• SOMA - Creatues
    57 replies, posted
[video=youtube;26vIpVjCh9g]http://www.youtube.com/watch?v=26vIpVjCh9g[/video]
NICE. Lookin good.
I was worried that the robot things weren't creepy enough. Well fuck me gently.
Reminds me of when I first saw bioshock. I'm not one for horror games but I may actually try this.
[QUOTE=Mr. N;48653237]I was worried that the robot things weren't creepy enough. Well fuck me gently.[/QUOTE] think of it this way, it's themed deep in the ocean [QUOTE] [URL="http://www.impactlab.net/wp-content/uploads/2010/01/deep-sea-lizardfish.jpg"]The seaweed is always greener[/URL] [URL="http://www.fullredneck.com/wp-content/uploads/2015/06/deepseajellyfish1_1.jpg"]In somebody else's lake[/URL] [URL="http://listverse.wpengine.netdna-cdn.com/wp-content/uploads/2012/11/new-deep-sea-creatures-kermadec-ridge-worm_54921_600x450.jpg"]You dream about going up there[/URL] [URL="http://i.imgur.com/Oz5mtl5.gif"]But that is a big mistake[/URL] [URL="http://i.crackedcdn.com/phpimages/article/0/4/6/3046.jpg?v=1"]Just look at the world around you[/URL] [URL="http://i.ytimg.com/vi/uLfa_FjpLOA/hqdefault.jpg"]Right here on the ocean floor[/URL] [URL="http://ocean.si.edu/sites/default/files/styles/colorbox_full/public/photos/Bathysuarus-ferox2-full_1.jpg"]Such wonderful things surround you[/URL] What more is you lookin' for?[/QUOTE]
the environments remind me of warframe's environments
So... Amnesia: Future Edition.
Hopefully you'll be at least somewhat capable of fending them off like how you are in Penumbra. Amnesia was fine, but playing as a little bitch that folds over screaming upon the millionth sight of Mister Struts is tiresome. Also, it needs better backtracking than Amnesia. Re-using the same location for new puzzles/situations is entirely valid in this genre.
Creatues That being said, holy shit i'm so hyped for this game.
[QUOTE=croguy;48653630]Hopefully you'll be at least somewhat capable of fending them off like how you are in Penumbra. Amnesia was fine, but playing as a little bitch that folds over screaming upon the millionth sight of Mister Struts is tiresome. Also, it needs better backtracking than Amnesia. Re-using the same location for new puzzles/situations is entirely valid in this genre.[/QUOTE] I loved the Penumbra games, but the melee combat in Penumbra: Overture was way too clunky. I'm sure they could do better now, but the lack of means to defend yourself has become a very solid part of Frictional's formula.
[QUOTE=wallagunk;48653546]So... Amnesia: Future Edition.[/QUOTE] You say it like that's a bad thing. Amnesia's atmosphere and gameplay transplanted into a new genre/story is exactly what a whole lot of people are looking for.
[QUOTE=Dirf;48655885]You say it like that's a bad thing. Amnesia's atmosphere and gameplay transplanted into a new genre/story is exactly what a whole lot of people are looking for.[/QUOTE] I think people may be off put by it because of how "amnesia-style" horror games are a lot more common than they were. Amnesia sorta kicked off the indie trend, back then it was new and interesting, not it seems played out. That said, I don't mind. I trust them to make a very damn good amnesia-style game, which is more than can be said for most.
Tbh amnesia just didn't have the atmosphere penumbra black plague had Amnesia just doesn't hold well against a classic like p:bp Medieval horror would do better with a sword that you BARELY can defend yourself with, or more body horror like the penumbra series had. Sci-fi/lab horror like penumbra works great with no hope for defending yourself, but you may get away with a clever trap And then there is soma You have no hope You WILL perish
[QUOTE=J!NX;48663165]Tbh amnesia just didn't have the atmosphere penumbra black plague had Amnesia just doesn't hold well against a classic like p:bp [/QUOTE] The Penumbra games are all amazing. Amnesia is great, but I find it a shame that it gets all the credit while barely anyone even knows about the Penumbra series Also, how did this: [IMG]https://upload.wikimedia.org/wikipedia/en/3/37/Penumbra-2006-Tech-Demo.png[/IMG] Manage to get a 12+ rating? [IMG]https://upload.wikimedia.org/wikipedia/en/2/21/Penumbra-win-cover.jpg[/IMG]
[QUOTE=Rixxz2;48663273]The Penumbra games are all amazing. Amnesia is great, but I find it a shame that it gets all the credit while barely anyone even knows about the Penumbra series Also, how did this: [IMG]https://upload.wikimedia.org/wikipedia/en/3/37/Penumbra-2006-Tech-Demo.png[/IMG] Manage to get a 12+ rating? [IMG]https://upload.wikimedia.org/wikipedia/en/2/21/Penumbra-win-cover.jpg[/IMG][/QUOTE] Hah wow, I remember that (it's the tech demo frictional made from like, forever ago) The actual game on is WAY more violent than that image, its great
Penumbra's great and sadly underrated, but I really liked the lovecraftian influence in Amnesia.
