• Ride to Hell: Retribution Broke Me
    6 replies, posted
Goddamn [video=youtube;Zo2k7nm-4nc]http://www.youtube.com/watch?v=Zo2k7nm-4nc[/video]
He didn't even have to try to break the game. It was already broken.
A game with a lot of very cool stuff in it, none of which works at all. It looks like it was originally going to be freeroam, then a lot was cut out, breaking it in the process.
I fucking lost it when the "hardest boss" got defeated and then the "all the enemies in this area are dead" text came back.
The sanic o'6 of third person shooters.
[QUOTE=Memobot;41873853]A game with a lot of very cool stuff in it, none of which works at all. It looks like it was originally going to be freeroam, then a lot was cut out, breaking it in the process.[/QUOTE] Yeah, the game was definitely planned to be a freeroam biker game and all, but presumably some severe budget issues hit it and hit it hard. [media]http://www.youtube.com/watch?v=TnSCJPAqV7U[/media]
I think it's safe to say that Ride to Hell isn't bad or good in any normal way, like how we usually consider games. It's broken, buggy, and altogether objectively terrible for certain, but that somehow makes it even better. If you try to quantify it as what it's trying to be, a game, then it's absolute pig-shit. But if you come for the flaws and revel in them while ignoring its aspirations, it becomes a sort of transcendent experience. Most games that are bad still have a few good points to them which only point out their flaws even more, and make us hate them for failing to reach their potential. Many games reach for the stars but plummet into the dirt, which saddens and infuriates us because they made us expect so much more. However, games like Ride to Hell, which reach for the cookie jar on top of the fridge but dive straight into the core of the Earth, are so irredeemable that we can't help but enjoy their flaws, as there are no wasted potentials or failed aspirations to mourn. Personally, I think review scores for games should have negative scores for games like these, which would work on same principle of closer to 10 (or rather -10) is better. A game like Ride to Hell would receive a large negative score, which would accentuate how awful of a game it is, but also point out how enjoyable it is in spite of that.
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