• Star Citizen Alpha 2.3: Meet the Starfarer
    120 replies, posted
[video=youtube;qzFcpQTEVAk]https://www.youtube.com/watch?v=qzFcpQTEVAk[/video]
Pricing starts out at $4700
[QUOTE=Binladen34;50013535]Pricing starts out at $4700[/QUOTE] Pricing is in fact $300 and all ships will be readily earnable in-game so you're discouraged from pledging with real cash unless you specifically want to support the game above and beyond the minimum. 2014 called and wants its lame, tired zingers back. Patch 2.3 also made the Xi'An Scout, aka the Khartu-al, flyable. [video=youtube;TypggJ4GuDs]https://www.youtube.com/watch?v=TypggJ4GuDs[/video]
I would love to know how many work-hours went into making the Starfarer. That thing is insanely detailed.
[QUOTE=Binladen34;50013535]Pricing starts out at $4700[/QUOTE] pricing is $45 to preorder the game and you can earn anything out there without a dime more once it's launched. If you're looking to toss cash at development there's plenty of donation levels :)
So, roughly around [I]when[/I] is this game supposed to come out?
[QUOTE=Bat-shit;50014621]So, roughly around [I]when[/I] is this game supposed to come out?[/QUOTE] the single player marine storyline (squadron 42) will most likely come out mid/late 2016. the multiplayer star citizen side will come out at the end of 2017 they act as seperate games
I don't think there's any specific announced window for the PU to go into beta and I doubt it'll be this calendar year either way. Squadron 42, the single-player campaign, has been announced for a 2016 release however.
[QUOTE=Wii60;50014690]the single player marine storyline (squadron 42) will most likely come out mid/late 2016. the multiplayer star citizen side will come out at the end of 2016 they act as seperate games[/QUOTE] Do you get both if you pre-order?
[QUOTE=spekter;50014932]Do you get both if you pre-order?[/QUOTE] They recently changed it so that it's only available separately. Before that switch (And, there was a news post about it), when you preordered / bought a game package, you got both for one price.
[QUOTE=dai;50013812]pricing is $45 to preorder the game and you can earn anything out there without a dime more once it's launched. If you're looking to toss cash at development there's plenty of donation levels :)[/QUOTE] I preordered the game in 2011. I know all the prices, I'm just making the joke that all of their ships in the shop cost an astronomical amount of money.
[QUOTE=Binladen34;50015167][B]I preordered the game in 2011.[/B] I know all the prices, I'm just making the joke that all of their ships in the shop cost an astronomical amount of money.[/QUOTE] That's funny because crowdfunding only started in 2012.
[QUOTE=Wii60;50014690]the single player marine storyline (squadron 42) will most likely come out mid/late 2016. the multiplayer star citizen side will come out at the end of 2016 they act as seperate games[/QUOTE] Considering the current state of the game none of those release dates sound likely. There is so much that was promised that is still not done, I don't see this game releasing until 2018 at least.
[QUOTE=Wii60;50014690] the multiplayer star citizen side will come out at the end of 2016 [/QUOTE] Hahahahaa
[QUOTE=Viper_;50015413]Hahahahaa[/QUOTE] yeah I'm not expecting the 'universe' to come out til end of next year at best (from the way he worded his post I think he might have meant to type 2017). The way things are going the campaign is coming along in good time, and yeah they'll be separate games. The campaigns are planned for a trilogy over time and the 'universe' mmo/sandbox/whatever that's more like E:D will be its own game, benefitting from the development of the campaign stuff. all things considered the game is doing well on a normal development timeline for something of its size, the problem is we've been able to see it since its first babysteps whereas most games this size would be kept in secret for several years (say, to this point) and then we get an announcement and a jazzed up trailer, then wait another year or so and then there's a "beta" a few weeks before expected launch and community feedback amounts to a hardware survey and server stress test. Getting so many updates makes it feel painfully slow from the inside, and painfully stretched thin from the outside, because you usually just hear the bad news at that point
[QUOTE=spekter;50014932]Do you get both if you pre-order?[/QUOTE] you used to get both for 40$, but at valentines day they seperated them so both together costs 60$ now. they were always ment to be seperate
[QUOTE=jonoPorter;50015298]That's funny because crowdfunding only started in 2012.[/QUOTE] not like I preordered before kickstarter :^) they even have a super sekrit special badge for preordering before kickstarter :^^^))) [editline]27th March 2016[/editline] never forget we spent money on vaporware
[QUOTE=Binladen34;50016331]not like I preordered before kickstarter :^) they even have a super sekrit special badge for preordering before kickstarter :^^^))) [editline]27th March 2016[/editline] never forget we spent money on vaporware[/QUOTE] [t]http://i.imgur.com/flrVzR9.png[/t] give it time. or check out the numerous monthly studio reports to see what the devs are working on each month. Here's the one from last month: [url]https://robertsspaceindustries.com/comm-link/transmission/15224-Monthly-Studio-Report[/url]
[QUOTE=Binladen34;50016331]not like I preordered before kickstarter :^) they even have a super sekrit special badge for preordering before kickstarter :^^^))) [editline]27th March 2016[/editline] never forget we spent money on vaporware[/QUOTE] ah you're one of those people who're sour you didn't get instant gratification like you were pre-ordering a game during its months-before-release beta instead of literally at inception
[QUOTE=Wii60;50016439][t]http://i.imgur.com/flrVzR9.png[/t] give it time. or check out the numerous monthly studio reports to see what the devs are working on each month. Here's the one from last month: [url]https://robertsspaceindustries.com/comm-link/transmission/15224-Monthly-Studio-Report[/url][/QUOTE] That graph is from June 2015. It is now March 2016. The game hasn't made any significant strides in those 9 months, what it has to show after 3 years in development is a very buggy alpha lacking a lot of the most important features. The game is quickly ballooning into a complexity that is simply unfeasible given their budget, no matter how substantial it is. And considering there's widespread reports that they've burned through most of their $100 million budget already due to in part Chris Robert's lack of cohesive direction, in part due to the incompetence of the project leads (which include his wife and his brother, for crying out loud), and in part because $100 million is simply not enough to cover the scope of what was promised.
