Skyrim's Creation Club Is A Serious Dissapointment - The Cantina
17 replies, posted
[video]https://youtu.be/6eIgfIOqARg[/video]
I know for some this might be a little redundant to post since the creation club has been shit on a lot, but this is for the people that didn't know yet that skyrim also has one.
Honestly I kinda forgot this was a thing, after the big outrage caused by the Fallout 4's Creation club, I was expecting the same to happen with Skyrim's, but it didn't had as much of an outrage, and it kinda went under my radar. Many of the Creation club items that are just ports from older games, Like the Lord's Mail or the Chrysamere, which some free mods already did before, if not even better implemented, Like the mod Legacy of the Dragonborn does.
And to be completely honest, I think the CC Lord's Mail looks awful, who the hell thought those colors looked good?
it all suffers from the same plague that infected the steam workshop.
none of the armors are anything more than retextures theres no new models or meshes its just existing garbage from the base game and recoloured
I only started watching this dude last week, I like him.
Why would people even bother when you can browse for thousands of good content on the workshop or nexus
[QUOTE=Zethiwag;52944456]I only started watching this dude last week, I like him.[/QUOTE]
Mhm he's pretty chill and relaxed, I really like the dude and his playthroughs.
EDIT: And about why he decided to mess with The creation club, He was really curious about it and had some hopes it would be at least decent by trying it out himself, Well it didn't go well!
[QUOTE=redBadger;52944466]Why would people even bother when you can browse for thousands of good content on the workshop or nexus[/QUOTE]
The average normie has no idea what modding is. They just see a little dlc shop in the main menu furnished by fans
[QUOTE=meppers;52944510]The average normie has no idea what modding is. They just see a little dlc shop in the main menu furnished by fans[/QUOTE]
I doubt that, given the main reason people buy into Bethesda games in the first place is usually because of "holy shit the modding" or the like and now even console users can join in on the fun.
Like I remember the reason I wanted Morrowind back in the day was because of mods, people see all the awesome videos of the shit mods do and it sells games, even to "normies"
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So having to pay for what are basically really basic low quality "mods", despite the fact that modding as a whole is now available to even console users now, free of charge where plenty of mods exist that are twenty times the quality of the things that cost, is kind of a silly deal even for the "normies"
Like I honestly don't understand what Bethesda was thinking, if they had released it with expansion pack level content it would make more sense, but now, with modding free for all, I really don't see the point of the Creation Club.
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Like the only reason it has any point at all would be for PS4 users, who can't get any substantial content from mods due to the restrictions, of which the creation club passes through.
Divine Crusader looks cool though, I dunno of any mod that actually adds a good looking 1:1 replica of the Pelinal + KotN set from Oblivion. Not ever gonna be worth 500 lightning coins or whatever the heck, but it's interesting.
[QUOTE=jonu67;52944617]I doubt that, given the main reason people buy into Bethesda games in the first place is usually because of "holy shit the modding" or the like and now even console users can join in on the fun.[/quote]
I doubt even 10% of Skyrim players have ever installed a mod.
[QUOTE=jonu67;52944617]I doubt that, given [b]the main reason people buy into Bethesda games in the first place is usually because of "holy shit the modding"[/b] or the like and now even console users can join in on the fun.[/QUOTE]
It's easy to see it that way when you're involved in gaming circles, especially PC gaming circles, but of the 30+ people I personally know outside of gaming communities who've owned and played a lot of Skyrim, only me and maybe 2 others have ever installed a mod.
Most people are happy to stick to the base game and DLC, and a majority have never even looked into how to install a mod, if they even know a modding scene exists.
You can really tell how limited the modders are. There wasn't much meat to any of the quest stuff because the limitations placed on them make that impossible. Even the zombie mod seemed like it would make zombies pop up in places where you'd find skeletons usually but nope.
8 bucks for about 5 minutes worth of content. Or you could pay 10 bucks on steam and get a full game. HMNNNN
As someone who cut his teeth on modding when oblivion was brand new, I think how bethesda has integrated modding through bethesda.net is really goddamn cool. but lol at buying anything off creation club.
I might buy mods if Bethesda didn't get a cut of the price
[QUOTE=Akuma_lektro;52945329]I might buy mods if Bethesda didn't get a cut of the price[/QUOTE]
Way creationclub works is totally different to how valve's royalties work.
Creation Club you get paid per 'milestone' and then bethesda owns and keeps the money from sales of credits.
Before you go on saying this is a shit deal, its how most freelance work actually goes and also it's money there and then without having to worry about how things are selling or even if it sells.
