Paradise was an amazing take on the Burnout formula, and since Criterion is deciding to abandon one of the best racing series for no fucking reason we'll never see Paradise's formula expanded upon or even a return to the old style. There's a niche for violence driven crash fests that's sadly empty now.
I personally would have loved to see a sequel to Paradise that allowed for circuit races akin to the classic games, setting up barriers to enclose the players into more traditional types of Burnout tracks. I played Paradise a few months ago on PC and despite the game being buggy as shit on my new system I had tons of fun.
I grew up on Burnout and Midnight Club and the classic NFS. God those were the days developers put everything into their games and it showed. I miss that kind of quality.
Yes Youtube, from now on I literally only want to watch videos from this dude
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Burnout Paradise is one of the best racing games ever made in my opinion, only being beaten by Burnout 3.
Paradise is fucking great, but I find the navigation system in the game makes the race events less enjoyable.
It's cool that in a race you can go any way you want to try and complete it, but the way the navigation system only shows you what corner you need to take at the last moment makes it hard to go pedal to the metal without fearing that you will miss a turn.
I suppose that does encourage memorizing the cities layout, but I find it just makes me not enjoy the race events as much as I did when they were linear and easy to navigate.
Either way I would perform a blood ritual if it meant they would make a new Burnout game rather than another mundane addition to the Need for Speed franchise.
[QUOTE=kapin_krunch;49923324]Burnout Paradise is one of the best racing games ever made in my opinion, only being beaten by Burnout 3.
Paradise is fucking great, but I find the navigation system in the game makes the race events less enjoyable.
It's cool that in a race you can go any way you want to try and complete it, but the way the navigation system only shows you what corner you need to take at the last moment makes it hard to go pedal to the metal without fearing that you will miss a turn.
I suppose that does encourage memorizing the cities layout, but I find it just makes me not enjoy the race events as much as I did when they were linear and easy to navigate.
Either way I would perform a blood ritual if it meant they would make a new Burnout game rather than another mundane addition to the Need for Speed franchise.[/QUOTE]
My issue is that it ONLY has point A to point B style races with only 8 finish lines. In races you end on treading the outer loop of Paradise City so many times it's sickening. Races with checkpoints or laps would have added a lot to an already amazing racing game.
I've played burnout paradise for countless hours on ps3, 360 and PC. Navigation can be difficult at first but even with the size of the burnout paradise map its relatively easy to memorize.
The best open world racing game by far. Nothing i've played since comes close to it. It's a shame EA killed criterion games. A new burnout game on new gen consoles would make me lose my job and just stay inside to play 24/7.
Man to be fair I really didn't like this game at all, I thought making it open world kind of spread out the gameplay too thinly, it just wasn't as fun as Burnout 3 and Revenge.
And then I went back and played Burnout 3, wow that game is not as good as I remember it being, I think I just loved the crashes but the actual racing gameplay is terrible. It has the most rubberbanding driver A.I in existence, it doesn't even feel like I am racing. It's more of a "Avoid oncoming traffic to build boost and try not to get crashed by piss easy driver a.i who can automatically catch up to you whenever you want." type of game.
I heard that Burnout 2 is the best in the series by some people, it doesn't have the flash of the games after it but it feels more like an actual racing game where you need good driving skills to win.
I loved burnout Paradise, and was hoping that The Crew could replicate the same feeling I got as I did with the burnout series.
It didn't quite feel as fun as burnout, but I did have some fun collecting the cars and driving from Cali to Florida and going through the mountains and such.
I've been wondering how I ended up sinking so many hours into the game when I normally don't give racing games the time of day, but I think this explanation really hit the nail on the head.
Most racing games are boring because they don't capitalize on what's fun about cars; smashing them together at high speeds in open, uncontrolled environments. Not meticulous tuning or admiring them in the showroom or the manufacturer's cinematic.
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