By TerakJK
[media]http://www.youtube.com/watch?v=8dPF8jpItCs[/media]
enjoy
:v:
inaccurate video the review sites are giving the game 3's and 4's
i guess sega's check didn't go through
THQ crashes and burns but Sega can still pump out garbage like this. This shit ain't fair.
[QUOTE=Trunk Monkay;39581715]THQ crashes and burns but Sega can still pump out garbage like this. This shit ain't fair.[/QUOTE]
not to mention sonic
Are they even trying anymore?
[QUOTE=Trunk Monkay;39581715]THQ crashes and burns but Sega can still pump out garbage like this. This shit ain't fair.[/QUOTE]
I blame Gearbox for this. Sega is usually on top of things. I can't believe gearbox can make such bad games when they made my favorite shooter of all time, half-life opposing force.
Duty Calls was exactly what I was thinking when I first saw that rank-up system
I can't figure out how this is from the same studio that made Borderlands 2.
[QUOTE=Schmaaa;39583019]I can't figure out how this is from the same studio that made Borderlands 2.[/QUOTE]
Honestly I think there were two separate divisions that helped with each others games. Or something.
The game looked so promising too. How did they fuck up so badly...
[QUOTE=imasillypiggy;39582799]I blame Gearbox for this. Sega is usually on top of things. I can't believe gearbox can make such bad games when they made my favorite shooter of all time, half-life opposing force.[/QUOTE]
yeah that was over 10 years ago. They also made (or was partially responsible for) Duke nukem forever.
Is it to much to ask for a horror fps squad based game where i can fight with my buds?
God damn
[QUOTE=Trunk Monkay;39583331]yeah that was over 10 years ago. They also made (or was partially responsible for) Duke nukem forever.[/QUOTE]
They threw that shit together with what they had or cannibalized. It was released so the people who pre-ordered it in 1959 would shut up and stop trying to get their 5 dollars back.
I said this in another thread, but I'm going to say it here, too.
I think many will look at the publishers/devs and call them lazy or greedy because it's the easy thing to do. Unfortunately, events like this are an unavoidable evil in the system.
A game goes over budget or beyond deadline because it's unfinished, and who is unhappy as a result? Shareholders. Why is it important to please shareholders? Because they are the ones allowing you to make the games in the first place. How can you appease the shareholders? Releasing something to get them money. What do you release? An unpolished piece of shit.
In short, don't blame the developers, publishers, executives, or even the shareholders. Blame the system.
[QUOTE=GeneralSpecific;39583573]I said this in another thread, but I'm going to say it here, too.
I think many will look at the publishers/devs and call them lazy or greedy because it's the easy thing to do. Unfortunately, events like this are an unavoidable evil in the system.
A game goes over budget or beyond deadline because it's unfinished, and who is unhappy as a result? Shareholders. Why is it important to please shareholders? Because they are the ones allowing you to make the games in the first place. How can you appease the shareholders? Releasing something to get them money. What do you release? An unpolished piece of shit.
In short, don't blame the developers, publishers, executives, or even the shareholders. Blame the system.[/QUOTE]
We can blame the publishers easily because they made the decision to be a public company to be greedy fucks and make more money. If they were respectable they would be a private company. No shareholders to please, to investors to please, they do what the fuck they want and set their own dead lines.
[QUOTE=GeneralSpecific;39583573]I said this in another thread, but I'm going to say it here, too.
I think many will look at the publishers/devs and call them lazy or greedy because it's the easy thing to do. Unfortunately, events like this are an unavoidable evil in the system.
A game goes over budget or beyond deadline because it's unfinished, and who is unhappy as a result? Shareholders. Why is it important to please shareholders? Because they are the ones allowing you to make the games in the first place. How can you appease the shareholders? Releasing something to get them money. What do you release? An unpolished piece of shit.
In short, don't blame the developers, publishers, executives, or even the shareholders. Blame the system.[/QUOTE]
It's not just solely the system, and you can't just blame the system by itself. Gearbox should've had someone overlooking TimeGate's development of the singleplayer instead of just having a small team work on multi and then diverting every other aspect of their attention to Borderlands 2. They also should've had more sense in the outsourcing than giving it to dudes who made average games and the omitted-from-canon FEAR expansion packs, with their best game being an RTS.
Simultaneously, TimeGate apparently really fucked the game up themselves, and they had [i]more[/i] than enough time or such to do it properly, what with their constant time extensions and loose/non-existent supervision, and yet they flubbed that up even, forcing Gearbox to throw out most of their work and try to feebly rework it to a deadline of six months.
The closest thing to the system you can really say exists here is SEGA as the publisher, for enforcing the deadline to begin with. But SEGA didn't know what Gearbox was doing, it'd seem, and they were sick and tired of Gearbox constantly delaying the game for more time, rightfully so since Gearbox shirked its development to focus on other things. Even if it is a repeat of the Sonic '06 scenario, this one's not really on their heads if the information's all correct.
[QUOTE=Trunk Monkay;39583629]We can blame the publishers easily because they made the decision to be a public company to be greedy fucks and make more money. If they were respectable they would be a private company. No shareholders to please, to investors to please, they do what the fuck they want and set their own dead lines.[/QUOTE]
When starting a company, not everybody has the capital necessary to be a private company. It simply isn't always an option. And making an existing company private involves buying or owning %100 percent of its shares. Again, not always an option.
