Player runs into alien life in Elite Dangerous (again)
53 replies, posted
[media]https://youtu.be/y8S-4Oq9Xvc[/media]
Not sure if this was posted already, i checked a few pages back but I don't think this encounter was posted before (on a planet/moon rather than in flight)
Intriguing. Do you think that toothy thing on the surface was a refuelling station for the Thargoids, or a gestating Thargoid ship? It does look like the Thargoids employ some degree of organic technology, that seems apparent.
I really love how alien the ships look. You typically see long, cigar shaped ships covered in thrusters but these are wide, flat, and move their thrusters around
Frontier Developments - Best Sound Design 2017
I love how you can see HOLYSHIT pop up in the chat just as the video ends.
"Fuel scooping complete"
This is so fucking creepy that it's popping up more and more. I love it.
[QUOTE=Robman8908;52317389]This is so fucking creepy that it's popping up more and more. I love it.[/QUOTE]
it makes me want to get back into it but then I remember that I'm going to play for 10 hours then stop when I realize I'm pretending to have a job. I'm still mad after I spent 12 million on a kitted out asp then went out on a week long exploration trip to the american and pelican nebula and only made a few million credits when I made almost as much on one of my test trips to pleides
Tbh I'd love to see a horror game based around the idea of planet to planet travel where you're being hunted by the most fucking horrifying abomination possible
You could be sent so deep into space that you'd be forced to rely on practically ancient multi-generational earth ships that have been dead for hundreds of years, in a region of space that humans mysteriously died a long time ago in.
so far away from anyone able to help you that you're not just alone, you're possibly the only human that exists for hundreds of light years and even with your faster than light warp drive you're alone and being hunted, desperately hiding station to station as you read up on how a massive multi-planet human civilization was completely wiped clean
Is the game any good? This makes me interested
By the looks of it, those alien structures must be some type of "Fuel Station" for the Thargoids.
[QUOTE=joshuadim;52317562]Is the game any good? This makes me interested[/QUOTE]
they're relying on the mystery of this whole alien thing to draw in players but the game itself is actually quite lame with nothing to do but grind for grinding's sake
[QUOTE=joshuadim;52317562]Is the game any good? This makes me interested[/QUOTE]
You are not going to encounter aliens. Give up on that. They're very, very rare encounters in areas that in order to get to, require a shitload of grinding to be able to reach through either buying a very expensive ship with the range to be able to reach it quickly, or putting a fuel scoop in the starter ship which has a very low jump range and will take ages to reach the area.
It also has a very vocal community of players who [I][U][B]LITERALLY[/B][/U][/I] hate fun and fight the devs on anything that makes the game more fun and less tedious because it ruins the immersion for them. You spend the vast, vast majority of this game travelling and looking at numbers.
The learning curve for this game is pretty steep and it requires a lot of grinding to get the good equipment. I spent 100 hours playing it before I realized I was just pretending to be a space delivery boy.
I do not regret the $45 I spent on it at all
how long before they start attacking?
[QUOTE=Dr.C;52317579]I spent 100 hours playing it before I realized I was just pretending to be a space delivery boy.[/QUOTE]
That's like the whole draw for me, honestly. That and [URL="https://youtu.be/K2sccDxOwwE?t=2m55s"]this video[/URL] where a dude's got a voice command thing for it.
[QUOTE=GHOST!!!!;52317115]Frontier Developments - Best Sound Design 2017[/QUOTE]
Honestly I'd prefer a much different sound design with more focus on realistic sound transfer, and less focus on sci-fi laser sounds.
Dead Space had cool sound design.
Yeah because sound transfer can be realistic when it comes to an Alien race over 1,290 years in the future.
[QUOTE=GHOST!!!!;52317770]Yeah because sound transfer can be realistic when it comes to an Alien race over 1,290 years in the future.[/QUOTE]
Sure why not? I think it'd improve immersion a ton.
You don't have to agree, but that's what I think.
I'm cool sacrificing "immersion" for more audio.
[QUOTE]It also has a very vocal community of players who LITERALLY hate fun and fight the devs on anything that makes the game more fun and less tedious[/QUOTE]
I hate communities like this. Behavior like this should be punished by the dev by simply implementing things against the communities wishes and making the game more fun.
[QUOTE=Dr.C;52317579]It also has a very vocal community of players who [I][U][B]LITERALLY[/B][/U][/I] hate fun and fight the devs on anything that makes the game more fun and less tedious because it ruins the immersion for them.[/QUOTE]
This can't be overstated. Elite forumdads ruin everything. If the devs announce a feature that makes life easier for players, the forumdads will insist it gets nerfed because everyone should be forced to grind like they're actually in a real job for their space credits.
The long-awaited multicrew function is a perfect example. Players can now be crew in someone else's ship, after over two years since launch. Mission rewards can't be shared (and apparently the backend needs a bunch of shit to be rewritten to enable this) but ship bounties can. Well, when the forumdads heard about this and saw that this would allow newbies to skip the early grind and be able to get into a few of the lower-tier ships a lot faster, they complained and screamed. As a result, when the feature went live, almost anyone crewing on board someone else's ship got a reward proportional to 5-10% of the pilot's reward. This was adjusted upwards after a couple weeks, when they got a patch out, but it's still not even close to the reward for winging up with a friend in your own ship, so the feature's still basically pointless.
[QUOTE=Antimuffin;52317830]I hate communities like this. Behavior like this should be punished by the dev by simply implementing things against the communities wishes and making the game more fun.[/QUOTE]
Spoiler: That crowd's been their core (but by no means majority) backers and vocal fans since the Kickstarter. Instead of being punished, it's being embraced. Well, somewhat.
