• When did Video Games Stop Innovating? | Nostalgia Nerd
    8 replies, posted
[video=youtube;3Egq4v4hhDM]http://www.youtube.com/watch?v=3Egq4v4hhDM[/video]
Never. Next question.
[QUOTE=DiscoInferno;52326267]Never. Next question.[/QUOTE] Well if you had watched the first two minutes you would have realised he basically makes that argument in the video, because the first thing he does is highlight all the grievances to do with innovation there are today can be found in a column in a gaming magazine from 1986
The biggest blemish I can think of is the Spunkgargleweewee era that we're still edging ourselves out of. Corporate/marketing pushed for the same COD-like experience which killed of (most) creativity/innovation leading to a semi-massed produced/assembly line era of AAA games.
Some dont innovate, some does. Fucking stupid thing to say.
I think other than big leaps like VR and motion controls (that don't suck), all the innovation has been pretty much done. I think what games lack the most these days is environment interactivity and reactivity - even basic shit like smashing windows and damaging map props is often overlooked. I really like Arkane's Prey, and even though it doesn't do a right lot in this regard, it does more than most - you can damage power transformers, glass breaks real nicely, you can shoot holes in gas pipes causing them to spew flames, (then patch them back up), you can pick up the majority of objects and use them as projectiles, or reduce them to their base elements. Shit like this, but for everything is what I want to see out of future games. It's one of the biggest immersion-breakers to say, fire a shotgun point-blank into any element of the environment and the most you'll get out of it is a few decals and particle effects, much less anything that actually impacts gameplay. I've not played it, but Breath of the Wild seems to do this really well, with loads of elements that interact with one another in interesting ways.
[QUOTE=Morbo!!!;52327825]I think other than big leaps like VR and motion controls (that don't suck), all the innovation has been pretty much done.[/QUOTE] maybe if you're hella unimaginative
One thing I do think has changed is that when video games became a mainstream business and game companies grew, the big-budget focus shifted from making art to making money. You just don't find that level of balance & care as much anymore. I wish I could explain more, but I can't right now.
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