[QUOTE=Big Bang;50016833]That graph is from June 2015. It is now March 2016. [B]The game hasn't made any significant strides in those 9 months,[/B] what it has to show after 3 years in development is a very buggy alpha lacking a lot of the most important features. The game is quickly ballooning into a complexity that is simply unfeasible given their budget, no matter how substantial it is. And considering there's widespread reports that they've burned through most of their $100 million budget already due to in part Chris Robert's lack of cohesive direction, in part due to the incompetence of the project leads (which include his wife and his brother, for crying out loud), and in part because $100 million is simply not enough to cover the scope of what was promised.[/QUOTE] lmao what Are you not aware of Alpha 2.x and the massive leap forward it made? SC now can handle maps 8 billion km cubed, and the current playable map is 1mil x 1mil x 200k km with multiple space stations, 20+ missions, and working local physics grids. Oh man you sound like you haven't paid any attention at all for a year. "widespread reports"? Show me, and find one that doesn't ultimately source Derek Smart or SA. Show me evidence of incompetence by Chris Roberts, Erin Roberts, or Sandi Gardiner. Show me [B]any[/B] published number about how much they've spent so far. Hint, if you aren't the CEO, CFO, or board of directors, you don't have access to those numbers.
[QUOTE=elixwhitetail;50016846]lmao what Are you not aware of Alpha 2.x and the massive leap forward it made? Oh man you sound like you haven't paid any attention at all for a year. "widespread reports"? Show me, and find one that doesn't ultimately source Derek Smart or SA. Show me evidence of incompetence by Chris Roberts, Erin Roberts, or Sandi Gardiner. Show me [B]any[/B] published number about how much they've spent so far. Hint, if you aren't the CEO, CFO, or board of directors, you don't have access to those numbers.[/QUOTE] Oh yeah there's also this shit with the weird cult to Chris Roberts and people willing to blindly defend the project as if it's somehow too big to fail. Yes, of course they're not going to report those numbers officially, particularly if they're bad. No company on Earth would do that, particularly if your budget is that big. But even then, it's very easy to see that the budget is not enough, even if $100 million seems huge. $100 million is roughly the budget for World of Warcraft, which took roughly 5 years. SW:TOR had a $200+ million budget, and also took roughly 5 years to make. And those two games, while huge, have an even smaller scope than what Star Citizen wants to be. This is no WoW clone, this game is supposed to have HUGE customizable multi-manned ships with persistent environments, realtime dogfighting, FPS elements, and so forth, all in a fully traversable universe a la EVE Online. Not only that but the same budget also includes a single player story mode with actors such as Mark Hamill and Gary Oldman attached to it. You explain to me how they're going to finish that in less than 5 years with a $100 million budget when any other project of similar scope has at least twice that budget. As for incompetence, well, there's plenty of evidence of it, I think the clearest evidence that they don't have a clue on what they're doing is how they chose CryEngine to develop the game only to discover halfway through that it was unfitting for nearly all of the space shit they wanted to do by Chris' own admission.
[QUOTE=Big Bang;50017082]Oh yeah there's also this shit with the weird cult to Chris Roberts and people willing to blindly defend the project as if it's somehow too big to fail. Yes, of course they're not going to report those numbers officially, particularly if they're bad. No company on Earth would do that, particularly if your budget is that big. But even then, it's very easy to see that the budget is not enough, even if $100 million seems huge. $100 million is roughly the budget for World of Warcraft, which took roughly 5 years. SW:TOR had a $200+ million budget, and also took roughly 5 years to make. And those two games, while huge, have an even smaller scope than what Star Citizen wants to be. This is no WoW clone, this game is supposed to have HUGE customizable multi-manned ships with persistent environments, realtime dogfighting, FPS elements, and so forth, all in a fully traversable universe a la EVE Online. Not only that but the same budget also includes a single player story mode with actors such as Mark Hamill and Gary Oldman attached to it. You explain to me how they're going to finish that in less than 5 years with a $100 million budget when any other project of similar scope has at least twice that budget. As for incompetence, well, there's plenty of evidence of it, I think the clearest evidence that they don't have a clue on what they're doing is how they chose CryEngine to develop the game only to discover halfway through that it was unfitting for nearly all of the space shit they wanted to do by Chris' own admission.[/QUOTE] I'm glad a game development veteran like yourself is around to tell us all how someone with 30+ years of experience making these kinds of groundbreaking space games has no idea what he's doing.