[QUOTE=Dirf;48655885]You say it like that's a bad thing. Amnesia's atmosphere and gameplay transplanted into a new genre/story is exactly what a whole lot of people are looking for.[/QUOTE] On the contrary, I think gameplay innovation is really what the series needs more than entirely unique plots. Amnesia's problem in my opinion, any by extension of all its imitators, was that it had atmosphere and writing and it had scares, but it lacked tension in its design - the lack of resource management for example, or the general flaccidity of the stealth. Like there's not a lot of times where it's like "oh no I'll need this tinderbox/medkit/lamp oil later I'd better save it," and in fact it's generally better if you [I]don't[/I] have any of those, since light is less important than you'd expect, you heal over time, enemies eventually start one hit killing you anyway, and getting caught or dying actually means very little to you. This is what I mean when I say there's a lack of thought put into design. It's not very tense when you've got no reason to conserve your items or even stay alive other than the game telling you to. This is why I think Alien Isolation has been the most innovative horror game recently, because there's enough items and utilities and subsystems with unique uses that there's almost a constant improvisation going on, it's like you're perpetually using everything to stay one step ahead and you never get a chance to catch your breath. It's tense simply because there's lots of things going on, and that flexes my brain muscles and excites me vaginally. Compared to all that fun and excitement, Amnesia in gameplay terms is like the senate scenes in the Star Wars prequels.
[QUOTE=Cone;48664184]On the contrary, I think gameplay innovation is really what the series needs more than entirely unique plots. Amnesia's problem in my opinion, any by extension of all its imitators, was that it had atmosphere and writing and it had scares, but it lacked tension in its design - the lack of resource management for example, or the general flaccidity of the stealth. Like there's not a lot of times where it's like "oh no I'll need this tinderbox/medkit/lamp oil later I'd better save it," and in fact it's generally better if you [I]don't[/I] have any of those, since light is less important than you'd expect, you heal over time, enemies eventually start one hit killing you anyway, and getting caught or dying actually means very little to you. This is what I mean when I say there's a lack of thought put into design. It's not very tense when you've got no reason to conserve your items or even stay alive other than the game telling you to. This is why I think Alien Isolation has been the most innovative horror game recently, because there's enough items and utilities and subsystems with unique uses that there's almost a constant improvisation going on, it's like you're perpetually using everything to stay one step ahead and you never get a chance to catch your breath. It's tense simply because there's lots of things going on, and that flexes my brain muscles and excites me vaginally. Compared to all that fun and excitement, Amnesia in gameplay terms is like the senate scenes in the Star Wars prequels.[/QUOTE] You do realize that Alien: Isolation might not exist in it's "you can't fight back" form without Amnesia and Penumbra before that? It really changed the industry, and Isolation would almost undoubtedly be more "shooty" without it. Oh, but on a side note: Penumbra was a bit more terrifying. The flashlight makes things more familiar as opposed to a lantern.
[QUOTE=Incoming.;48664262]You do realize that Alien: Isolation might not exist in it's "you can't fight back" form without Amnesia and Penumbra before that? It really changed the industry, and Isolation would almost undoubtedly be more "shooty" without it.[/QUOTE] I don't think he's trying to say that Amnesia wasn't important or innovative for its time, just that it's not anything special compared to what it inspired.