Thats what creation club is, pretty much a showcase of freelancer's individual work.
[QUOTE=Pie_Tony;52945413]Way creationclub works is totally different to how valve's royalties work.
Creation Club you get paid per 'milestone' and then bethesda owns and keeps the money from sales of credits.
Before you go on saying this is a shit deal, its how most freelance work actually goes and also it's money there and then without having to worry about how things are selling or even if it sells.
Thats what creation club is, pretty much a showcase of freelancer's individual work.[/QUOTE]
Put another, even simpler way to understand:
[b]Previous 'paid mods' system:[/b] Creator gets paid for every individual purchase of the mod.
[b]Creation Club:[/b] Creator gets paid by Bethesda a fixed sum.
They're fundamentally inverse systems. In the former system, Bethesda pays you $0.00 on mod release. At the time of release, you've made $0.00. If your mod sells 0 copies, you've made $0.00. If your mod sells 10,000 copies at $1.00 each, you made $10,000 (assuming you get 100% of the sell price).
In the latter system, let's say that Bethesda pays a fixed price of $500 once the mod is released. So at the time of release, you've made $500.00. If your mod sells 0 copies, you've made $500.00 If your mod sells 10,000 copies at $1.00 each, you've made $500.00.
With Creation Club, the amount of money the Creator makes is absolutely independent of number of copies of the mod sold. The creator gets their money for making the mod, and that ends the transaction.
As Pie_Tony says, Bethesda doesn't [b]just[/b] pay for the mod being released. Instead, they pay per milestone reached, which means that if a creator only manages to half-finish their mod, then they only get half the money - [b]but[/b], at the same time, they at least get [b]something[/b] for their effort.
The milestones, as I understand it, are negotiated between the creator and Bethesda on a per-project basis, depending on what the mod is. A mod that adds Mirelurk armor would obviously have very different milestones than a mod that adds an entirely new area.
"Steam" freelancers have earned mid-low six figures for Workshop top sellers.
No one with/through bethesda will be earning more than five, a very very low five.
Not even remotely the same.
[quote] the modding [/quote]
People buy Bethesda games because they're fuck easy and you win at everything all the time no matter what.
People buy the PC version specifically for modding, that version accounts for about a third of sales, many of those at far less than opening day full price.
What modding [I]does[/I] do is create "heavy users/alpha adopters" that brand Bethesda products as a household name for the entire lifetime of the product, which is super valuable, but not even kind of a requirement, otherwise everyone would be allowing mods, and the modding aftermarket would be owned by AAA.
If Bethesda actually gave a shit about modding and modders, they would be negotiating so that ALL the tools they use would have extended licenses and support for aftermarket users, and they would be exposing and have documentation for all the injection points and addresses needed for hook-ins like SKSE.
They don't.
They don't because modding is a lifetime branding/marketing tool and not much else. It keeps the product alive and selling right up until and after the next version is ready to trot out. They don't understand what they actually have, which is why they're eventually going to lose it, the same way many other PC-centric companies who got rock hard greed stiffies when the console money started rolling in, and staff that knew each other all by first name now can't recognize to tell their friends who the guy/girl in the next cubicle is between projects.
Same story as everywhere else, and for BGS to think they're special or immune is simply hubris.
[QUOTE=jonu67;52944617]I doubt that, given the main reason people buy into Bethesda games in the first place is usually because of "holy shit the modding" or the like and now even console users can join in on the fun.
Like I remember the reason I wanted Morrowind back in the day was because of mods, people see all the awesome videos of the shit mods do and it sells games, even to "normies"
[editline]edit[/editline]
So having to pay for what are basically really basic low quality "mods", despite the fact that modding as a whole is now available to even console users now, free of charge where plenty of mods exist that are twenty times the quality of the things that cost, is kind of a silly deal even for the "normies"
Like I honestly don't understand what Bethesda was thinking, if they had released it with expansion pack level content it would make more sense, but now, with modding free for all, I really don't see the point of the Creation Club.
[editline]edit[/editline]
Like the only reason it has any point at all would be for PS4 users, who can't get any substantial content from mods due to the restrictions, of which the creation club passes through.[/QUOTE]
Are you the average audience, though? I know modding in Bethesda games is bigger than for most other titles, but does that really mean most buyers care about it?
[QUOTE=Noss;52944684]I doubt even 10% of Skyrim players have ever installed a mod.[/QUOTE]
People who disagree this have no grasp on how massive the casual/console audience for Skyrim is.
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