• Angry Joe- CoD: WWII
    56 replies, posted
Featuring surprise guest: [sp]Kevin Spacey's dead career.[/sp] [video=youtube;YbpxPvknxeo]https://www.youtube.com/watch?v=YbpxPvknxeo&feature=push-u&attr_tag=uhEYDD--ZU0dyhkZ-6[/video]
I'm clearly not done with the video but 9 minutes... that train section, what the fuck hahahaha
That's nothing. Wait until afterwards with taking out a nest with a rocket instead of running. The rocket flys off to the sky and explodes! This is something out of "The Naked Gun." I need a gif of that train wreck. Both if possible.
Yeah im gonna say it too but That fucking train crash, fuck me I thought it would never end. It's like it was a damn metaphor for the franchise.
Like transformers is bad for it but that was just lol, I know CoD does that a lot but things just KEPT going forwards, like non-stop
I wouldn't consider the train crash as being ridiculous, here's some footage from a full scale train crash made for a french 1946 movie about the resistance, using equipment the germans left before leaving [url]http://www.daily[/url] motion.com/video/x25jja (i had to put a space otherwise it wouldn't work)
This latest call of duty it tries so hard to being serious but... It's absurd really.
[QUOTE=maddogsamurai;52880068]That's nothing. Wait until afterwards with taking out a nest with a rocket instead of running. The rocket flys off to the sky and explodes! This is something out of "The Naked Gun." [B]I need a gif of that train wreck[/B]. Both if possible.[/QUOTE] Fuck a GIF, i want it to be my windows start up
Call of Duty games are better off embracing their arcadey nature instead of trying to be super serious. In my opinion MW2 and Cod4 were two of the best games in the franchise and that's because they weren't trying to be something that they are not.
[QUOTE=Hauptmann;52880194]I wouldn't consider the train crash as being ridiculous[/QUOTE] I don't think there's any argument to be made that having a train carriage launch through a watchtower isn't ridiculous, honestly.
He didn't mention any of the cool stealth missions, I found the campaign to be pretty fun.
[QUOTE=Hauptmann;52880194]I wouldn't consider the train crash as being ridiculous, here's some footage from a full scale train crash made for a french 1946 movie about the resistance, using equipment the germans left before leaving [url]http://www.daily[/url] motion.com/video/x25jja (i had to put a space otherwise it wouldn't work)[/QUOTE] That looks normal..., literally in the CoD gameplay, it seemed as if there was a magnet pulling things past the player
[QUOTE=Xieneus;52880364]He didn't mention any of the cool stealth missions, I found the campaign to be pretty fun.[/QUOTE] All of the stealth missions were super basic cookie cutter crap with 0 stakes.
[QUOTE=SoUl_ReApEr2;52879994]I'm clearly not done with the video but 9 minutes... that train section, what the fuck hahahaha[/QUOTE] Loved his reaction. That trainwreck belongs in mw2
Great use of Medal of Honor music.
[QUOTE=SoUl_ReApEr2;52879994]I'm clearly not done with the video but 9 minutes... that train section, what the fuck hahahaha[/QUOTE] its like a scene out of final destination or something
I still don't quite understand why people expected an evolution of gameplay in a CoD game based again in the era of WW2. People might not have liked the future stuff, me personally I thought it was interesting enough but even if you did dislike it at least the future stuff would have allowed them to go fucking wild with whatever, WW2 locks you down into a specific area of gameplay that really can't evolve and that's been done to death already even by this very same franchise. It's like we got flooded by WW2 shooters years ago, people seem to have forgotten that entire theater of war after the fact was practically a no-go zone gaming wise unless you really did something unique to differentiate yourself and CoD: WWII does not do that, which makes me wonder why people give a shit about it, it's the same old shit that people were absolutely bored of years ago and in fact is a devolution of gameplay compared to the future stuff, a step backwards, not forwards.
It looks like the original call of duty with visuals you'd expect from today, Exact same mission structure and mechanics, exact same Multiplayer from MW1 and on, and they only added the worst parts of the gaming industry from the last 10 years into it
[QUOTE=HazzaHardie;52880616]its like a scene out of final destination or something[/QUOTE] My favorite part is how the train cars later in the crash have somehow more energy than those at the front. "Sarge! The train-cars just keep coming!"
