• Why Cloud Gaming will never catch on
    56 replies, posted
[video=youtube;fgLJ7rTGc-M]http://www.youtube.com/watch?v=fgLJ7rTGc-M[/video] I decided to throw my 2 cents on the whole cloud gaming mess. If you really think about it, this is the kind of thing that's going to go the way of the virtual boy. Streaming games off your internet connection simply put isn't a good idea now and in the future since theirs no real ownership of what you buy using that method. Also IF you'd like to debate me about the topic, you can do so in the comments or pm me your skype and we can do so that way. link to picture: [url]http://megadrivesonic.deviantart.com/art/Pc-Bot-Vs-Xbox-One-Kaiju-426822596[/url] made in paint tool sai and photoshop
Isn't one of the benefits of cloud gaming the fact you don't need to meet the minimum specs to run the game? I have zero experience with this issue so maybe I'm mistaking this for something else. I heard the input lag can be annoying but if in future they improve the connection it could be a good thing to have next to normal gaming.
[QUOTE=Marden;43536005]Isn't one of the benefits of cloud gaming the fact you don't need to meet the minimum specs to run the game? I have zero experience with this issue so maybe I'm mistaking this for something else. I heard the input lag can be annoying but if in future they improve the connection it could be a good thing to have next to normal gaming.[/QUOTE] The big problem is connections cant really support something like this for the average gamer. Not being able to have the game on your hard drive or disc creates a whole new set of issues that make what was supposed to be good about the cloud counter intuitive.
Why do you put accents on words so much? It is very annoying. Music is too loud, I can barely make out your words behind it. Audio levels are all over the place overall. And you force your two cents and claim it as voice of everyone. When you claim your opinion as everyone's it makes you seem very douchy and full of ego. Say your opinion, but do not claim that your opinion is what I think too.
[QUOTE=segasage;43536390]The big problem is connections cant really support something like this for the average gamer. Not being able to have the game on your hard drive or disc creates a whole new set of issues that make what was supposed to be good about the cloud counter intuitive.[/QUOTE] Advances in internet accessibility kind of renders that statement defunct. Sure, it may be disappointing to some gamers who lack the necessary online functions right now, but there are many projects aimed toward easily obtainable internet that can meet such requirements, such as Google Fiber.
I think butt gaming is a very bad idea
"Why is cloud gaming always on okay but xbone isn't?" because one is DRM designed to please businessmen in quarterly meetings and the other is how the internet works?
Just going to throw my opinion here. I agree with the always online thing being a bit dumb, but I'm sure a caching system / Optional download of offline versions will be implemented. You are always paying for "Permission to play the game": Licenses. Benefit of a game being streamed through the cloud: If my hard drive dies I don't have to re-install a game and its patches. Cloud gaming also offers some redundancy in this case, as "Cloud" tends to mean data being streamed to local servers and then to various master servers. The idea of "The cloud" is already "Semented" from its use in business, recreational use (movies) and data storage facilities. From this, I would rather have a laptop that I can pop up anywhere, not have to worry about downloading and installing a game, and just hop into some online play. "Expensive to maintain the servers": this is a granted yes, but with modern technology in the state it is, and the direction it is going, totally not unfeasible. "Digital distribution will thrive, I can't say the same for cloud gaming": Of course Digital distribution will thrive, its pretty much the only thing we have at the moment aside from physical media. Furthermore, you did not provide any reason as to why it will not thrive in the same way. Sure it means you can't pirate shit anymore, but are you going to admit that? "All the casuals want it, but all the real gamers don't want this but unfortunately there is ignorance everywhere": A majority of gamers are "Casual", this is just an elitist statement. For references on some of the technical side of things, I am a Sysadmin. If you had said something like "It will rinse your bandwidth" or "This might not work on legacy equipment" then yeah, I would have agreed on those points. You are trying to define yourself as an expert in this field, and stating that others do not know what they are talking about, however after viewing this video I can conclude that you do not have a clue what cloud gaming is, its advantages or disadvantages, and can safely assume that you are just (for lack of a better term) spouting shit. for those who with to tl;dr let me sum it up: Teenage gamer doesn't know what cloud gaming is, attempts to prove how its bad. Also for reference, I myself dislike the idea of cloud gaming - However most of the points in this video were pretty incorrect.
