• [super bunnyhop] Hitman season 1 review
    22 replies, posted
[video=youtube;mBaZUtRiIAM]https://www.youtube.com/watch?v=mBaZUtRiIAM[/video]
This truly is an underrated game, I've been a fan since the second game, and this didn't disappoint me one bit.
I like how they always carry over that one alias 47 is known to use 'Tobias Reaper'.
That online-only shit is pretty scummy. I really don't like the direction Square Enix/Eidos has been going recently, kinda worse than Ubisoft at this point.
i fucking hate square enix, that time-locked stuff is horrible
never played a hitman game before but the comparison to MGSV really makes me want to try this
When I first tried out the Sapienza level, I was blown away. After playing the Paris level I was under the impression that the levels would be typical Hitman sized plus more. But then you get this whole fucking city to explore. It just sold the game to me that instant. There were no buyer's regret at all.
Its seriously worth playing if you've not already got it, the always online stuff I agree is completely pointless and utter bullshit but behind that is a perfectly great game plus if you don't feel like getting the full thing, you can get one or two episodes, see if you like it then get the full game. Its just sad that it's got an unknown expiration date tacked onto it which will happen eventually.
I really want to get this game. It's like the perfect hitman game I've always wanted. Too bad I'm a bit swamped with DX:MD atm. I find this reviewer to be really obnoxious though. He has a certain level of arrogant superiority that is hard to listen to. He had some annoyingly dumb paper thin criticisms for DOOM, and sure enough some pretty dumb criticisms in this review too. Always online is annoying I'll give it that, though not nearly annoying enough for me to want to call it out for more than mention. But his reasons for not liking elusive targets ultimately amount to just ideologically being opposed to it in a very "back in my day!" way instead of recognizing what it actually does for the game. The elusive targets add a certain level of fun time sensitive replayability that would otherwise not be there if you could just call them up at any time. You can already replay the levels to hell and back through the challenges or just doing a new approach. Special content that gives you a reason to want to come back to an older level in a time sensitive format is a cool application for more dynamic content that actually takes advantage of your skill at navigating these levels without ruining the entire premise of the game. Making it time sensitive has advantages of making it so you are figuring out how to solve it along with everyone else. There's no time to easily look up a guide or hear tips to find the most optimal route through the level, you are forced to engage with it completely in the present in the same way you are if you play through a Dark Souls game during its launch week before it has been figured out. Considering it is a completely optional feature of the game, that little flavor adds a whole lot of value to it without taking away from the base game at all. It would be much more forgettable if the Elusive Targets were just more challenge content on top of the already existing challenge/contracts content.
[QUOTE=TheHydra;51310992]i fucking hate square enix, that time-locked stuff is horrible[/QUOTE] That's probably the first time I have heard of any VG company doing that sort of shit. Square Enix, what the fuck are you guys thinking?
[QUOTE=KorJax;51313966]I really want to get this game. It's like the perfect hitman game I've always wanted. Too bad I'm a bit swamped with DX:MD atm. I find this reviewer to be really obnoxious though. He has a certain level of arrogant superiority that is hard to listen to. He had some annoyingly dumb paper thin criticisms for DOOM, and sure enough some pretty dumb criticisms in this review too. Always online is annoying I'll give it that, though not nearly annoying enough for me to want to call it out for more than mention. But his reasons for not liking elusive targets ultimately amount to just ideologically being opposed to it in a very "back in my day!" way instead of recognizing what it actually does for the game. The elusive targets add a certain level of fun time sensitive replayability that would otherwise not be there if you could just call them up at any time. You can already replay the levels to hell and back through the challenges or just doing a new approach. Special content that gives you a reason to want to come back to an older level in a time sensitive format is a cool application for more dynamic content that actually takes advantage of your skill at navigating these levels without ruining the entire premise of the game. Making it time sensitive has advantages of making it so you are figuring out how to solve it along with everyone else. There's no time to easily look up a guide or hear tips to find the most optimal route through the level, you are forced to engage with it completely in the present in the same way you are if you play through a Dark Souls game during its launch week before it has been figured out. Considering it is a completely optional feature of the game, that little flavor adds a whole lot of value to it without taking away from the base game at all. It would be much more forgettable if the Elusive Targets were just more challenge content on top of the already existing challenge/contracts content.[/QUOTE] i just don't see the appeal to the elusive target. i get that they're supposed to test the players skill but really, there's other, better ways to do that than just adding frustrating bullshit.
Goddamn I want to play this game but I don't want to spend money on a game I most likely won't be able to play in 10 years, just fuck everything about that.
