• No Man's Sky: Foundation Update (version 1.1)
    48 replies, posted
[media]https://www.youtube.com/watch?v=hI9PvjJJijY[/media] [url]http://www.no-mans-sky.com/foundation-update/[/url] update is apparently out now, at least on PS4
first update of many lets hope they're right
still looks like shit tbh
Looks nice enough. If they make a few more updates like this I might buy the game eventually while Star Citizen is in development.
If they keep this up I look forward to version 2.0.
As far as first significant patches can go, this seems pretty good, still doesn't make it worth anywhere close to 50, but it's a good first step. Now let's see how they can follow up.
It looks like they're making an honest attempt to give the game more longevity. But I think I've had enough of making lego houses and placing plant pots and merchants in them.
nobody plays this game though
jesus christ that fov in the video cant even tell if the player climbed up the ladder until they look around
Hello Games successfully sold what is effectively an early access title for $60 on two major platforms
oops, when is it live for pc?
I don't feel like this would make the gameplay any better. Like before, you gather resources to build tools that will make it easier to gather resources. Now to the point where it's fully automated. If the goal of the game is to make it so that you don't have to play the game, then something's not quite right. The basebuilding is interesting but it seems a bit too simplistic with its modular building mechanic. Admittedly, that's true for a lot of games with building elements these days. Same goes for the "NPCs" aka vending machines. I applaud them for trying to fix things though. I really think they care about their game and the opinions of those who bought it.
As I watched the video, I started listing off features and changes that I was happy to see, and the list got so long it started getting both autistic and pointless. I'm waiting to hear confirmation that these changes are live (I can overlook day-1 bugs in the patch) and work basically as advertised, but assuming this trailer isn't pulling a Sean, I feel that the game's finally starting to resemble the game I'd been sold on. If NMS had been delayed three [I]more[/I] months and this was what we got, I don't think it'd be getting nearly the harsh treatment it has. I'm okay with only being able to build bases at predetermined locations, because that means the base-building system is working off of reliable attachment points instead of trying to solve building on arbitrary procedural terrain like Rust had to. It limits creativity to a point, but I think it's better that NMS doesn't turn all the way into Loneliest Space Minecraft. I'm really iffy on the automated harvesters, though. I'm pleased that they've finally stopped trying a wishy-washy compromise and made options available to the two different major groups of people who bought or want to buy NMS: People who just want a sandbox to wander around and screw about at their own pace, and people who were expecting an actual challenge.
Game is on sale atm, so anyone who refunded this and has the urge to buy it again (why would you do this) for half the price with a 10% worth of promised content.
Still waiting for them to do something with godawful optimization and lack of multiplayer.
[QUOTE=usaokay;51434732]It's nice seeing people make extravagant creations, but they have the patience and creativity while I just bash two stones together. My issue with the base-building aspect in some other games is that some of it lacks flair or a homestead-feel to it. I don't want to go to some area just to see random trophies or do any sort of chore-like activities. I want to chillax, do some little mini-games, hang out with friends, and watch TV.[/QUOTE] That's what I usually run into, getting stuck between building something nice and getting out to play the rest of the game. By the time I'm happy enough with it to stop for a while, it's already taken me half an hour. I think the homes lacking flair can be blamed on them having no real interactivity or spontaneity. The token effort is to make plant pots you click on once an hour and NPCs that stand in one spot and sell stuff. It seems like a huge waste of potential considering plants can have complex growing needs, and NPCs are (in theory) sapient creatures with their own personalities.
Update is live on steam for those on pc [url]https://steamdb.info/app/275850/history/[/url]
That's actually a pretty cool update. The freighter bit is nice, but them not showing the player piloting one makes me think you actually can't pilot it and it's more or less just a mobile home base with extra inventory slots. The difficulty modes are nice too, but we'll have to see just how hard Survival is. All in all, maybe a year from now, the game might actually turn into what was shown off in the trailers. Not including multiplayer of course, because I'm sure that would take a massive amount of effort on their part.
This reminds me of the nightmares I had with Fallout 4's building system for settlements. Also, you know what would be a good update? Implementing multiplayer.