[QUOTE=paul simon;43537315]I think butt gaming is a very bad idea[/QUOTE] butt gaming? [editline]14th January 2014[/editline] [QUOTE=Water-Marine;43537140]Advances in internet accessibility kind of renders that statement defunct. Sure, it may be disappointing to some gamers who lack the necessary online functions right now, but there are many projects aimed toward easily obtainable internet that can meet such requirements, such as Google Fiber.[/QUOTE] So you assume everyone with broadband would want this just because they can?
if youre so sure about cloud gaming OP why dont you toxx it coward
[QUOTE=segasage;43538370] So you assume everyone with broadband would want this just because they can?[/QUOTE] No, what he is saying is that if this was implemented in the future it would be possible due to better equipment. Please, stop.
It has its place as an alternative to models like Steam. I don't think that cloud gaming will ever become larger than owning physical media or downloading the game itself, but it works for people who a) want to rent or try a game and b) people who may not be able to run a game on their current hardware but still want to play it. Obviously the bottleneck for cloud gaming is going to be connection speed, but it's 2014, not 1993. Connection speeds are always being improved on, and while I don't have actual numbers, I don't doubt that a majority of Internet connections in the US and UK could potentially handle it if customers were looking for such a service. Saying that it will never catch on because nobody wants it is a blatantly ignorant statement and you should really refrain from making such over-generalizations when you are trying to present an argument, no matter what the subject matter is.
[QUOTE=SHOH;43537350]You are always paying for "Permission to play the game": Licenses.[/QUOTE] This is true, but I don't need a license to play DRM-free games. Like GOG could randomly revoke all my game licenses but it wouldn't affect me since the games are on my HDD and I can still play them regardless.
[QUOTE=Kljunas;43539474]This is true, but I don't need a license to play DRM-free games. Like GOG could randomly revoke all my game licenses but it wouldn't affect me since the games are on my HDD and I can still play them regardless.[/QUOTE] there's a very big difference between ability and permission [I]steam can revoke all my game licenses but it wouldn't affect me since I can just crack them anyways..![/I] [editline]14th January 2014[/editline] this video is dumb and raises all the wrong points
Could you stop posting your own videos? Or at least keep it in one thread.
[QUOTE=Juniez;43539566] this video is dumb and raises all the wrong points[/QUOTE] Can you elaborate on that?
the background music completes me
Aren't you that Titanfall isn't exclusive guy? [url]http://facepunch.com/showthread.php?t=1320701[/url] [media]http://www.youtube.com/watch?v=w7XiATCWRTU[/media] [editline]15th January 2014[/editline] Furthermore, cloud gaming is a perfectly viable business in plenty of places; with H.265 around the corner, and large (already) existing IaaS providers (Amazon) jumping into the ring I think it's certainly going to become a large possibility in the near future. Cloud gaming has quite a few upsides (sans the latency) to it; including multiplier potentially being lan-fast, and all sorts of abilities to 'hibernate' the game and then come right back to it. There's also all sorts of awesome things you can do for consumers who have low-end hardware, and still be able to play, Live streamers could benefit as well.
This reminds me of something... [img]http://puu.sh/6lAJg.png[/img] [img]http://puu.sh/6lAK1.png[/img] Times change. Internet speed changes. I signed up for my current ISP in 2006. The agreement was that I paid $13 a month, got a modem that worked by inserting a TV cable in it, had a really miserable speed and a 500mb cap. Thanks to other ISP's emerging and creating competition, my plan gradually changed to dedicated LAN cable straight into my PC, 100megabit in, 50 out, digital TV for the same $13 a month. Visiting one LMAO pics page in 2006 would have resulted in me killing half of my month's cap and it would load for ages. Today, I download a 8 gig steam game in 15 minutes. [editline]15th January 2014[/editline] [QUOTE=segasage;43535899]Streaming games off your internet connection simply put isn't a good idea now and in the future since theirs no real ownership of what you buy using that method.[/QUOTE] You never had any ownership of any software you bought since the beginning of software. Doesn't matter if it's a disk or Steam or Gog or OnLive, you pay for the licence to use it. You know that window that pops out during any software installation? That you have to agree too? It's called "Terms of use" for a reason. It's the terms by which you need to use the software you paid to use. When I buy a guitar, a pencil or a pc in a store, I don't get to agree to any "Terms of use", because I actually buy the stuff and I can do whatever I want with it. I can't do that with software, though.
