• Homefront: The Revolution director resigns admits financial issues at Crytek
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[IMG]http://d1vr6n66ssr06c.cloudfront.net/wp-content/uploads/2014/07/homefront_the_revolution_header.png[/IMG] This doesn't sound good. Kotaku reports that Homefront: The Revolution game director Hasit Zala had resigned at Crytek UK admits financial issues with Crytek. Hasit Zala was also franchise directer for the Free 2 Play shooter Warface which hasn't been a hit. [B]Article highlight:[/B] [QUOTE][B]Crytek UK development manager Ben Harris also left the studio this month[/B], and a number of other people have either left or are openly looking for new employment as of this week, sources say. The exact number is hard to pin down, as Crytek UK is in flux as staff await news on the studio's future, [B]but the departures includes senior leadership—just two weeks ago, studio head Karl Hilton confirmed to me that he was leaving his role, though he said he plans to stay within the company.[/B] "[B]It creates a weird scenario as there are now no upper management,[/B]" said a person connected to Crytek UK. "[B]Everything is just continuing on a downwards spiral.[/B]" "[B]People haven't been paid for a long time,[/B]" said a second person connected to the studio.[/QUOTE] Issues keep mounting while Crytek still denies any financial issues. Hopefully they will find a way as the CryENGINE is a amazing piece of coding marvel. How does Facepunch think about the current issues? What do you think Crytek did wrong? [B]Source:[/B] [url]http://kotaku.com/sources-crytek-sti...ect-1603582673[/url]
Make timesplitter
[QUOTE=ZyreHD;45370462] What do you think Crytek did wrong? [/QUOTE] Everything after Crysis one.
[quote]"What do you think Crytek did wrong?"[/quote] Kept the engine at a too high price to lease for to long. Only tailored with a specific genre for too long and didn't branch out enough.
i hope they dont fizzle out before homefront is released
[QUOTE=ZyreHD;45370462]What do you think Crytek did wrong? [/QUOTE] Warface, and some of their handling of Cryengine.
[QUOTE]Just this week, two people who recently left their jobs at Crytek's main studio in Germany told me they still haven't received their final paychecks.[/QUOTE] Yeesh, I can't imagine how shitty it must feel for the people still there and knowing you're on a sinking ship.
I hope this doesn't affect Homefront, because I am hype for a good Rebel game where I can rebel shit up.
[QUOTE=AJ10017;45370524]i hope they dont fizzle out before homefront is released[/QUOTE] Homefront first, death of a studio that never really made anything I liked very much second. [editline]12th July 2014[/editline] [QUOTE=Thomo_UK;45370651]I hope this doesn't affect Homefront, because I am hype for a good Rebel game where I can rebel shit up.[/QUOTE] Wolfenstein TNO was a good rebel game with lots of rebelling shit up
I sometimes don't get why they don't listen to the public who are screaming for a new Timesplitter, the e-sport scene is growing by the day so Timesplitter could be a perfect revival + addition to the esport selection of games. Or am i missing something regarding copyright? They got all the rights right?
Well this is pretty shitty for Star Citizen. They opted for CE3 over UE4 because at the time it was more mature.
[QUOTE=Saxon;45370843]Well this is pretty shitty for Star Citizen. They opted for CE3 over UE4 because at the time it was more mature.[/QUOTE]Doubt it'll do anything bad to Star Citizen except perhaps cut off engine tech support if Crytek goes under. If it's true that their engine is extremely poorly documented, though, that might actually be bad for them.
The original homefront was an awful CoD copy.
[QUOTE=mecaguy03;45371359]The original homefront was an awful CoD copy.[/QUOTE] a lot of first-person shooters now are CoD copies and even CoD was a copy to begin with it's a product that sells
[QUOTE=mecaguy03;45371359]The original homefront was an awful CoD copy.[/QUOTE] Homefront went beyond just a CoD copy. It played like its design documents were literally a list of everything wrong with modern shooters. That being said Warface wasn't much different in that regard so in a way I'm glad to hear the director of Warface won't be further involved in Homefront Revolution.
[QUOTE=GunFox;45370487]Everything after Crysis one.[/QUOTE] I think they redeemed themselves with Crysis 3. Edit: How many people actually played Crysis 3?