This looks pretty cool, but the planets still look like boring shit. Hopefully that's next on their list of updates.
So what, it's a $60 early access game? I mean, I'm glad that they are finally putting SOMETHING with substance and depth into the game, but why the silence? Why did it seem like everyone at Hello Games was fucking dead after the game came out and now they're crawling back out from the wood work? Apart from the glaring lack of content, there is one thing that NEEDS to be done. Now. FIX THE DAMN FOV IN YOUR GAME SEAN.
[QUOTE=haloguy234;51435861]So what, it's a $60 early access game? I mean, I'm glad that they are finally putting SOMETHING with substance and depth into the game, but why the silence? Why did it seem like everyone at Hello Games was fucking dead after the game came out and now they're crawling back out from the wood work? Apart from the glaring lack of content, there is one thing that NEEDS to be done. Now. FIX THE DAMN FOV IN YOUR GAME SEAN.[/QUOTE] tbh, there's nothing they could've said after launch to redeem themselves. Everything leading up to this game was lies. The best thing they can do right now is just sit down, shut up, and release updates like this.
I'm interested in seeing if they continue with big updates like this. X: Rebirth launched in a similar disastrous state as NMS and had a series of [I]massive[/I] updates to restore missing features, add new content, and correct bugs. It went from being a complete piece of shit (albeit a pretty one) to a genuinely decent game.
[QUOTE=latin_geek;51434783]Hello Games successfully sold what is effectively an early access title for $60 on two major platforms[/QUOTE] [QUOTE=haloguy234;51435861]So what, it's a $60 early access game? I mean, I'm glad that they are finally putting SOMETHING with substance and depth into the game, but why the silence? Why did it seem like everyone at Hello Games was fucking dead after the game came out and now they're crawling back out from the wood work? Apart from the glaring lack of content, there is one thing that NEEDS to be done. Now. FIX THE DAMN FOV IN YOUR GAME SEAN.[/QUOTE] I blame the consumer more than anything... The warning signs and past examples were all there, but people so vehemently defended the game while handing their preorder money over for a very vague product and a handful of loose statements about how it might work scattered over years of interviews. The pricing is dumb, they lied and over marketed it, but the reason this happens over and over with games is simply because people keep paying them to do it. It might have been a PR disaster but the hundreds of millions the game earned just shows they can get away with it and people will forget about it in a few months.
[QUOTE=Cushie;51436012]I blame the consumer more than anything...[/QUOTE] Well I mean they did pretty much lie about some of the content in early previews. Hell, even the release trailer shows things not in the full game. Regardless, this trailer does a great job at reminding me that Subnautica exists and wow let's go play that game it's fucking rad
i just want to be positive about this. i hope hello games knows there's just some people who think the game is irredeemable, and just focuses on making sure their existing playerbase will stick around and love everything they make. it's not worth their time to try and win back those who hate them, but it is worthwhile to apologize and redeem themselves personally (the reason people like sean can't speak is probably because they're being threatened fucking lawsuits and therefore if he admits any wrongdoing or apologizes he can be held accountable for so much shit.) i feel bad for their situation. i don't think what they did was a good thing, but i hate to see people who are incredibly passionate about their creation get stuck in a situation like this. so i hope they just continue on as hard as they can and make the game as good as it can be.
They need to add a lot more story and actual multiplayer to make the base building worth anything.
This looks like a good update honestly. I hope they get to turn this around.
[QUOTE=Cushie;51436012]I blame the consumer more than anything...[/QUOTE] well you're wrong The vast majority of the prerelease marketing material was from a completely different version of the game, including videos and screenshots on the Steam page. That's bullshots. When asked for specific features, devs gave halfhearted non-answers that didn't confirm or deny their existence. That's misleading the customer. [I]Days after the release of the game, people still didn't have a definitive answer for "is this game multiplayer, in the traditional sense"[/I] I can definitely accept that NMS might be okay, and might get better, but you can't pin this on the consumers.
One of the biggest issues I had was the FOV. They didnt fix it did they?
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