[video=youtube;bTMnJ5XJH6Q]https://www.youtube.com/watch?v=bTMnJ5XJH6Q[/video]
Really good video, it was great hearing about just how many games Overwatch drew inspiration from.
You might want to watch part one first
[video=youtube;jq-HwvYjLLg]https://www.youtube.com/watch?v=jq-HwvYjLLg[/video]
Both are these were really good watches! Very interesting and informative. Don't know why people are rating them dumb, they're really well done.
Especially part one. The idea of what happened with Titan is really interesting. I hope that down the line they shed more light on what it used to be.
[QUOTE=Skyward;50184217]Both are these were really good watches! Very interesting and informative. Don't know why people are rating them dumb, they're really well done.
Especially part one. The idea of what happened with Titan is really interesting. I hope that down the line they shed more light on what it used to be.[/QUOTE]
I assumed the dumbs were because of the pretentious title of the video. I'm still really excited for the game though. Interesting video.
overwatch is nothing like a 90s shooter.
[QUOTE=BeardyDuck;50184694]overwatch is nothing like a 90s shooter.[/QUOTE]
Only the title implies that it is, but the video's more about the inspiration that 90s shooters gave to the team making it.
All Overwatch is, is a streamlined version of TF2, with all its new weapons added through the years, split into new classes. It really doesn't offer much new, what it does offer is from the 2007 shooter, TF2. Not a 90s shooter.
Also, a lot of the heroes are really boring, and they just are padding to add more characters. They could have culled it down more.
And it has a ton of problems with the amount of women in the game. It just makes it feel silly an unrealistic. (Especially the butch lesbian)
[QUOTE=matt_caster;50184755]All Overwatch is, is a streamlined version of TF2, with all its new weapons added through the years, split into new classes. It really doesn't offer much new, what it does offer is from the 2007 shooter, TF2. Not a 90s shooter.
Also, a lot of the heroes are really boring, and they just are padding to add more characters. They could have culled it down more.
And it has a ton of problems with the amount of women in the game. It just makes it feel silly an unrealistic. (Especially the butch lesbian)[/QUOTE]
you clearly havent played the game.
i was somewhat interested in trying overwatch with some buddies but then we saw the price tag
women confirmed for "unrealistic"
[QUOTE=Mattk50;50184880]i was somewhat interested in trying overwatch with some buddies but then we saw the price tag[/QUOTE]
i'd say $40 is reasonable for a game like overwatch
[QUOTE=matt_caster;50184755]All Overwatch is, is a streamlined version of TF2, with all its new weapons added through the years, split into new classes. It really doesn't offer much new, what it does offer is from the 2007 shooter, TF2. Not a 90s shooter.
Also, a lot of the heroes are really boring, and they just are padding to add more characters. They could have culled it down more.
And it has a ton of problems with the amount of women in the game. It just makes it feel silly an unrealistic. (Especially the butch lesbian)[/QUOTE]
classes and cartoony style confirmed as being something tf2 and tf2 alone invented
[editline]22nd April 2016[/editline]
another game did a thing therefore you can't do thing any more
[QUOTE=Pascall;50184898]women confirmed for "unrealistic"[/QUOTE]
It is unrealistic to see them in a war zone. In my years in the marines we all knew it was bad news when we'd meet a woman in the forces. But this is all besides the point. Let's talk about Overwatch.
[highlight](User was banned for this post ("Detailed the entire thread with stupid sexist bullshit" - Big Dumb American))[/highlight]
[QUOTE=matt_caster;50184925]It is unrealistic to see them in a war zone. In my years in the marines we all knew it was bad news when we'd meet a woman in the forces. But this is all besides the point. Let's talk about Overwatch.[/QUOTE]
You are talking about realism in a game where people fly with jetpacks, has cyborg ninjas, and has a gorilla that talks.
[QUOTE=matt_caster;50184925]It is unrealistic to see them in a war zone. In my years in the marines we all knew it was bad news when we'd meet a woman in the forces. But this is all besides the point. Let's talk about Overwatch.[/QUOTE]
are u serious right now
[QUOTE=C4rnage;50184850]you clearly havent played the game.[/QUOTE]
I have and I can tell you, Zanyetta, Symmetra, DVA, and Winston are really boring and simplistic.
To add more to why it's really bad, it has really noisy particle effects flying all on top of each other. It starts looking really chaotic. It also plays really chaotic, spam is flying all over the place, it has a blow-up meta too because of all the CC effects. In TF2 it was more feasible to stay alive forever while owning hard, but in Overwatch it's so chaotic and has crazy ultimate moves, you're lucky to stay alive for 2 minutes.
