Patrick Hunt & Many Other Talented Animators (including me) put together this master piece;
ENJOY.
[media]https://www.youtube.com/watch?v=LHdkbPuYSIw&feature=youtu.be[/media]
Kinda wish he'd have been a bit more selective on what made it into the thing, a lot of it was quite shit.
[QUOTE=simkas;51656469]Kinda wish he'd have been a bit more selective on what made it into the thing, a lot of it was quite shit.[/QUOTE]
It's likely that these were all the ones that were submitted. Sfm animators that are actually good that don't exclusively animate porn are few and far between.
I skipped to a random part.
[thumb]http://i.imgur.com/Zn9YxKr.png[/thumb]
:nope:
[QUOTE=Citizen Insane;51656835]I skipped to a random part.
[thumb]http://i.imgur.com/Zn9YxKr.png[/thumb]
:nope:[/QUOTE]
Oh fuckin Christ.
I remember when Patrick first announced this, I was at a fork in the road - either make an entry for this and say "fuck the saxxys", or make an entry for the saxxys and say "fuck the big action collab".
Now seeing the result, I'm glad I made the latter choice.
I quite liked the chicken one.
[editline]11th January 2017[/editline]
[QUOTE=Citizen Insane;51656835]I skipped to a random part.
[thumb]http://i.imgur.com/Zn9YxKr.png[/thumb]
:nope:[/QUOTE]
[t]http://i.imgur.com/1AEYfZl.png[/t]
The FEAR one that starts at around 9:54 is pretty alright. Makes me happy too since FEAR has recently become one of my all-time favorite shooters.
[QUOTE=KingKombat;51656890]I quite liked the chicken one.
[editline]11th January 2017[/editline]
[t]http://i.imgur.com/1AEYfZl.png[/t][/QUOTE]
what in the fuck
pretty shit collab tbh. half of this should have gotten rejected for quality reasons. you can't just accept fucking everything
fuck event patrick's shit ain't that all that good. yeah like his technical work is good by sfm standards but he chooses to do the most generic hollywood action shit with his skill. he could be so much fucking better if he put that effort into more original ideas than just emulating kane and lynch cop and robber shootouts
[QUOTE=Scorpo;51657365]what in the fuck[/QUOTE]
what was he thinking letting that kind of shit in
[QUOTE=9millmeeter;51657527]but he chooses to do the most generic hollywood action shit with his skill. he could be so much fucking better if he put that effort into more original ideas than just emulating kane and lynch cop and robber shootouts[/QUOTE]
His shootouts are fine, it's just the awful camera angles & movements that make it look like a gimmicky ripoff. This is how you should film shootouts, no cheap gimmicky camera tilts or amateur running effects, just a camera recording action and nothing thrown in to make it feel like you're there because it never really does.
[video=youtube;04dUCT-qO3c]https://www.youtube.com/watch?v=04dUCT-qO3c[/video]
[QUOTE=gnampf;51657566]His shootouts are fine, it's just the awful camera angles & movements that make it look like a gimmicky ripoff. This is how you should film shootouts, no cheap gimmicky camera tilts or amateur running effects, just a camera recording action and nothing thrown in to make it feel like you're there because it never really does.[/QUOTE]
its not that he loves generic shakycam and color fucking to try and look hollywood, my beef is that just about every single thing he's done is gritty edgy criminal dudes vs cops. just look at the stuff he's done outside of the collab. like yeah kane and lynch was cool dude i get it. but that was like 8 years ago and that died out for a reason. i can't take it seriously because it tries so fucking hard to make me take it seriously
[QUOTE=9millmeeter;51657885]its not that he loves generic shakycam and color fucking to try and look hollywood, my beef is that just about every single thing he's done is gritty edgy criminal dudes vs cops. just look at the stuff he's done outside of the collab. like yeah kane and lynch was cool dude i get it. but that was like 8 years ago and that died out for a reason. i can't take it seriously because it tries so fucking hard to make me take it seriously[/QUOTE]
Don't worry, mate. I'm done.
