• Injustice 2- Hellboy
    15 replies, posted
[video=youtube;5SnV3gfv1tY]https://www.youtube.com/watch?v=5SnV3gfv1tY[/video]
Design is nice, callbacks to comic Hellboy's simpler features and chicken legs while also being reminiscent of movie Hellboy in many ways was a good direction to go in, instead of emulating one or the other completely. Don't think I'll ever get used to Hellboy's voice not being my boy Ronny P. tho.
Design and voice are great - makes me wish that a real nice Hellboy game could come out someday.
Why does every punching sound of his get accompanied by a wet squishing noise, no matter the context?
His smooth, stylized face contrasts weirdly with the rest of the cast... On the other hand, he's not supposed to be human, and it's true to the comics.
I dont like the face, too smooth. Needs some more detail
He's amazingly stylized imo, I hate most of the Injustice designs but they did Hellboy a service here.
I get so distracted by his rock hand switching sides all the time. I think there are even moments where both his hands are normal. I sorta get why they might have to, in order to mirror the moves, but it still stands out.
[QUOTE=mark6789;52827825]I dont like the face, too smooth. Needs some more detail[/QUOTE] Hellboy is a character who doesnt require much detail.
[t]https://i.gyazo.com/04932a559ffd205a0a9a23daabce0a82.jpg[/t]
I want another animated Hellboy film now. He's such a great character.
[QUOTE=Socram;52827480]Why does every punching sound of his get accompanied by a wet squishing noise, no matter the context?[/QUOTE] It sounds better in person than through these videos. The sound design in Injustice 2 was incredible, and you can practically feel every hit. The squishing noise sounds more like a cracking noise accompanied by heavy bass through speakers
[QUOTE=Links;52827840]I get so distracted by his rock hand switching sides all the time. I think there are even moments where both his hands are normal. I sorta get why they might have to, in order to mirror the moves, but it still stands out.[/QUOTE] There was a point where the rock hand was on his right, he was doing a combo with it and then it suddenly switched to his left in the middle of the combo for a straight punch, and then back to his right for an uppercut.
[QUOTE=Wafflemonstr;52828857]It sounds better in person than through these videos. The sound design in Injustice 2 was incredible, and you can practically feel every hit. The squishing noise sounds more like a cracking noise accompanied by heavy bass through speakers[/QUOTE] Bass seems to be entirely missing from the impact sounds here, what gives
[QUOTE=gbtygfvyg;52829885]There was a point where the rock hand was on his right, he was doing a combo with it and then it suddenly switched to his left in the middle of the combo for a straight punch, and then back to his right for an uppercut.[/QUOTE] Because of the stance system.
[QUOTE=Talishmar;52829965]Bass seems to be entirely missing from the impact sounds here, what gives[/QUOTE] Maybe they wanted to allow the music to be more prominent? I can't think of any other reason as to why they'd do it
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