Man I played the shit out of Driver and Driver 2 as a young pre-teen. I was also lucky enough to get a copy of GTA London as a child.
The way he pronounced [sp]"Draugr"[/sp] took me by surprise.
[QUOTE=Aide;46960184]Man I played the shit out of Driver and Driver 2 as a young pre-teen. I was also lucky enough to get a copy of GTA London as a child.[/QUOTE]
I loved driving through in driver.
Ahoy has a very natural narrator voice. Fits perfectly
I feel like while the technology put into open world games has continued to improve, the design of them, particularly Ubisoft's series, has become very reductive. If you take Assassin's Creed: Unity for example, all you have to do is look at the map to see what's wrong.
[IMG]http://i.kinja-img.com/gawker-media/image/upload/s--Aypqv613--/c_fit,fl_progressive,q_80,w_636/r6lxxzncvdlnd7qcc1eo.png[/IMG]
90% of the icons on that map relate to simply finding an item or opening a chest. I know there is fair amount of worthwhile main and side mission content as well, but I can't understand why anyone would be interested in performing so many, if not all, of the menial tasks that appear on that map.
By contrast, Shadow of Mordor was very restrained in the collecting and performing meaningless bullshit department, and instead focused almost all of it's content on moving the story forward and getting you into the more enjoyable gameplay systems as much possible.
Driver was one of my favorite games as a kid because the physics were so off and the cops were so aggressive. Cops could go over a hill at high speed, bounce of the ground, and float off into oblivion.
this video made me realize that i used to play a lot of driving games when i was younger
i cant understand how cause i totally dislike cars and driving games nowadays :v:
[QUOTE=Wiggles;46960455]I feel like while the technology put into open world games has continued to improve, the design of them, particularly Ubisoft's series, has become very reductive. If you take Assassin's Creed: Unity for example, all you have to do is look at the map to see what's wrong.
[IMG]http://i.kinja-img.com/gawker-media/image/upload/s--Aypqv613--/c_fit,fl_progressive,q_80,w_636/r6lxxzncvdlnd7qcc1eo.png[/IMG]
90% of the icons on that map relate to simply finding an item or opening a chest. I know there is fair amount of worthwhile main and side mission content as well, but I can't understand why anyone would be interested in performing so many, if not all, of the menial tasks that appear on that map.
[/QUOTE]
Ubisoft has never been too good at open world design. It's just towers.
Everytime I see Body Harvest mentioned anywhere it takes me by surprise because it seems so under-rated, sent chills down my spine.
I love this guy's voice and the production value of his videos, makes me look forward to whenever he publishes a new one.
These are essentially essays in video form.
I wouldn't say everyone loves them as he states in the beginning.
My dad is around 60 now and has been playing games since his 20's but he gets confused and loses motivation in open world games. Although he did finish Fallout 3 and Mafia 2 so who knows. He claims not to like them.
He sounds like the announcer from How it's made
-snip- yes he does.
[QUOTE=itisjuly;46961033]Ubisoft has never been too good at open world design. It's just towers.[/QUOTE]
Climb on top of a tower, discover new part of the map. Repeat for a decade
[QUOTE=Jackald;46962638]The map is the problem. In something like GTA V, you never know what you'll find around a corner. It feels worth it to actually explore the world, see what's there, find missions and cool places, vehicles and weapons, or maybe just an interesting side-character. In Ubisoft games, you find the tower, you get all the icons, and then you sprint between them doing all the missions and collectathons in that grid. Then you move onto the next one.
In short, Ubisoft games encourage you to travel through the world to your next objective as fast as possible, whereas Rockstar Games encourage you to explore them.[/QUOTE]
In my experience it's 10x more fun to get the 'ubisoft towers' last as a way of seeing if you missed anything.
I wish more games would push towards non-linear gameplay, the unpredictable nature of it is what makes for some great stories and personal experiences. Its seriously underrated and more fun rather than stacking up to a door for the 1000th time.
Until then I'll just keep playing the Fallout series like they just came out last week.
I've never really liked openworld games too much, since I usually get lost and never find a way to have fun on my own. The ironic part is that the most fun I've ever had in a game, was when i started treating halo 3's linear campaign maps like open worlds. Once you learn how to glitch out of the maps, there are endless possibilities on what you can explore.
Also, this vid kinda makes me want to check out The Crew.
Sorry, you need to Log In to post a reply to this thread.