"Talented animators"
"EpicKitty"
choose one
[QUOTE=9millmeeter;51657527]pretty shit collab tbh. half of this should have gotten rejected for quality reasons. you can't just accept fucking everything
fuck event patrick's shit ain't that all that good. yeah like his technical work is good by sfm standards but he chooses to do the most generic hollywood action shit with his skill. he could be so much fucking better if he put that effort into more original ideas than just emulating kane and lynch cop and robber shootouts
what was he thinking letting that kind of shit in[/QUOTE]
That's why it was called a "Big Action Collaboration" you fucking idiot. that's fine if you don't like someone's work; they can accept that. most parts WEREN'T rejected for quality reasons because he's got the heart to give everyone a chance; sure they don't live up to "YOUR" standards, but we don't see you with any particular skill in the matter, patrick hunt doesn't costantly do "generic hollywood action shit with his skill" if you actually WATCHED his document series on youtube; he IS telling a story, i guess you're just to blind to actually SEE it; nor care to notice.
[highlight](User was banned for this post ("Flaming" - OvB))[/highlight]
I think what's important to keep in mind here is what the goal of the collaboration was.
I'm going to assume the collaboration was mostly about having fun. Practicing the logistics involved in organizing and maintaining a group project, sure, but ultimately it was about having fun. In which case, the focus was more on the process of making, rather than the end results.
Assuming that is the case, and assuming everyone involved had fun participating, then that's all that really matters. We can criticize it from a filmmaking angle all we want, but at the end of the day, I don't think making a film was the goal.
To use a cliche, I think criticizing this project for its final aesthetics would be a bit like criticizing a fish for not being able to climb a tree.
I don't think this project was really meant to look any sort of "professional". I think it was just supposed to be for fun.
[QUOTE=Gmod4ever;51658986]I think what's important to keep in mind here is what the goal of the collaboration was.
I'm going to assume the collaboration was mostly about having fun. Practicing the logistics involved in organizing and maintaining a group project, sure, but ultimately it was about having fun. In which case, the focus was more on the process of making, rather than the end results.
Assuming that is the case, and assuming everyone involved had fun participating, then that's all that really matters. We can criticize it from a filmmaking angle all we want, but at the end of the day, I don't think making a film was the goal.
To use a cliche, I think criticizing this project for its final aesthetics would be a bit like criticizing a fish for not being able to climb a tree.
I don't think this project was really meant to look any sort of "professional". I think it was just supposed to be for fun.[/QUOTE]
That's right, that was the start & end goal, people just like to be critical pricks; just to BE critical pricks.
[QUOTE=Gmod4ever;51658986]I think what's important to keep in mind here is what the goal of the collaboration was.
I'm going to assume the collaboration was mostly about having fun. Practicing the logistics involved in organizing and maintaining a group project, sure, but ultimately it was about having fun. In which case, the focus was more on the process of making, rather than the end results.
Assuming that is the case, and assuming everyone involved had fun participating, then that's all that really matters. We can criticize it from a filmmaking angle all we want, but at the end of the day, I don't think making a film was the goal.
To use a cliche, I think criticizing this project for its final aesthetics would be a bit like criticizing a fish for not being able to climb a tree.
I don't think this project was really meant to look any sort of "professional". I think it was just supposed to be for fun.[/QUOTE]
Then why release it? The moment that you release something to the public, it becomes susceptible to criticism. For a viewer, the point of any kind of video production is to be enjoyable or interesting to watch. Most of this was not enjoyable to watch. If someone wants to make something for fun with no intention to be good then that's fine but don't show it to anyone if you don't want to get any criticism on it.
I was genuinely entertained by the one at 12:57. It didn't try to be edgy and gritty and instead went for being as fucking ridiculous and 'so stupid it's funny' as possible. Even if it wasn't that action-y per se, It was far more fun to watch then like 90% of the rest of the video.
[QUOTE=simkas;51659008]Then why release it? The moment that you release something to the public, it becomes susceptible to criticism. For a viewer, the point of any kind of video production is to be enjoyable or interesting to watch. Most of this was not enjoyable to watch. If someone wants to make something for fun with no intention to be good then that's fine but don't show it to anyone if you don't want to get any criticism on it.[/QUOTE]
I'm not saying you can't criticize it, and I'm not saying it's free from criticism.
I'm just saying that criticism probably will be received with minimal impact, because the points it is being criticized on weren't the focus of the project.
As to why release it, I counter: why not?