[QUOTE=KorJax;51313966]I really want to get this game. It's like the perfect hitman game I've always wanted. Too bad I'm a bit swamped with DX:MD atm. I find this reviewer to be really obnoxious though. He has a certain level of arrogant superiority that is hard to listen to. He had some annoyingly dumb paper thin criticisms for DOOM, and sure enough some pretty dumb criticisms in this review too. Always online is annoying I'll give it that, though not nearly annoying enough for me to want to call it out for more than mention. But his reasons for not liking elusive targets ultimately amount to just ideologically being opposed to it in a very "back in my day!" way instead of recognizing what it actually does for the game. The elusive targets add a certain level of fun time sensitive replayability that would otherwise not be there if you could just call them up at any time. You can already replay the levels to hell and back through the challenges or just doing a new approach. Special content that gives you a reason to want to come back to an older level in a time sensitive format is a cool application for more dynamic content that actually takes advantage of your skill at navigating these levels without ruining the entire premise of the game. Making it time sensitive has advantages of making it so you are figuring out how to solve it along with everyone else. There's no time to easily look up a guide or hear tips to find the most optimal route through the level, you are forced to engage with it completely in the present in the same way you are if you play through a Dark Souls game during its launch week before it has been figured out. Considering it is a completely optional feature of the game, that little flavor adds a whole lot of value to it without taking away from the base game at all. It would be much more forgettable if the Elusive Targets were just more challenge content on top of the already existing challenge/contracts content.[/QUOTE] Keep the system as it is now but when the elusive target is gone everybody can still play it just without leaderboards. Bam, fixed it. Didn't take a fucking genius and now you still have access to the unique content without removing the challenge of only having one try. [editline]5th November 2016[/editline] His gripe is that [U]completely unique[/U] content is [U]time-sensitive[/U] when it's completely unnecessary to lock it out entirely afterwards.
[QUOTE=elowin;51314293]Goddamn I want to play this game but I don't want to spend money on a game I most likely won't be able to play in 10 years, just fuck everything about that.[/QUOTE] Well you can play it in ten years but not any of the unlock able content sadly.
Just have a weekly rotation for those elusive targets, there problem fixed.
[QUOTE=Lucinice;51314782]Well you can play it in ten years but not any of the unlock able content sadly.[/QUOTE] I don't know what exactly the unlockable content entails in this game, but it seems pretty significant.
[QUOTE=Destroyox;51310920]That online-only shit is pretty scummy. I really don't like the direction Square Enix/Eidos has been going recently, kinda worse than Ubisoft at this point.[/QUOTE] wait this game is online drm? well fuck that noise also they did that with few JRPG's from the 90's for cells long story short did'nt buy them
[QUOTE=elowin;51315741]I don't know what exactly the unlockable content entails in this game, but it seems pretty significant.[/QUOTE] if you're not online, all you get is a silenced and regular pistol, 3 coins, garrot, lockpick, and some syringes, i believe. no sniper rifles, no explosives, no special rifles or shotguns or anything. shit sucks dawg
[QUOTE=Blazedol;51315849]if you're not online, all you get is a silenced and regular pistol, 3 coins, garrot, lockpick, and some syringes, i believe. no sniper rifles, no explosives, no special rifles or shotguns or anything. shit sucks dawg[/QUOTE] so a bog standard default loadout for a normal hitman series mission sure it takes away all the shit you can experiment with, but it's not the end of the world, and i'm sure there's equipment to procure on the map
[QUOTE=RikohZX;51315949]so a bog standard default loadout for a normal hitman series mission sure it takes away all the shit you can experiment with, but it's not the end of the world, and i'm sure there's equipment to procure on the map[/QUOTE] You don't get to play the full game (that you paid for) because you are not online 100% of the time, thats so anti-consumer it hurts. Too bad no one learns any lesson in this industry, because its guaranteed that this "feature" will be in every AAA game in the next 5 years.
[QUOTE=RikohZX;51315949]so a bog standard default loadout for a normal hitman series mission sure it takes away all the shit you can experiment with, but it's not the end of the world, and i'm sure there's equipment to procure on the map[/QUOTE] oh you can totally still have fun offline. my problem is just how unnecessary it is, there's no reason to do it and every reason not to.
Are there any major gameplay or story spoilers in this review?
[QUOTE=HAKKAR!!!;51316056]Are there any major gameplay or story spoilers in this review?[/QUOTE] haven't played this game before but i didn't see anything that looked like a spoiler, and super bunnyhop doesn't usually put unmarked spoilers in his videos. and it sounds like this game is very light on story anyway
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