[QUOTE=asteroidrules;45371443]Homefront went beyond just a CoD copy. It played like its design documents were literally a list of everything wrong with modern shooters.[/QUOTE] Not to mention they intentionally made the game play like Call of Duty as close as possible in terms of base control and feel to make transitioning players feel as comfortable as possible. Revolution seems more like a Crysis approach to the whole rebel thing minus a nanosuit, but still, Homefront isn't exactly a respectable IP to begin with when it's tacticool Red Dawn with North Koreans (before the movie's remake did exactly that anyway) in the form of a mediocre CoD clone.
[QUOTE=Brt5470;45371481]I think they redeemed themselves with Crysis 3.[/QUOTE] no, the only good thing in Crysis 3 were the landscapes, the rest was exactly like in 2 (aka sucked)
in addition to that SC has their own team now working with the code of CE3 as erin roberts [URL="https://forums.robertsspaceindustries.com/discussion/comment/2895381/#Comment_2895381"]stated[/URL] [QUOTE=Erin Roberts]“We did an outright buyout of the engine last year and have the source code, so while we hope all the noise about Crytek blows over, as they are great partners and friends to the project, if the worse happened we would be ok, as we’ve already branched the engine and have a large team that is adding features and supporting it every day here at CIG. So even in the worst case scenario we should be fine, but obviously we hope it does not come to that.”[/QUOTE]
[QUOTE=mecaguy03;45371359]The original homefront was an awful CoD copy.[/QUOTE] this doesnt look like it is going to be like the original homefront in any way except fps and coreans occupying US
Why are so many people excited about Homefront 2? 1st one was crap and second one seems to boast "dynamic this dynamic that ai bla bla" which most of the time turns out false.
[QUOTE=itisjuly;45371615]Why are so many people excited about Homefront 2? 1st one was crap and second one seems to boast "dynamic this dynamic that ai bla bla" which most of the time turns out false.[/QUOTE] because it looks interesting at the very least and the game play we saw was pretty realistically achievable in their engine and looked interesting the first one was terrible but that doesn't mean it's doomed to be terrible [editline]12th July 2014[/editline] plus geurilla warfare in an openish world game? yeah, what's not to like about that concept
[QUOTE=GunFox;45370487]Everything after Crysis one.[/QUOTE] You mean after warhead
With their financial troubles and everything if it comes out it will most likely be severely cut.
[QUOTE=LoLWaT?;45370503]People would honestly trust them with that? [editline]12th July 2014[/editline] Apparently they had next to no documentation with their engine either? That'd be their biggest mistake by far.[/QUOTE] CryEngine is junk unless you have source access, which costs $500,000, so unless you become Star Citizen, are rich as fuck or get a mysterious benefactor with lots of money you're better off in Unreal or Unity. A huge portion of the engine is hardcoded, even simple things like IK. They claim to be supportive of indies as well, but that's a load of bullshit, all they want is to LOOK like they have an active modding/indie community when it's really just a bunch of confused and pissed off modders. The support they provide is ridiculously terrible too. All CryEngine is good for is a Cowadoody clone like Homefront, don't try anything else with it, you'd just waste your time, go to Unity where you can actually get shit done.
I hope the engine doesn't die, Star Citizen is using it.
[QUOTE=nikomo;45371904]I hope the engine doesn't die, Star Citizen is using it.[/QUOTE] They have their own branch with full source, even if Crytek's Cryengine dies it won't do shit to star citizen.
[QUOTE=Sgt Doom;45370877]Doubt it'll do anything bad to Star Citizen except perhaps cut off engine tech support if Crytek goes under. If it's true that their engine is extremely poorly documented, though, that might actually be bad for them.[/QUOTE] Its still only bad for them, they integrated some tech like PBR into their own build which was developed by Crytek, they pretty much lose this support if they tank. I don't think theirs any reasonable threat to SC if they do though. If anything they'll just hire up all the techs that get cut loose.
I hope this Home-front game sell's well because there fucked if it does not.
[QUOTE=theevilldeadII;45372805]I hope this Home-front game sell's well because there fucked if it does not.[/QUOTE] One game isn't likely to save a studio, especially when the first game in that series was ass because there wasn't originally going to be a storyline and it had to be shoehorned in to get it published..
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