[editline]13th February 2013[/editline]
[QUOTE=RikohZX;39583682]It's not just solely the system, and you can't just blame the system by itself. Gearbox should've had someone overlooking TimeGate's development of the singleplayer instead of just having a small team work on multi and then diverting every other aspect of their attention to Borderlands 2. They also should've had more sense in the outsourcing than giving it to dudes who made average games and the omitted-from-canon FEAR expansion packs, with their best game being an RTS.
Simultaneously, TimeGate apparently really fucked the game up themselves, and they had [i]more[/i] than enough time or such to do it properly, what with their constant time extensions and loose/non-existent supervision, and yet they flubbed that up even, forcing Gearbox to throw out most of their work and try to feebly rework it to a deadline of six months.
The closest thing to the system you can really say exists here is SEGA as the publisher, for enforcing the deadline to begin with. But SEGA didn't know what Gearbox was doing, it'd seem, and they were sick and tired of Gearbox constantly delaying the game for more time, rightfully so since Gearbox shirked its development to focus on other things. Even if it is a repeat of the Sonic '06 scenario, this one's not really on their heads if the information's all correct.[/QUOTE]
Yeah, I guess the devs are not completely blameless in this. I still stand by my assertion that the system is ultimately at fault here.
I'm beginning to think that anyone who's complained about this game hasn't played past the first mission. Seriously, this is getting fucking stupid now. I've played it coop with my friend over the past couple of days, and we've been having quite a great time.
This game is a very faithful recreation of Aliens, and although I can admit this still could use some more polish in many places, it has provided me with as much fun as I had expected it to give. I bought this game twice, once for me, and once for my friend, and I haven't regretted that purchase. (Mind you it was from greenman gaming so I didn't pay full price for either, but the point still stands.)
People have complained about this or that, and through my experience, looks as though they had just lied through their teeth. Either that, or the problems that they seem to gripe about are blissfully staying away from me, or patched away in the day one update.
Although this doesn't mean I haven't had my fair share of problems with the game, but they aren't things that would make me rate the game a fucking [B]2/10.[/B] Sometimes the gun doesn't shoot where the crosshairs point. Sometimes in versus, my leap is interrupted by something, or takes me far from where I was aiming. These are things that could still be fixed. [B]Rating it a 2 or less and calling it a trainwreck is fucking bullshit and it is obvious you guys have never even PLAYED a game that is worthy of a 2 rating.[/B] Revelations 2012 is a close contender for something like that, but I wouldn't even stoop below giving that a 3.
In my books, this game can easily pass with a 6 rating, and I would even confidently say that Aliens: Colonial Marines gets a 7.5/10. I've been having a lot of fun with it, and I very much enjoy the world and universe this game gives us.
[QUOTE=Leintharien;39583758]
In my books, this game can easily pass with a 6 rating[/QUOTE]
Assuming you mean 6 out of 10, that's a D, which is not a passing grade.
[QUOTE=GeneralSpecific;39584209]Assuming you mean 6 out of 10, that's a D, which is not a passing grade.[/QUOTE]
In the US, a D is passing, but a D is also 70 to 76 or something I forgot and above, 69 and under is all F
Sooner or later we're all going to have to learn to make games because we wont be able to find a fun experience in these GREAT AWESOME AAA games coming out now.
[QUOTE=GeneralSpecific;39584209]Assuming you mean 6 out of 10, that's a D, which is not a passing grade.[/QUOTE]
When I was in school, you needed a 50% to pass. 49% and you fail. We didn't bother with the ABCD ratings past elementary school because percentages were just easier to benchmark. 60% would have been a pass, and I could even feel comfortable giving it a 75%.
Both in HS and in Uni, a D was failing in my state.
you had to have a C- or above. While E, or F, meant you bombed hardcore, if you got a D, you were equally fucked.
why hasn't monolith been given the aliens ip. seriously
[QUOTE=Trunk Monkay;39581715]THQ crashes and burns but Sega can still pump out garbage like this. This shit ain't fair.[/QUOTE]
Sega will go down soon enough.
Gearbox just finished Duke Nukem Forever by request from 3D Realms. It was sort of decent, I liked it though.
[QUOTE=TheTalon;39584545]In the US, a D is passing, but a D is also 70 to 76 or something I forgot and above, 69 and under is all F[/QUOTE]
Where did yo go to school.
A
90-100
B
80-90
C
70-80
D FAIL
60-70
Which makes sense to me, if you don't know like 35-40% of the material, what did you do. Though it varies on the class, some obviously will know what most people won't and account for it.
[QUOTE=salty peanut v2;39582888]Duty Calls was exactly what I was thinking when I first saw that rank-up system[/QUOTE]
"b-b-b-but its a rewarding feedback to the player" (x45124 agrees) said one random assmunch in Facepunch in a thread discussing this sort of shit.
Borderlands and borderlands 2 were ok, but frankly I dislike Gearbox. Randy Pitchford is a rather sucky figure head, seems super arrogant / over-confident for some of the shit the studio has its name on.
[QUOTE=GeneralSpecific;39583739]When starting a company, not everybody has the capital necessary to be a private company. It simply isn't always an option. And making an existing company private involves buying or owning %100 percent of its shares. Again, not always an option.
[/QUOTE]
If you're going to start up a business just to have it be a public company, you might as well not even be owning it. You can't do what you want with it, you can't take it in the direction you want with it, and you can't even set your own dead lines. You live to please your share holders, not your customers or employees.
Seriously, go look at the Developers and publishers, see which ones are public and private, and then compare the quality of their games.
Sorry, you need to Log In to post a reply to this thread.