• Space Engine 0.971 Update - Atmosphere flight test
    6 replies, posted
[media]http://www.youtube.com/watch?v=DAjAkrByY9s[/media]
What is this?
[url]http://spaceengine.org/[/url] [editline]6th November 2013[/editline] [url]http://spaceengine.org/[/url] I think it's Russian. [editline]6th November 2013[/editline] I think it's Russian.
[QUOTE=Bradyns;42780682]What is this?[/QUOTE] a russian pseudonymed Space Engineer is constantly developing, well, a Space Engine. it generate a simulation of the universe procedurally, and he's always adding more and more various celestial features one of the most popular facets of the program is its high detail terrain generation. when combined with a "screenshot button" that automatically renders a scene at 1920x1080, you get beautiful renditions of interstellar bodies. he's currently working on spacecraft with realistic flight characteristics. the default viewmode is like a spectator, just a flying camera whose speed you control, whizzing around the universe freely. so now he's working to add space shuttles with more lifelike controls and abilities. [Editline]Edited:[/editline] i'm surprised you guys didn't know about this
[QUOTE=Bradyns;42780682]What is this?[/QUOTE] It's a "universe simulator" that let's you seamlessly travel from the surface of a planet to the end of the known universe using procedural generation. It's seriously impressive. The guy who's making it is also hopping to turn it into a a kind of mmo exploration game, kind of like a massively upgraded version of Noctis, if you've ever played that game. [media]http://www.youtube.com/watch?v=7biBRhH6PTo[/url][/media] [url]http://en.spaceengine.org/[/url] [quote]SpaceEngine - is a freeware space simulation software that lets you explore the universe in three dimensions, starting from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets - all available for exploration. [b]Capabilities[/b] -All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids. -Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets). Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems. -The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly. -The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode. -"Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object. -Automatic binding of the observer to the moving object and automatic selection of optimum flight speed. -Search for celestial objects by name. Search for stars in certain radius. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal. -Built-in Wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones. -The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time. -Showing of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector. -Volumetric 3D models of galaxies and nebulae with interstellar dust clouds. 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used, for uncharted and procedural planets the surface is generated procedurally on the GPU. -The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets. -Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other. -Controllable space ships (alpha). -Localization of many languages with the ability to add new ones. -Ability to import users addons: models, catalogs, textures.[/quote]
-oops-
God we are being inundated in space-themed media. More space games, more space movies AND I LOVE IT
Sorry, you need to Log In to post a reply to this thread.