Forumdads just want Elite: Dangerous to be a modern remake of the original Elite from 1984, and that's fine, but the problem is that what counted as compelling gameplay in 1984 is a lot less attractive today. A large portion of the rest of the playerbase expected and expects the conveniences of a modern game and pulls at Frontier from the other direction. The problem is that Frontier is trying to please both groups and it doesn't seem to be able to decide which of the two mutually-exclusive options it wants to embrace. As a result, it's kind of all over the place.
But, as mentioned in this thread, the sound design in Elite is absolutely great. I'll knock it for a long list of things but not the sound, they fucking nailed that.
I abandoned E:D after they made all those fun features part of the overpriced DLC.
Especially some features that totally should have been part of the main game.
[QUOTE=J!NX;52317427]Tbh I'd love to see a horror game based around the idea of planet to planet travel where you're being hunted by the most fucking horrifying abomination possible
You could be sent so deep into space that you'd be forced to rely on practically ancient multi-generational earth ships that have been dead for hundreds of years, in a region of space that humans mysteriously died a long time ago in.
so far away from anyone able to help you that you're not just alone, you're possibly the only human that exists for hundreds of light years and even with your faster than light warp drive you're alone and being hunted, desperately hiding station to station as you read up on how a massive multi-planet human civilization was completely wiped clean[/QUOTE]
Haha, you could get delayed status updates about your mission from the mainspace humans, then later on plot twist the horror left behind where you are that you think is hunting you is only a tiny tiny part of it, most of it went in the direction you came from. This is all your fault etc.
[QUOTE=Lizzrd;52318037]Haha, you could get delayed status updates about your mission from the mainspace humans, then later on plot twist the horror left behind where you are that you think is hunting you is only a tiny tiny part of it, most of it went in the direction you came from. This is all your fault etc.[/QUOTE]
it could start as, earth was researching some kind of anomalous-matter space warp drive that allowed you to even get to that spot in the first place
however getting there basically destroyed the drive (the only one in existence) and also opened up a super-massive rift in space causing something from another time/dimension to pour in, it may quite literally have torn space so massively that the location you get to caused the rift tp open hundreds of years before you even got there, meaning the warp drive broke time and space so badly that it caused a resonance cascade but on a galaxy ending level of horrible fuck up
[QUOTE=Mitsuma;52317983]I abandoned E:D after they made all those fun features part of the overpriced DLC.
Especially some features that totally should have been part of the main game.[/QUOTE]
To be fair to Frontier, they were open about the fact that the post-release expansions would be paid DLC, because their Kickstarter didn't bring in megabucks and, as a publicly-traded corporation they need to bring revenue in and pay their devs. This includes gameplay features being locked behind DLC.
I think it's a terrible idea and it's backfired on them*, but I do recognize that Frontier needs a way to generate profit for its shareholders and also pay all of its devs. They painted themselves into a corner with their decisions, but they're doing what they can with what they've got, financially.
* Horizons was supposed to be a one-year "season" of five major content patches. [B]If[/B] 2.4 goes into beta next month, exactly three months after 2.3 came out, Horizons will wrap up [I]only[/I] eight months behind schedule. They have wisely announced that they're reconsidering using the "season pass" method for their post-Horizon content patches.
It's gonna take quite a bit to get me back into E:D than some ultra-rare alien encounters that i'd need to grind my balls off to reach in an acceptable timeframe, when I can just watch youtube videos about it.
It's a shame the game is so bloody gorgeous (in graphics, sound and overall immersion), and core combat and flight mechanics I enjoy (albeit w/ some tweaking here and there), when it's got this cancerous forumdad grind all around it like rotting whale blubber.
I really wish they never went back on their promise for an offline singleplayer mode, modding could easily have been a thing to fix all the worst parts of ED including the stupid ship pricing, grind, flight model. ED's worst aspects are values tunable in a simple XML file, making going back on that promise even worse.
I've tried numerous space games because it seems like my kinda thing, but i've only been hooked on Darkstar One, which is like babbys first space game :v:
I tried to get into X3 but couldn't get past the learning curve
This is one game that I really want to get into but I just can't seem to because I can't help but feel intimidated by it.
Another thing I really like about this game is all the hardware it spawned simulation wise. Even Saitek updated their x55 which revolved around fighter planes into the x56 which is pretty much a Space Simulator joystick.
I reinstalled Elite on a whim the other day. Booted up, configured my controls, then realised I'm at the arse-end of the galaxy with nothing to shoot, since the last time I played was during a community "PvP" (I use the term loosely - it was one of those things where you had to roleplay it in chat for an engagement to be "legit", snore) which failed spectacularly due to instancing. Anyway, I spent 2 hours getting to somewhere that wasn't nowhere, jumped in a nav beacon and found a guy with a bounty, then spent 15 minutes fighting a lone dumb AI ship whose shields just tanked whatever shots of mine would hit, only to eventually add 22k to my 3.1 million, and to then remember that everywhere in this game is the arse-end of nowhere.
They somehow made combat boring. Maybe it's rose-tints seeing as I gained that 3 mil soloing anacondas in a Viper and there were some actual stakes, since it took a while to be able to afford a replacement should I have died. Even then it was hunting down bounties for the sake of hunting bounties. Once you're economically comfortable and you've upgraded your ship as far as it can go, there's no incentive to continue doing what you're doing. And I'm not interested in exploration or trading, nor am I interested in flying anything but fighters - and that's thrown out the window when it takes literal hours to get anywhere where anything remotely interesting is happening, and those places are just as barren and empty.
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