• Beyond Skyrim: Third Anniversary Trailer - Tamriel Awakens
    69 replies, posted
[video=youtube;btOb2XqnNTw]http://www.youtube.com/watch?v=btOb2XqnNTw[/video] Dem Daggerfall locales
Decent progress so far, considering they did this in 3 years and they plan on making all of Tamriel. (and seemingly more)
It looks wonderful. I cannot wait to see the full product. It's a shame that it's tarnished by Skyrims combat.
[QUOTE=Covalent;46559727]It looks wonderful. I cannot wait to see the full product. It's a shame that it's tarnished by Skyrims combat.[/QUOTE] [media]http://www.youtube.com/watch?v=nLpDDjGI8bM[/media]
[QUOTE=bitches;46559743][media]http://www.youtube.com/watch?v=nLpDDjGI8bM[/media][/QUOTE] ohboy heeeeereweeeeggoooooooooooooo
All of Tamriel? A friend and I were just fantasizing about the next game including all of Tamriel but with twice the density (in terms of interactive NPCs, quests, small details that people still find in Skyrim, etc. etc.).
I really hope they focus on the other provinces first before Cyrodiil though.
[QUOTE=cdr248;46559751]ohboy heeeeereweeeeggoooooooooooooo[/QUOTE] I know this thread is going to be like "if you looked up guides and built your character right blah blah" and shit but Morrowind's combat is still an issue. Skyrim is extremely accessible (and more believable, hitting someone with a sword is going to hurt them.) compared to Morrowind, and that's not necessarily a bad thing. A lot of people just like to dive into a game without having a certain linear or set path for their characters.
Morrowind's combat beyond shit like beyond shit. Now combine Skyrim's combat with Morrowinds stats and instead of missing or hitting ever time you over swing and miss more often or you drain more staminia.
Playing morrowind right now and maybe I'm just good at making RPG chars or something thanks to daggerfall but my guy hits pretty consistently and its not too bad (I didn't even have to look up builds) In fact, Morrowind has a much bigger variety of hit reaction animations than skyrim does, and they play on every successful hit - if skyrim had that instead of the single stagger animation that plays rarely skyrim's combat would feel a lot better than it does. I'm not saying I prefer Morrowinds combat system to skyrim, just I don't feel its as bad as it's made out to be (I mean this is my first time actually playing the game) and that Skyrim's is actually pretty lacking in different ways. Missing may be annoying sure, but the feedback is decent enough for when you get hits, and I don't know why they omitted that from skyrim because its such a simple addition that would make it more enjoyable.
Both games have shitty combat systems for completely different reasons.
P. much. Which is kinda sad because with a few small tweaks Skyrim's could be a lot more responsive
[QUOTE=Covalent;46559727]It looks wonderful. I cannot wait to see the full product. It's a shame that it's tarnished by Skyrims combat.[/QUOTE] TES has always had garbage combat systems. In Arena/Daggerfall it was clumsy and unresponsive. In Morrowind it was too RNG based and boring as shit. In Oblivion it was too floaty and tedious. In Skyrim it was too simple and bare-bones. I'd really rather have Skyrim's system over any other because at the very least you can enjoy it for what it's worth, and it can actively be improved by simply changing sound effects and a few values. If you're going to have a shit system in your game, then at least make sure it's the least tedious possible and give the player a quick way through in case they don't like it.
Wow, the differences in the locations are phenomenal. I wish they'd be able to really populate it - it could be a phenomenal mod with well-written quests and quality voice-acting. I'd pay for it.
[QUOTE=Ganerumo;46559887]TES has always had garbage combat systems. In Arena/Daggerfall it was clumsy and unresponsive. In Morrowind it was too RNG based and boring as shit. In Oblivion it was too floaty and tedious. In Skyrim it was too simple and bare-bones. I'd really rather have Skyrim's system over any other because at the very least you can enjoy it for what it's worth, and it can actively be improved by simply changing sound effects and a few values. If you're going to have a shit system in your game, then at least make sure it's the least tedious possible and give the player a quick way through in case they don't like it.[/QUOTE] I prefer Daggerfall's to Morrowind's because you start off having better chances to hit (and also different attacks give you better chances) as well as the fact that a hit makes a nice THWOP sound and pushes enemies back like you just hit them with the force of a shotgun. You can even hit enemies so hard that the [B]impact with the wall behind them[/B] will kill them. Shit's badass
[QUOTE=.Isak.;46559932]Wow, the differences in the locations are phenomenal. I wish they'd be able to really populate it - it could be a phenomenal mod with well-written quests and quality voice-acting. I'd pay for it.[/QUOTE] If they so much as whisper that they are going to make a profit off this I would imagine that Bethesda would send in the lawyers.