[QUOTE=matt_caster;50184755]And it has a ton of problems with the amount of women in the game. It just makes it feel silly an unrealistic. (Especially the butch lesbian)[/QUOTE]
[QUOTE=matt_caster;50184925]It is unrealistic to see them in a war zone. In my years in the marines we all knew it was bad news when we'd meet a woman in the forces. But this is all besides the point. Let's talk about Overwatch.[/QUOTE]
I wonder if your logic applies to all forms of media.
In Star Wars, you have space wizards who are able to communicate to each other through lightyears of time and space, a giant space ape that carries around a crossbow that shoots lasers, a planet that sucks up entire suns and shoots an energy beam out of it, and a really angsty teenager who didn't have a childhood because he was kidnapped by a psychotic black robot, who is able to use his mind to destroy a ship the size of Rhode Island out of the sky all the way out in space.
but do you know what really grinds my gears?
A woman who is a soldier is in it. That's so unrealistic! Why can't Star Wars be more realistic?
[QUOTE=J!NX;50184918]classes and cartoony style confirmed as being something tf2 and tf2 alone invented
[editline]22nd April 2016[/editline]
another game did a thing therefore you can't do thing any more[/QUOTE]
It has nothing to do with the Cartoon visuals. Im talking about the gameplay of each class.
Widowmaker - default loadout TF2 Sniper
Hanzo - Hunstman TF2 Sniper
Torbjorn - Engineer
Symmetra - Engineer
Tracer - Scout
Bastion - Heavy
Mercy - Medic
Pharah - Soldier
ReinHardt - Demoknight/Heavy
It has payload, attack defend, and KOTH for goodness sake. All taken straight from TF2. It continues to have class swapping too. It's a copy-paste, dude, with just a few new elements, and most of the new elements are bad! (Except Genji, hes pretty much a new concept, but still fun)
[QUOTE=matt_caster;50184987]It has nothing to do with the Cartoon visuals. Im talking about the gameplay of each class.
Widowmaker - default loadout TF2 Sniper
Hanzo - Hunstman TF2 Sniper
Torbjorn - Engineer
Symmetra - Engineer
Tracer - Scout
Bastion - Heavy
Mercy - Medic
Pharah - Soldier
ReinHardt - Demoknight/Heavy
It has payload, attack defend, and KOTH for goodness sake. All taken straight from TF2. It continues to have class swapping too. It's a copy-paste, dude, with just a few new elements, and most of the new elements are bad! (Except Genji, hes pretty much a new concept, but still fun)[/QUOTE]
Not to say it is, but being a mimic isn't a bad thing
some of the greatest game series in the world wouldn't be what it is today if it wasn't for mimicry.
Duke Nukem literally just took doom and recolored it in a really inventive way, and turned the smartass level to 11 and it was a huge success, considered one of the biggest FPS classics today and still talked about by fans. When you hear "Classic video games" you hear Duke Nukem, and it was pretty much just Doom with a new theme and new elements. Same goes for Shadow Warrior.
That being said, Overwatch seems to take more inspiration from MOBA's, and tf2 didn't invent any of those classes, in fact, team fortress classic didn't either. T-F only took basic archtypes and turned them into characters.
[QUOTE=matt_caster;50184949]I have and I can tell you, Zanyetta, Symmetra, DVA, and Winston are really boring and simplistic.
To add more to why it's really bad, it has really noisy particle effects flying all on top of each other. It starts looking really chaotic. It also plays really chaotic, spam is flying all over the place, it has a blow-up meta too because of all the CC effects. In TF2 it was more feasible to stay alive forever while owning hard, but in Overwatch it's so chaotic and has crazy ultimate moves, you're lucky to stay alive for 2 minutes.[/QUOTE]
I didn't find the characters in themselves boring (they're actually somewhat fun, especially compared to tf2 characters), but I found the general flow of the game boring. My friends and I take it pretty seriously and ultimately the game revolves around 1 or 2 hotspots on the map at any given time and the positioning any given hero should take with respect to those hotspots is often objective and obvious. This was less apparent in my first playing it, but as my friends and I became more experienced it became glaringly obvious and the game's replay value degraded rapidly.
[QUOTE=J!NX;50184975]I wonder if your logic applies to all forms of media.
In Star Wars, you have space wizards who are able to communicate to each other through lightyears of time and space, a giant space ape that carries around a crossbow that shoots lasers, a planet that sucks up entire suns and shoots an energy beam out of it, and a really angsty teenager who didn't have a childhood because he was kidnapped by a psychotic black robot, who is able to use his mind to destroy a ship the size of Rhode Island out of the sky all the way out in space.
but do you know what really grinds my gears?
A woman who is a soldier is in it. That's so unrealistic! Why can't Star Wars be more realistic?[/QUOTE]
At a deep level, we like art to reflect the general truths about gender relations and general characters each gender expresses in our real lives. When something breaks that character, like what happens when you have a female soldier, it feels off. It's not just a superficial thing, making the choice to be a warrior for your people, and women just have not and aren't not meant to do it.
