Ace Combat 7: Skies Unknown Post Stall Manuvers TGS 2017
10 replies, posted
[video=youtube;sej7U2xdMTg]https://www.youtube.com/watch?v=sej7U2xdMTg[/video]
Thrust vectoring rules the skies
Nice Cobra at the end :ok:
Any more information on this? I do hope this actually requires good timing and you to actually pull back on the stick rather than just Press L1+R1 and magical computers do everything for you ala Assault Horizon. I'll be very angry if its the latter.
I really dislike the bloom on the HUD.
It's like playing with smeared glasses and it reminds me A LOT of the bloom in ETS2.
[QUOTE=adam1172;52703472]Any more information on this? I do hope this actually requires good timing and you to actually pull back on the stick rather than just Press L1+R1 and magical computers do everything for you ala Assault Horizon. I'll be very angry if its the latter.[/QUOTE]
I would hope not. I don't know my manoeuvres that well but wouldn't it function a little like a high g turn but you have to angle it just right? Im all for extra depth and AC does have the issue of constant circle fights. Or am i thinking of war thunder?
Wonder if they are making V-Tol craft more... Hoverable?
Need an Initial D edit
[QUOTE=Highwind017;52703568]I would hope not. I don't know my manoeuvres that well but wouldn't it function a little like a high g turn but you have to angle it just right?
[/QUOTE]
It goes beyond a high-g turn, on a high-g turn the wings are still generating lift and your angle of attack (we'll call this alpha) is still within flight limits, in other words the plane is still "flying". A post stall maneuver, as per the name is the act of flicking ithe aircraft beyond the max alpha and letting the aircraft stall, technically the aircraft is falling out of the sky but because it happens so fast and there's so much forward momentum that it looks like the aircraft is still "flying".
Also worth mentioning that on normal flying mode figther jets can only do high-g turns no matter how hard you pull on the stick (fly-by-wire for the win). Doing post stall maneuvers requires the pilot to turn off the Alpha and g protection off.
On maneuvers like the Cobra the most important factor is the entry speed because you'd want to be fast enough so that the elevators are super effective (once you've stalled the elevator does nothing) but not too fast as you can get g-loc or damage the aircraft. Vectored thrust help lower the entry speed as it still gives you pitch control when the elevators have stalled.
So basically on the cobra you'd just flick the stick back, let the nose go 90° and stall, release the stick and the nose will drop naturally, when that happens punch the throttle and continue the flight. On the Kulbit you'd keep the stick back and complete a loop.
I do see where you're coming from though, in the previous AC games its quite possible to faux these maneuvers by using the high-g turn mechanism.
AC does have an issue of circle fights. But IMO it depends on your playstyle as well, the AI on AC Infinity LOVES going round and round and you can either follow it or break away to break them apart, however usually it makes you a better target for them and sometimes depending on how you avoid their missiles would take you back into the circling. Personally I love to point the nose up and do some sort of a tail slide taking the kills from above. Once again, not exactly possible in AC but the controls are easy enough to faux it.
God I am so hyped for ace combat 7.
[video=youtube;wq_KaOy-qkk]https://www.youtube.com/watch?v=wq_KaOy-qkk[/video]
[QUOTE=Hunterdnrc;52703783]Need an Initial D edit[/QUOTE]
Already done.
[media]https://www.youtube.com/watch?v=xtOAdSjw-vc&t=0s[/media]
Something like this is needed for the game to ever work in any kind of multiplayer tbh. I think this adds more depth personally, I just hope it isn't stupid like DFM.
I'll just be happy if they bring back that competive-cooperative thing they have with Infinity.
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