy with my name with a good voice actor to follow him was actually pretty neat. It's like Geralt from the Witcher, except with less depth. I kinda hope we get rid of silent protagonists in games going forwards because IMO it added tons of depth to the RPG side of the gameplay by giving me a character to follow along with.
Can we please stop blaming consoles for everything like they're the fucking boogeyman? Fallout 3 and New Vegas worked fine on consoles, as did Morrowind, Oblivion and Skyrim. CRPGs work just fine one consoles, you just have to change the UI a bit. The reason Fallout 4 has a dialogue wheel is Bethesda try to make their games with features that are popular at the time, Mass Effect and Dragon Age are popular and both have dialogue wheels, so now Fallout does too.
[QUOTE=Janus Vesta;49148755]Can we please stop blaming consoles for everything like they're the fucking boogeyman? Fallout 3 and New Vegas worked fine on consoles, as did Morrowind, Oblivion and Skyrim. CRPGs work just fine one consoles, you just have to change the UI a bit. The reason Fallout 4 has a dialogue wheel is Bethesda try to make their games with features that are popular at the time, Mass Effect and Dragon Age are popular and both have dialogue wheels, so now Fallout does too.[/QUOTE]
is the reason the UI is so horrendous because of incompetence or consoles
[QUOTE=HAKKAR!!!;49148814]is the reason the UI is so horrendous because of incompetence or consoles[/QUOTE]
I'm going to be honest, I actually don't mind UI. I like it. It's simplistic but gets the right messages across. Maybe it's a little big for some people but I'm absolutely fine with how big it is. And while the controls on PC are a little weird (especially with settlement building), I can get over them pretty quick.
To me it looked like the reason why convos are restricted to 4 choices is because of the new free dialogue system, they wanted a way to make the player feel free while talking, not being locked down like in previous bethesda games, only that here they really didn't think it through, they could've added a list of choices with a D-pad for controls (this would block the favorite system while in conversation) instead of the current ABXY scheme
This is definitely not a problem caused by a voiced protagonist, the player character has more responses in FO4 than in New Vegas
[QUOTE=HAKKAR!!!;49148814]is the reason the UI is so horrendous because of incompetence or consoles[/QUOTE]
It's basic because they streamlined it like they did everything else. I don't mind the UI either, but each new Bethesda game means more streamlining and simplification, and this is what's really biting into the RPG systems. The perks aren't bad at all, let's be honest in that some of the Skills and Traits of previous games did the same statistical shit, but now specific character focuses aren't as big of a problem later in the game since you can literally level up arguably infinitely and use Bobbleheads and certain other means to get every single perk and 10 in every SPECIAL. The dialogue system has plenty of its own infamous decisions and designs that a lot of people are annoyed about too.
Don't blame the problems FO4 presents on consoles. Blame it on Bethesda appealing to any casual gamers that pick their games up by basically simplifying the fuck out of everything, and before you say, 'but the casual gamers are on consoles,' there's plenty on PC too.
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