[QUOTE=Zenreon117;52880727] "Sarge! The train-cars just keep coming!"[/QUOTE] Gotta love how the ARMORED panzerzug wagons flew through the air like cardboard boxes wrapped with tin foil.
Ending is pretty sober a little depressing. "Innovate guys! Ah fuck it, they're gonna buy it again anyway."
[QUOTE=maddogsamurai;52881293]Ending is pretty sober a little depressing. "Innovate guys! Ah fuck it, they're gonna buy it again anyway."[/QUOTE] People have been saying it since Modern Warfare 3, some as soon as Modern Warfare 2. Even when certain games like Advanced Warfare did innovate for the series, nonetheless people buy it because it's Call of Duty, regardless of quality. Infinite Warfare and Ghosts are the exceptions rather than the rule.
Yeah after trying out Infinite Warfare I think the only way for that franchise to be a bit better is to go forward. Battlefield 1 worked in a way because some gameplay and visuals had to be changed to match the time frame it was taking place in. It looked and felt authentic. Each CoD feels like a new skin but the same machine no matter the setting, unless its the future and they just extend the jumps or decrease gravity.
I feel Black Ops 1 was the last innovative CoD that still stuck to the formula. The multiplayer was basic, yet had a variety of customization options, unique maps and killstreaks as well as a bangin’ soundtrack. The campaign went from espionage thriller to psychological action and actually had characters that weren’t “I die to allow for sad trumpets of the world wars”. Weirdly enough it tied into World at War, and its sequel had a dynamic campaign with actual choices that mattered, most of which weren’t prompted.
[QUOTE=RikohZX;52881306]People have been saying it since Modern Warfare 3, some as soon as Modern Warfare 2. Even when certain games like Advanced Warfare did innovate for the series, nonetheless people buy it because it's Call of Duty, regardless of quality. Infinite Warfare and Ghosts are the exceptions rather than the rule.[/QUOTE] And both of those are the two least popular releases in the franchise. The fact is that asking Activision or it's different studios to "innovate" in CoD is a gamble that, historically, hasn't paid of for them. [editline]12th November 2017[/editline] For someone like Angry Joe who plays CoD enough to finish the campaign and get a taste of the multiplayer, or people like the average FPer who doesn't even play CoD, the games might feel really samey but if you actually follow the CoD community on the official forums, on Reddit, or through CoD Youtubers you will see that every release plays and handles quite differently, and a big part of why CoD WW2 is doing well in terms of players (on Steam it has exceeded Black Ops 3's peak) and revenue is because they rolled back a lot of the ~innovation~ that went into Blops 3 and Infinite Warfare.
[QUOTE=Xieneus;52880364]He didn't mention any of the cool stealth missions, I found the campaign to be pretty fun.[/QUOTE] What? You mean all 2 of them? Also the campaign is fucking short as hell and ends on a fucking whimper. The whole campaign is completely underwhelming. Still, at least AngryJoe saw this for what it is unlike Gggmanlives who kissed this games ass in his review. [editline]12th November 2017[/editline] I wasn't expecting anything mind blowing but I was at least expecting more than 12 missions in total with only the Americans featured, because part of what made the old WW2 games neat was playing as multiple nationalities. Also, what the fuck is up with a Sherman being unable to penetrate a Panzer 4 at like near point blank range fron the front? That's complete bullshit and that mission was lame as hell.
I think United Offensive's multiplayer was great. Why can't we get that?
[QUOTE=jonu67;52880658]I still don't quite understand why people expected an evolution of gameplay in a CoD game based again in the era of WW2.[/QUOTE] I mean even if you stay in the same setting you can create very different gameplay if you switch genres (sneaky spy RPG or big picture strategy for example) or mood (on a sliding scale of "arcadey parody to gritty dark realism). But it looks like CoD gameplay achieves what it set out to do - delivering accessible Bayhem - so unless that goal changes I doubt the gameplay will as well. Which leaves the series with small tweaks and game mode improvements like that Planetside-style multiplayer aspect Joe was fantasizing about.
[QUOTE=SFArial;52882163]I think United Offensive's multiplayer was great. Why can't we get that?[/QUOTE] Because that would mean they'd actually have to do work.
I think the train crash could have been awesome in something that doesn't take itself so damn seriously, but it really doesn't fit in a gritty WW2 game.
Sorry, you need to Log In to post a reply to this thread.