[QUOTE=Rixxz2;48663273]The Penumbra games are all amazing. Amnesia is great, but I find it a shame that it gets all the credit while barely anyone even knows about the Penumbra series Also, how did this: [IMG]https://upload.wikimedia.org/wikipedia/en/3/37/Penumbra-2006-Tech-Demo.png[/IMG] Manage to get a 12+ rating? [IMG]https://upload.wikimedia.org/wikipedia/en/2/21/Penumbra-win-cover.jpg[/IMG][/QUOTE] oh man, i remember seeing that first screenshot and thinking "games looks so real now"
[QUOTE=Skyward;48664274]I don't think he's trying to say that Amnesia wasn't important or innovative for its time, just that it's not anything special compared to what it inspired.[/QUOTE] Yeah I think the weaponless approach was an interesting way to take things and on the whole I'm happy with how it effected and revitalized the industry, but I look at it far more as a stepping stone than anything that truly lasts outside of its influence on other, more well-rounded, more well thought-out games. For this reason I wouldn't bet on it aging very well in that sense, which is why it disappoints me to see its borderline skeletal gameplay is apparently a Frictional staple now. Now that they've made their waves with Amnesia and other games have built on it, a lack of innovation is only going to get more and more obvious.
[QUOTE=Cone;48664403]Yeah I think the weaponless approach was an interesting way to take things and on the whole I'm happy with how it effected and revitalized the industry, but I look at it far more as a stepping stone than anything that truly lasts outside of its influence on other, more well-rounded, more well thought-out games. For this reason I wouldn't bet on it aging very well in that sense, which is why it disappoints me to see its borderline skeletal gameplay is apparently a Frictional staple now. Now that they've made their waves with Amnesia and other games have built on it, a lack of innovation is only going to get more and more obvious.[/QUOTE] I think this might be throwing the baby out with the bathwater, but anyway I wanted to clarify how pivotal Amnesia and Penumbra proved to be. It showed a revitalized concept - Silent Hill made use of bad combat mechanics to simulate a poor fighter, but what if you removed combat altogether? I would actually argue there was more innovation behind Amnesia than Alien Isolation, since I can't think of one other game that removed combat and still retained popularity. It also introduced Custom Stories, something that has actually kept the game alive to this day. Things like these will inspire talent going forward, and theres standalone custom stories that you could argue were even better than the base game. Alien Isolation is still impressive for what it is, and it's also newer, but in the realm of things I find them incomparable: Amnesia broke new ground, while Isolation smoothed out the new territory.
[QUOTE=Cone;48664403]Yeah I think the weaponless approach was an interesting way to take things and on the whole I'm happy with how it effected and revitalized the industry, but I look at it far more as a stepping stone than anything that truly lasts outside of its influence on other, more well-rounded, more well thought-out games. For this reason I wouldn't bet on it aging very well in that sense, which is why it disappoints me to see its borderline skeletal gameplay is apparently a Frictional staple now. Now that they've made their waves with Amnesia and other games have built on it, a lack of innovation is only going to get more and more obvious.[/QUOTE] Penumbra was sort of like Isolation in that aspect though, you could actually fight back and even kill the things chasing you using various tools
Those enemies remind me of Penumbra: Black Plague, and not in a good way. I fucking hated running from the Tuurngait. You were only barely faster than them and it was impossible to actually open, get through, and then close a door between you and it.
Considering creating a LP for this on release day. The creatures or some remind me of the Quarantine zombies.
[QUOTE=Rixxz2;48670316]Penumbra was sort of like Isolation in that aspect though, you could actually fight back and even kill the things chasing you using various tools[/QUOTE] The first Penumbra was also overshadowed by Black Plauge, an overall better game.
honestly im more looking forward to the playthroughs of this game than playing the actual game i'll just be upfront, there's no way i could play this without shitting myself many times
[QUOTE=aznz888;48676169]honestly im more looking forward to the playthroughs of this game than playing the actual game i'll just be upfront, there's no way i could play this without shitting myself many times[/QUOTE] I just hope this game is actually scary enough to get to people like Amnesia did back when it came out. Watching people genuinely freak out at scary games is amazing, but as the game stops being new and scary then it devolves in fake screaming for cheap "laughs".
[QUOTE=Skyward;48676373]I just hope this game is actually scary enough to get to people like Amnesia did back when it came out. Watching people genuinely freak out at scary games is amazing, but as the game stops being new and scary then it devolves in fake screaming for cheap "laughs".[/QUOTE] As someone who did a let's play of Amnesia, that game was genuinely terrifying and I really don't like the sounds that play when one of the servants spots you, the screeching/wailing is goddamn awful and it makes my skin crawl.
[QUOTE=cyclocius;48676387]As someone who did a let's play of Amnesia, that game was genuinely terrifying and I really don't like the sounds that play when one of the servants spots you, the screeching/wailing is goddamn awful and it makes my skin crawl.[/QUOTE] Which is the whole point. Amnesia is a seriously unsettling game. It attacks most peoples fears. It'll be hard to top.
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