"There's alot of African kids that could use those!"
"THAT'S Fucked up!"
That was actually pretty funny.
I loved the little demon characters, from their voices to their personalities. Animation could certainly use some work, but everything else was solid.
That'd be a great Reaper ult - a swarm of guns
Man co box xD
that tracer VA is spoton
I-is this normal for Overwatch gameplay?
Good video, but man do the overwatch models look awful in sfm.
[QUOTE=DinoJesus;50842353]Good video, but man do the overwatch models look awful in sfm.[/QUOTE]
Well, that's what you get when you import models built for an engine with proprietary shaders into an engine that doesn't have them.
Look at Valkyria Chronicles' models for example. They are ageless in-engine even when cranked up to 4K, but when ripped and put into GMOD they look like they were made for a Dreamcast game due to the absence of their native shaders.
...Though that would be BECAUSE they were made for a Dreamcast game before it all went to shit and Valkyria Chronicles went into development-hell for the rest of that console gen before finally resurfacing on PS3.
[editline]7th August 2016[/editline]
The same goes for other games which rely on shaders caked on a meter-thick to look as good as they do, like Call of Duty 4 and everything following it up until Advanced Warfare, which when stripped of shaders look like Wii quality assets due to them being among the X360's elusive list of 720p/60FPS games atop the pile of 480p/30FPS games the 360 mostly consisted of.
[QUOTE=certified;50842594]Well, that's what you get when you import models built for an engine with proprietary shaders into an engine that doesn't have them.[/QUOTE]
I would largely attribute that to most not really knowing how to use the shaders avaliable in source.
It is possible to get them to look passable. Not perfect but passable.
[IMG]http://orig03.deviantart.net/dd0c/f/2016/219/7/6/edhydade_by_blueflytrap998-dad1mbv.jpg[/IMG]
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