In Sony's case: Sony gets what they want by way of users paying for games that they never really own, and the customer gets what he/she wants with a convenience we have come to know and love with a service like steam. Or Origin if you're a degenerate. Plus, it's better on the environment!
It's a good idea but the technology required to power it without lag isn't really available to the mass market at a decent price. It will probably be far better in the future.
[QUOTE=Juniez;43539566]there's a very big difference between ability and permission [I]steam can revoke all my game licenses but it wouldn't affect me since I can just crack them anyways..![/I][/QUOTE] Not really. A permission is kinda meaningless when you can't enforce the interdiction. If I have bought the game legitimately then I won't give a shit about anyone's permission.
[QUOTE=paul simon;43537315]I think butt gaming is a very bad idea[/QUOTE] Oh shit, not again... Context: There's some plugin that replaces the word cloud with butt.
[QUOTE=DwarfOverlord;43543669]It's a good idea but the technology required to power it without lag isn't really available to the mass market at a decent price. It will probably be far better in the future.[/QUOTE]I can see a big possible market for cloud gaming in the future. With increasing popularity of tablets and portable devices it would make sense to play streamed games on them using a controller or something. Unless quantum computing becomes a thing, then there won't be a need for cloud streaming.
[QUOTE=Kljunas;43543711]Not really. A permission is kinda meaningless when you can't enforce the interdiction. If I have bought the game legitimately then I won't give a shit about anyone's permission.[/QUOTE] there's a big (legal) difference between ability and permission - your scenario is technically no better than a cracked copy (and just as enforceable too!)
[QUOTE=Kljunas;43543711]then I won't give a shit about anyone's permission.[/QUOTE] This is why DRM is not going away. You don't give a shit about permissions, they don't give a shit about you.
The biggest problem with cloud gaming is that you have considerable input lag. Even if you play over lan you will have more than enough input lag to make a semi-fast paced shooter unplayable. Many will say that this is bullshit, but once you reach a certain level of performance every microsecond shaved off the input lag makes a considerable difference. The better you are directly in control of your character, the better you perform in a game.
[QUOTE=Juniez;43544920]there's a big (legal) difference between ability and permission - your scenario is technically no better than a cracked copy (and just as enforceable too!)[/QUOTE] It wouldn't be legal but it would be morally justifiable. Anyway, the point is that if your license is revoked and the game is only accessible through streaming then you can't play it any more. But if it's a locally installed game you can still choose to disregard the revocation, if you don't think it was fair. [editline]15th January 2014[/editline] [QUOTE=itisjuly;43545519]This is why DRM is not going away. You don't give a shit about permissions, they don't give a shit about you.[/QUOTE] I was specifically talking about the license for legitimately bought game being revoked. If you got a letter from some game publisher telling you that you aren't allowed to play the games that are on your shelf any more would you really comply?
[QUOTE=DrDevil;43546287]The biggest problem with cloud gaming is that you have considerable input lag. Even if you play over lan you will have more than enough input lag to make a semi-fast paced shooter unplayable. Many will say that this is bullshit, but once you reach a certain level of performance every microsecond shaved off the input lag makes a considerable difference. The better you are directly in control of your character, the better you perform in a game.[/QUOTE] This is true, but Cloud gaming isn't here to completely replace games, or the hardware to make highly competitive, response sensitive games possible. It's to allow features or abilities that wouldn't be possible otherwise, such as playing BF4 on your laptop. I personally know quite a few people who could benefit from the OPTION to having something like Gmod, or HL2, be playable 'in the cloud'. [editline]15th January 2014[/editline] It's unfortunate that there's so much crap being flung around the 'cloud', but unless you take time to understand what IaaS and other cloud solutions, please refrain from talking shit about it.
[QUOTE=Kljunas;43546574] I was specifically talking about the license for legitimately bought game being revoked. If you got a letter from some game publisher telling you that you aren't allowed to play the games that are on your shelf any more would you really comply?[/QUOTE] That's my point. You do it because you can. DRM is there to stop you from being able to do that. Since obviously honesty doesn't work, they have to implement shit like that.
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