• The Game
    4 replies, posted
Hey everybody. This is my latest vfx video. If You guys could please give some C&C it's be greatly appreciated. Thanks and hope you enjoy it. [video=youtube;oSzO3MElNdE]http://www.youtube.com/watch?v=oSzO3MElNdE[/video]
The mussel flashes were decent and the gun sounds fit the environment well. I personally don't think this is a good example of a VFX video, mainly because the pacing is slow and some of the VFX shots are minutes apart. As far as a fun test goes, it looks like you guys had fun making this; and that is nice to see. In the future try to make the pacing better matching the content. Some of the shots were just standing footage of guys slowly hopping over ledges while their buddy held the guns for them. Adding a low camera angle could even make that scene exciting. Don't be afraid to bring the camera in closer for the action either. Closer shots can better advertise the effects you implement. A VFX video should be "showing off" the editing you've done both in production and post-production. Over all though, not bad. I'd like to see more of what you can do.
I just lost the game. [sp]Oh my flip, I'm so sorry, guys...[/sp] [editline]15th May 2013[/editline] But in all seriousness that was cool. A little on the long side though. And it could have done with a little colour correction for mood. Especially if you're sharpening your VFX skills. [editline]15th May 2013[/editline] Yeah, and the ledges were a little slow and boring. One would have been enough. And like that other guy said tighter shots could really change the mood up to be dramatic. And I love the credit song, maybe basing a whole film off of that would be a good idea.
[QUOTE=Twitty;40651531]The mussel flashes were decent and the gun sounds fit the environment well. I personally don't think this is a good example of a VFX video, mainly because the pacing is slow and some of the VFX shots are minutes apart. As far as a fun test goes, it looks like you guys had fun making this; and that is nice to see. In the future try to make the pacing better matching the content. Some of the shots were just standing footage of guys slowly hopping over ledges while their buddy held the guns for them. Adding a low camera angle could even make that scene exciting. Don't be afraid to bring the camera in closer for the action either. Closer shots can better advertise the effects you implement. A VFX video should be "showing off" the editing you've done both in production and post-production. Over all though, not bad. I'd like to see more of what you can do.[/QUOTE] thanks for the advice. I do agree that some of the vfx were separated quite a bit and that there were some pretty boring spots where the scene was drawn out. I originally wanted to cut out some of those scenes and shorten them so they weren't so exaggerated but alas, I was just the editor. The people whom the project was for wanted to keep them in. But I do like the idea of those dramatic shots from the floor. Thanks again for the great C&C! [editline]15th May 2013[/editline] [QUOTE='[CWG]RustySpannerz;40651880']I just lost the game. [sp]Oh my flip, I'm so sorry, guys...[/sp] [editline]15th May 2013[/editline] But in all seriousness that was cool. A little on the long side though. And it could have done with a little colour correction for mood. Especially if you're sharpening your VFX skills. [editline]15th May 2013[/editline] Yeah, and the ledges were a little slow and boring. One would have been enough. And like that other guy said tighter shots could really change the mood up to be dramatic. And I love the credit song, maybe basing a whole film off of that would be a good idea.[/QUOTE] Again, I agree with everything you said. Thanks for the C&C and I hope to make a zombie film this summer based on radioactive. Seems like great minds think alike.
Work on your camera. Make more smoother, slow shots. Preferably get something on wheels to attach it to. Almost make sure after each camera cut, you don't stay still for a second and then do your part, try to make it so the following shot leads [b]directly[/b]to the next. This was was probably the editors fault. Anyway, good for beginners.
Sorry, you need to Log In to post a reply to this thread.