Thousands of years of evolutionary pressures speak to them at a deep level, and speak to us about what role they should have. When a tribe of 100 loses 50 men they can recover, when a tribe of 100 loses 50 women, they're done for
[QUOTE=matt_caster;50184987]It has nothing to do with the Cartoon visuals. Im talking about the gameplay of each class.
Widowmaker - default loadout TF2 Sniper
Hanzo - Hunstman TF2 Sniper
Torbjorn - Engineer
Symmetra - Engineer
Tracer - Scout
Bastion - Heavy
Mercy - Medic
Pharah - Soldier
ReinHardt - Demoknight/Heavy
It has payload, attack defend, and KOTH for goodness sake. All taken straight from TF2. It continues to have class swapping too. It's a copy-paste, dude, with just a few new elements, and most of the new elements are bad! (Except Genji, hes pretty much a new concept, but still fun)[/QUOTE]
Every character you just said was a "Copy-paste" of TF2 characters each have maybe 1 element that they share with a tf2 character.
The similarities that the overwatch characters you list share with the tf2 characters you list are:
Widowmaker has a sniper rifle
Hanzo has a bow and arrow
Torbjorn has a turret
Symmetra has a teleporter
Tracer goes fast
Bastion has a minigun
Mercy has a healing beam
Pharah fires rockets
Reinhardt has a melee weapon
They're nowhere near copy-pasted
[QUOTE=matt_caster;50185004]At a deep level, we like art to reflect the general truths about gender relations and general characters each gender expresses. When something breaks that character, like what happens when you have a female soldier, it feels off. It's not just a superficial thing, making the choice to be a warrior for your people, and women just have not and aren't not meant to do it.
Thousands of years of evolutionary pressures speak to them at a deep level, and speak to us about what role they should have. When a tribe of 100 loses 50 men they can recover, when a tribe of 100 loses 50 women, they're done for[/QUOTE]
literally what year are you living in am I losing my mind ??
[QUOTE=ZnT00;50185006]Every character you just said was a "Copy-paste" of TF2 characters each have maybe 1 element that they share with a tf2 character.
The similarities that the overwatch characters you list share with the tf2 characters you list are:
Widowmaker has a sniper rifle
Hanzo has a bow and arrow
Torbjorn has a turret
Symmetra has a teleporter
Tracer goes fast
Bastion has a minigun
Mercy has a healing beam
Pharah fires rockets
Reinhardt has a melee weapon
They're nowhere near copy-pasted[/QUOTE]
Those are pretty fundamental concepts towards what defines them, it's their fundamental gameplay mechanics copy-pasted. Their main methods of operation and role in the game, are all the same.
[QUOTE=matt_caster;50185004]At a deep level, we like art to reflect the general truths about gender relations and general characters each gender expresses in our real lives. When something breaks that character, like what happens when you have a female soldier, it feels off. It's not just a superficial thing, making the choice to be a warrior for your people, and women just have not and aren't not meant to do it.
Thousands of years of evolutionary pressures speak to them at a deep level, and speak to us about what role they should have. When a tribe of 100 loses 50 men they can recover, when a tribe of 100 loses 50 women, they're done for[/QUOTE]
if you want realistic, boring, samey games then by all means, only buy those
I'll just continue looking for fun, interesting, unique games and not give a fuck about how realistic the scenarios they depict would be if applied to real life
[QUOTE=Pascall;50185010]literally what year are you living in am I losing my mind ??[/QUOTE]
1950 dude. Maybe you should come back here with me.
[QUOTE=matt_caster;50185027]Those are pretty fundamental concepts towards what defines them, it's their fundamental gameplay mechanics copy-pasted. Their main methods of operation and role in the game, are all the same.[/QUOTE]
I'll concede Torbjorn and Mercy as being very very similar to the Engineer and the Medic, but all of them still have totally distinct abilities and even different ways of getting around that separate them from the TF2 character you might be able to draw a connection to
[QUOTE=matt_caster;50185029]1950 dude. Maybe you should come back here with me.[/QUOTE]
no, stay there.
[QUOTE=Mr. Scorpio;50185028]if you want realistic, boring, samey games then by all means, only buy those
I'll just continue looking for fun, interesting, unique games and not give a fuck about how realistic the scenarios they depict would be if applied to real life[/QUOTE]
Stories and themes of games should somewhat operate based around cliche's. We want the heroes of a game to be recognizable at a glance, and the basic concepts of good versus evil to be readily apparent.
If a sci-fi universe has no bearing on our world at all, when it comes to the general gender relations and ideas surrounding them, we cannot place ourselves within it. And it has no meaning to us that applies to our world. It need to follow some general rules of our reality.
[editline]22nd April 2016[/editline]
[QUOTE=Pascall;50185039]no, stay there.[/QUOTE]
I'll stay here, and you can stay in POZ world. Deal!
Its a god damn mp shooter, it needs no story
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