[QUOTE=Big Bang;50016833]The game hasn't made any significant strides in those 9 months[/QUOTE] Hhhehehe [media]https://www.youtube.com/watch?v=-yLTm8DZ8s4[/media] Ahahah
and incase you think above is just pre-rendered, here's a pre-recorded video of a ship flying into the planet followed by a live demonstration in-game [url]https://youtu.be/69ck049Bg_I?t=212[/url]
[QUOTE=FlyingDog;50017117]I'm glad a game development veteran like yourself is around to tell us all how someone with 30+ years of experience making these kinds of groundbreaking space games has no idea what he's doing.[/QUOTE] Yes, I am saying that the guy who has a history of being overly ambitious with his projects, like what happened with Freelancer, the predecessor of this game, has no idea on how to complete what is possibly the most ambitious video game ever conceived, particularly because he has never done an MMO before. MMOs aren't a nascent field anymore, there's people with WAY more experience developing massive scale multiplayer worlds that aren't Chris Roberts and none of them are working in this game. Wait and see how they'll start cutting features very soon as the concepts behind the demos become unfeasible the moment you increase their scale. But whatever I'm not expecting to convince anybody who has already pledged money that they are at a high risk of not getting what they paid for, the cult to Chris Roberts and the Stockholm syndrome has set in real good in most of Star Citizen's community, I just want to warn those who may want to become backers of the project to instead wait until this project is in a far more complete state. [QUOTE=Daemon White;50017135]Hhhehehe Ahahah[/QUOTE] Yes, CryEngine can do this, it can most certainly render it, and there are games who have accomplished seamless transitions like that, and they have the budget to make those graphics. That's not the problem, it's not a graphics issue, it's that the simulation as they have promised it to be is absolutely impossible to accomplish in a massively multiplayer environment. In fact that epitomizes the whole problem with the project, there's this bizarre focus in making shit look really good while the actual meat and potatoes of the game are nowhere near done.
[QUOTE=Big Bang;50017384]Yes, I am saying that the guy who has a history of being overly ambitious with his projects, like what happened with Freelancer, the predecessor of this game, has no idea on how to complete what is possibly the most ambitious video game ever conceived, particularly because he has never done an MMO before. MMOs aren't a nascent field anymore, there's people with WAY more experience developing massive scale multiplayer worlds that aren't Chris Roberts and none of them are working in this game. Wait and see how they'll start cutting features very soon as the concepts behind the demos become unfeasible the moment you increase their scale.[/QUOTE] lmao look at this wall of FUD, and the implication that we're cult victims with terminal confirmation bias is patronizingly hilarious. You clearly don't even know the current state of the game and you're trying to warn other people about it, give me a break. :v: [QUOTE=Big Bang;50017384]Yes, CryEngine can do this, it can most certainly render it, and there are games who have accomplished seamless transitions like that, and they have the budget to make those graphics. That's not the problem, it's not a graphics issue, [B]it's that the simulation as they have promised it to be is absolutely impossible to accomplish in a massively multiplayer environment[/B]. In fact that epitomizes the whole problem with the project, there's this bizarre focus in making shit look really good while the actual meat and potatoes of the game are nowhere near done.[/QUOTE] lmao I like how you just drop this in with zero proof and we just have to assume you know more than several hundred professional game devs, including people who built Cryengine itself.
Hold the fucking phone [IMG]http://i.imgur.com/i5AhrNS.png[/IMG] HAHAHAH you actually fucking rallied the Star Citizen thread to come defend the game? What the fuck? You want me to say that it's not a cult but you pull shit like this?
[QUOTE=Big Bang;50017436]Hold the fucking phone [IMG]http://i.imgur.com/i5AhrNS.png[/IMG] HAHAHAH you actually fucking rallied the Star Citizen thread to come defend the game? What the fuck? You want me to say that it's not a cult but you pull shit like this?[/QUOTE] Explain where I "rallied" anyone by crossposting. Show me where I said "hey guys help me beat this guy up". persecution complex much?
[QUOTE=dai;50016495]ah you're one of those people who're sour you didn't get instant gratification like you were pre-ordering a game during its months-before-release beta instead of literally at inception[/QUOTE] yeah i am >:( I gave them money i expect a product i worked 6 weeks for my 125$ and I want my product now >(
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