• Steam & Left 4 Dead 2 running in HTML5 browser
    18 replies, posted
[media]http://www.youtube.com/watch?v=FRtBuP2-_pA[/media] Hopefully this'll be in an update in the near future!
is the game actually running in the browser or is it being streamed in?
[QUOTE=Juniez;40533053]is the game actually running in the browser or is it being streamed in?[/QUOTE] It's streaming. The text at the top is statistics about the video encoding/decoding.
[QUOTE=danharibo;40533078]It's streaming. The text at the top is statistics about the video encoding/decoding.[/QUOTE] so this is just onlive in your browser
[video=youtube;YUsCnWBK8gc]http://www.youtube.com/watch?v=YUsCnWBK8gc[/video] The entire blog post is [url=https://brendaneich.com/2013/05/today-i-saw-the-future/]here[/url]. [quote]Native apps from any popular OS, in the GPU cloud and on your browser. Yes, both: this is not just remote desktop tech, or X11 reborn via JS. Many local/remote hybrid computation schemes are at hand today, e.g. a game can do near-field computing in the browser on a beefy client while offloading lower LOD work to the GPU cloud.[/quote] It's more of a hybrid streaming kind of thing.
[QUOTE=Dead Madman;40533270]so this is just onlive in your browser[/QUOTE] There would probably be some extra functionality that hasn't been detailed yet that would make this more useful than onlive, Mozilla is a fan of open platforms so this will probably go a lot further. [editline]5th May 2013[/editline] Reading the blog post… my body is ready.
Isn't this that new service nVidia announced?
I'm not entirely sure if I got this right. so basically, I can use my PC to stream steam and its games to any machine thats able to run HTML5? or is it something entirely different?
Reddit comes in handy, this is just a proof of concept: [quote]No, that's not what that video is about at all. [b]It's showing the capabilities of ORBX.js, a JavaScript implemented video codec that is capable of streaming 120FPS 1080p content. Steam is running in a server and the video is being streamed to the browser.[/b] You can read more about it here: [url]https://brendaneich.com/2013/05/today-i-saw-the-future/[/url][/quote] This could be done with anything running serverside, even Excel if you really really wanted GPU-accelerated spreadsheets
If this means I can stream games from my pc at home to school im sold
[QUOTE=GameDev;40536052]If this means I can stream games from my pc at home to school im sold[/QUOTE] latency kills this idea
[QUOTE=DeEz;40536176]latency kills this idea[/QUOTE] Turn based games.
[QUOTE=Mmrnmhrm;40536689]Turn based games.[/QUOTE] Wait 4 Turn
this is cool but i'm more interested in seeing that ue3 can now be played fully browser-based
[QUOTE=DeEz;40536176]latency kills this idea[/QUOTE] Xcom/Civ
[QUOTE=DeEz;40536176]latency kills this idea[/QUOTE] Depends how the codec is implemented to be honest. On good connections it might be just about in line with a slow TV kind of play style.
I love this streaming technology, but it won't be feasible until everyone has a decent down/upload rate. I see that being the bottleneck for this.
This is really neat.
[QUOTE=Dead Madman;40533270]so this is just onlive in your browser[/QUOTE] Named Gaikai.
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