[media]http://www.youtube.com/watch?v=wtIp8jOo8_o&[/media]
This video is absolutely stunning.
Welcome to the Black Mesa transit system. This train is late.
[editline]28th May 2011[/editline]
(apparently)
[QUOTE=Roof;30114646]Welcome to the Black Mesa transit system. This train is late.
[editline]28th May 2011[/editline]
(apparently)[/QUOTE]
Are you mentally challenged? This hasn't been posted here.
Holy shit!
That's so fucking awesome, I wish the entire game would be like that!
[QUOTE=Amplified31;30114672]Are you mentally challenged? This hasn't been posted here.[/QUOTE]
Are you? He was replying to the fact that the user "Naruto Sucks" rated it late.
Yeah just saw this, its brilliant.
Maybe I'm picky, but I find this guy's animations to be very cartoony. I must admit it's much more subdued this time, but it still bothers me somehow.
I appreciate the effort put into it though.
That was great, wish I could play the game like that.
welp, time to go play Half-Life 1 again.
Also did anyone else laugh at the 5 consecutive duct crawling scenes?
I was expecting it to be this.
[media]http://www.youtube.com/watch?v=e_wu2SCXNMQ[/media]
2:05 looks inspired from the Batman Arkham Asylum vent animation.
[QUOTE=Transverse;30114770]Are you? He was replying to the fact that the user "Naruto Sucks" rated it late.[/QUOTE]
No sir, he had rated it late earlier and then re-rated after realizing his mistake.
Loved the video. Reminded me of all the great moments of Half Life.
Any reason why all the doors and such looked extremely loose and wobbly at the beginning?
I assume to foreshadow the danger, as in the place is already falling apart?
Love this guys animations, laughed at the 5 consecutive vent crawling scenes.
Awesome :3:
Amazing.
This is great.
Absolutely mind-blowing.
[QUOTE=Mister Royzo;30115015]Maybe I'm picky, but I find this guy's animations to be very cartoony. I must admit it's much more subdued this time, but it still bothers me somehow.
I appreciate the effort put into it though.[/QUOTE]
You're right, I think the animations are a bit too fast to be realistic. But still, wayyy better than anything I could do! (also I loved the vent-crawling)
[QUOTE=Dlaor-guy;30116138]You're right, I think the animations are a bit too fast to be realistic. But still, wayyy better than anything I could do! (also I loved the vent-crawling)[/QUOTE]
It's his special style, it suits the game he's working on right now though.
My favorite part of the trailer was at 0:00 to 3:57.
[QUOTE=NOD Engineer;30114709]Holy shit!
That's so fucking awesome, I wish the entire game would be like that![/QUOTE]
You wish the entire game was cut scenes? :rimshot:
[QUOTE=McNab;30120553]You wish the entire game was cut scenes? :rimshot:[/QUOTE]
No, just the body awareness and stuff.
The vent crawling joke was great. Episode 3 should be a return to vent-crawling form, with over 7 hours of pure moving through cramped, uncomfortable vents.
[QUOTE=Jamsponge;30120817]The vent crawling joke was great. Episode 3 should be a return to vent-crawling form, with over 7 hours of pure moving through cramped, uncomfortable vents.[/QUOTE]
Nononononononononononononononononononononononononononononononononononononononononono.
No.
[QUOTE=Jamsponge;30120817]The vent crawling joke was great. Episode 3 should be a return to vent-crawling form, with over 7 hours of pure moving through cramped, uncomfortable vents.[/QUOTE]
Half Life 2: Episode 3: Vent Maze Puzzle Game
27 hours of intense vent crawling with an additional, optional, day one DLC extending playtime by another 7 hours.
It's a pretty big disservice to represent Half-Life with Half-Life: Source. The original may be old, but why deliberately make it look bad by using a lazy and butt ugly port?
I never stop loving full-body awareness.
That thing cut barney right down the center. God damn.
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