The way I see it, and this is the same way I treat my own work, is this:
[B]Option A:[/B] The collaboration is kept private. Only the people who work on it and the people they privately screen it see it and get enjoyment out of it. Total people who get enjoyment out of it: n.
[B]Option B:[/B] The collaboration is made public. The people who work on it and the people they privately screen it see it and get enjoyment out of it, n people. However, [B]other[/B] people see it, and of those people, k people enjoy it. Total people who get enjoyment out of it: n + k.
(n + k) > n , therefore it is a mathematically better choice to release it to the public, than it is to keep it private.
So long as a single person in the world who wouldn't have seen it if it were kept private enjoys it, then releasing it to the public was an objectively superior choice.
For the j people who saw it and didn't like it? Who cares? It's not like watching it and not enjoying it negatively impacted their lives in any significant way. They probably watched less than 5 minutes of it total, and at most they're only about 25 minutes out. That time lost isn't anything catastrophic - if that time were so important, they wouldn't have spent it on a video they weren't sure about anyways.
[QUOTE=Gmod4ever;51659200]I'm not saying you can't criticize it, and I'm not saying it's free from criticism.
I'm just saying that criticism probably will be received with minimal impact, because the points it is being criticized on weren't the focus of the project.[/QUOTE]
I don't see why that matters. Just because I know someone isn't going to take or pay attention to criticism, that doesn't mean I'm not going to criticize it, it's only going to be the creator's fault for not taking it and trying to improve it. And you're saying that making something that's good wasn't the focus of the project? Why make any kind of artistic project if you're not going to even try to make it good? That just seems like a huge waste of time.
[QUOTE=simkas;51659290]I don't see why that matters. Just because I know someone isn't going to take or pay attention to criticism, that doesn't mean I'm not going to criticize it, it's only going to be the creator's fault for not taking it and trying to improve it. And you're saying that making something that's good wasn't the focus of the project? Why make any kind of artistic project if you're not going to even try to make it good? That just seems like a huge waste of time.[/QUOTE]
Well 'good' is subjective, so I imagine this was the best they could do with their experience. They might have considered it at a high enough standard for them. I guess the point of the project was to let people have the opportunity to show their work to a bigger audience to hear feedback (or at the very least, for some exposure).I imagine it was good for letting people work as a collaborative group for experience in the future, if anything.
I do personally agree with you though. I'd rather someone call out on my work as being bad than tell me a sweet lie if that's what they honestly think, even if it doesn't tell me anything apart from 'I need to do better at everything'. That way I can judge whether to take that advice or not going by the feedback of everyone else.
[QUOTE=Hogie bear;51659334]I do personally agree with you though. I'd rather someone call out on my work as being bad than tell me a sweet lie if that's what they honestly think, even if it doesn't tell me anything apart from 'I need to do better at everything'. That way I can judge whether to take that advice or not going by the feedback of everyone else.[/QUOTE]
I wish a lot of people looked at criticism that way, I really do. But I just know some of them are going to be YOUR JEALOUS CUZ YOU CANT DO SFM LIKE ME meanwhile everything is ridiculously dark and there's AO out the ass. Like if your videos are shit and you're willing to learn, that's great. But if you wanna tell me that your FNAF animation you pieced together after watching like one tutorial on SFM is Gods gift to the world, that's a bit of a shame.
It was in fact a collaboration based on who ever wanted to be apart of it. I really dislike people getting rejected because they weren't good enough, but at the same time, I am aware that type of rejection will make someone strive to be better, however this project did follow the "Come one come all" motto and I'm glad that it did. It gave people a chance to be apart of something, and at the end of the day, that's what it's really all about.
[QUOTE=Mendelevius;51660063]It was in fact a collaboration based on who ever wanted to be apart of it. I really dislike people getting rejected because they weren't good enough, but at the same time, I am aware that type of rejection will make someone strive to be better, however this project did follow the "Come one come all" motto and I'm glad that it did. It gave people a chance to be apart of something, and at the end of the day, that's what it's really all about.[/QUOTE]
Which is why I wanted to do this despite missing the deadline. I didn't want to 'wow' everyone with my first video; I wanted to put out the best of my ability, learn from my mistakes, and then iron them out in my later videos and get popular from them. For that I needed some sort of spotlight, and Patrick's collab seems like the perfect place for it. That is of coarse changing since that one guy made a funny gif of my video.
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