Ha, funny to see Ross O'Donovan's Mario Maker level in there. I wish Nintendo would hand pick community-made levels for the 100 Mario challenge (even though they'd have to screen a huge amount of levels). There's a fine line between "hard" and "poorly-designed" that way too many amateur level designers don't appreciate.
[QUOTE=Dr. Evilcop;48881741]Ha, funny to see Ross O'Donovan's Mario Maker level in there. I wish Nintendo would hand pick community-made levels for the 100 Mario challenge (even though they'd have to screen a huge amount of levels). There's a fine line between "hard" and "poorly-designed" that way too many amateur level designers don't appreciate.[/QUOTE]
I don't even know how some of these course devs manage to complete their own monstrosities outside of either having the most patience a human being could ever have, or alternatively some secret bullshit route bypass just so they can cheese it and torture us with it
[QUOTE=RikohZX;48881786]I don't even know how some of these course devs manage to complete their own monstrosities outside of either having the most patience a human being could ever have, or alternatively some secret bullshit route bypass just so they can cheese it and torture us with it[/QUOTE]
Yeah, that's another thing. Making the designer have to be able to complete the course to upload it is a good idea, but it can be exploited.
On that stage made by Ross in the video, there's a secret exit where you have to get boosted up by a bullet bill to even see it. AKA nobody other than the designer and MAYBE one or two very lucky people could possibly find it and use it.
That's unavoidable in any "community made levels" sort of game, but players shouldn't have to deal with that in challenges and such.
Is it just me or does this guy look like a latino total biscuit?
[QUOTE=Rixxz2;48881931]Is it just me or does this guy look like a latino total biscuit?[/QUOTE]
middle aged game reviewer fashion
I quite liked gillythekid (the colab guy) and his take on critique and games. I gotta agree with their complaints too, this game is a lot of fun but it's missing way too much stuff.
[QUOTE=Rossy167;48887751]I quite liked gillythekid (the colab guy) and his take on critique and games. I gotta agree with their complaints too, this game is a lot of fun but it's missing way too much stuff.[/QUOTE]
he had to preface it by saying "it's just my opinion" but those are pretty much all valid complaints that i say most of the community agrees with
hell even kaizo mario had checkpoints (on top of people save stating their way to eventual victory). why doesn't Mario maker?
[QUOTE=YouWithTheFace.;48890057]he had to preface it by saying "it's just my opinion" but those are pretty much all valid complaints that i say most of the community agrees with
hell even kaizo mario had checkpoints (on top of people save stating their way to eventual victory). why doesn't Mario maker?[/QUOTE]
Mario Maker is honestly more expansive than I thought it'd be, though.
Regardless, $60 is just too steep for me. I know everybody is like "but you get ~endless~ Mario stages! It's worth more than any Mario game" and whatever but the feeling is just different. Mario games have never had much of a story, but there's always a small narrative that drives the game, and a sense of progression and climbing difficulty and etc. Mario Maker is just...running through endless stages. I dunno. I wouldn't pay $60 for a level editor. $30 is way more responsible IMO.
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