[QUOTE=Zenreon117;46560067]I would imagine that Bethesda would send in the lawyers.[/QUOTE]...Or a hiring team.
[QUOTE=Zenreon117;46560067]If they so much as whisper that they are going to make a profit off this I would imagine that Bethesda would send in the lawyers.[/QUOTE] [QUOTE=Brobattington;46560095]...Or a hiring team.[/QUOTE] Bethesda might not even have a say in the response in that situation, unfortunately.
[QUOTE=bitches;46559743][media]http://www.youtube.com/watch?v=nLpDDjGI8bM[/media][/QUOTE] skyrims combat is still awful
I really wonder what games people are comparing when people say that Skyrim's combat is awful, because most RPGs I've played have much MUCH worse combat than Skyrim. I mean, sure I've played a few with better combat, but most of those were multilayer dueling games. As far as I'm concerned Skyrim gets the job done, it's not "awful", I just wish it had a bit more depth.
I don't even know why it had a terrible combat system. IMO Skyrim's combat was fine. I'm a casual plebian, sorry
Too bad Bethesda didn't model the combat system after Dark Messiah: Might and Magic. That game had fantastic combat. Skyrim's combat even with mods still feels too floaty and artificial. However, the combat is only one of many problems I have with Skyrim. Generic Tolkien-esque setting, non-existent role-playing mechanics, fetch quests, un-interesting guilds, limited number of voices considering the budget of the game, still using a gamebryo engine, etc.
People have an issue with Skyrim's combat? This is news to me, what's wrong with it?
Skyrim's combat isn't good but improved a lot more since previous games, I just played Oblivion for a bit couple of weeks ago and couldn't stand it, I still feel like Bethesda should look at good old Dark Messiah's combat system and implement some of that.
i saw a mod that added dark messiah kicks and shit, I don't know the name though
[QUOTE=EpikEnvy2.0;46561224]i saw a mod that added dark messiah kicks and shit, I don't know the name though[/QUOTE] No mod still has implemented parrying, make enemies ice skate with freeze spells, body dismemberment and better animations. TES modding community is too focused on creating sex mods.
[QUOTE=SpotEnemyBoat;46561287]No mod still has implemented parrying, make enemies ice skate with freeze spells, body dismemberment and better animations. [b]TES modding community is too focused on creating sex mods.[/b][/QUOTE] God bless the internet.
[QUOTE=Bloodshot12;46559851]Playing morrowind right now and maybe I'm just good at making RPG chars or something thanks to daggerfall but my guy hits pretty consistently and its not too bad (I didn't even have to look up builds)[/QUOTE] It's not even that you have to look up anything or be good at making RPG characters, because you don't. You just can't go "I'm gonna be an Orc Warrior that only uses Destruction spells" and expect it to work the instant you step out into Seyda Neen. Pretty much every "Morrowind combat" video is doing exactly that. Low fatigue, zero weapon skill and fighting higher level enemies is the 'go-to' for Morrowind combat hate. I also don't understand where people are getting the whole "look up builds" thing from either, because you don't need to do any of that
[QUOTE=RichyZ;46560846]like the rest of skyrim, it has the depth of a kiddie pool blocking barely decreases damage unless you focus on building for it, so shields/right click on any build not meant for blocking are out of the question stamina is an issue for the first 10 levels maybe then you p much always have enough to just power attack your way through the hordes of damage sponge idiot ai enemies theres so many instances where you can just stand on a tall thing with a bow and not take a single point of damage from enemies because lmao balance[/QUOTE] As for the actual combat, light attacks do nothing other than splash blood to indicate damage. It's really annoying to wail on a guy and not even see him flinch for a quarter of a second Like my god the first two fucking diablo games have more reaction animations than skyrim does lol and those aren't even from a fp perspective where that's as noticeable
[QUOTE=Covalent;46559727]It looks wonderful. I cannot wait to see the full product. It's a shame that it's tarnished by Skyrims combat.[/QUOTE] [QUOTE=Mr_Awesome;46559779]I know this thread is going to be like "if you looked up guides and built your character right blah blah" and shit but Morrowind's combat is still an issue. Skyrim is extremely accessible (and more believable, hitting someone with a sword is going to hurt them.) compared to Morrowind, and that's not necessarily a bad thing. A lot of people just like to dive into a game without having a certain linear or set path for their characters.[/QUOTE] No offense, but whoever think's Morrowind combat system to be good must be completely bonkers.
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