[video=youtube;MOts__QlUHo]http://www.youtube.com/watch?v=MOts__QlUHo[/video]
Last "Heavy Hitters"
goddamit late
You get beaten by ShackNews (aka LateNews).
Holy shit that looks fucking terrifying.
Looks a little out of around the other heavy hitters and the rest of the game in general, but I don't know. Guess I'll just have to see what it's like in-game.
This games gonna be so good.
Just look at those colors.
[QUOTE=evlbzltyr;35330005]Looks a little out of around the other heavy hitters and the rest of the game in general, but I don't know. Guess I'll just have to see what it's like in-game.[/QUOTE]
Well considering how you can go back in time/forward in time in this game, I wouldn't say it's far fetched.
What the guy did said is similliar to the gunslinger in TF2.
"You don't know who to deal, with the enemies who Siren brung them back to life, or the Siren himself while his enemies try to kill you, so after Siren is dead, they can return back to their graves."
Yeah, except sentries doesn't fall-
BEST NERF EVER
God damn my nopes
Kind of reminds me of those zombies in FEAR2 that controlled dead bodies against you.
I really like how they left Rapture for this game and that gives them a lot of opportunities for new enemies. Glad to see they don't throw this chance away.
he acts like necromancers in games are something new
I want to see fast packs of weak enemies that prefer quantity greatly over quality
Yeah, to be honest, the basic idea of all the Heavy Hitters so far was done before but at least they they don't just remodel Big Daddies and Little Sisters.
they look awesome enough that I don't mind the gameplay being old. skylines and rifts are fresh enough to satisfy me.
Least favorite one.
Least believable (unexplainable supernatural shit in a semi-scifi world)
Least interesting.
Least thought provoking.
Horribad raise-the-dead animation (she can bring people to life with screen-eating lightning storms)
"song" that she uses is just her wailing like a glitching computer.
Concept art looks cool but I don't see any wet sheets or flowers, all I see is a hovering ball of lightning (of course the lighting was pitch black but still)
I'm worried about this one, the heavy hitters have been cool so far but now...
Did anyone notice that the Siren takes on a more corporeal form when she revives the two citizens?
Maybe this means she'll take more damage during reviving, or worse, the only chance for you to damage her at all.
[editline]28th March 2012[/editline]
Also one of those dead enemies the siren revives is female, have we actually seen any female citizens ingame yet beforehand? (I'm not counting that one woman form the first person trailer, since it was more cinematic than gameplay.)
[QUOTE=HoodedSniper;35330952]This games gonna be so good.
Just look at those colors.[/QUOTE]
[B] BREAKING NEWS[/B]
GAME DEVELOPERS FIND MORE COLORS IN SPECTRUM THEN GREY AND BROWN. [I]MORE AT ELEVEN.[/I]
[editline]28th March 2012[/editline]
[QUOTE=Blooper Reel;35332301]Did anyone notice that the Siren takes on a more corporeal form when she revives the two citizens?
Maybe this means she'll take more damage during reviving, or worse, the only chance for you to damage her at all.
[editline]28th March 2012[/editline]
Also one of those dead enemies the siren revives is female, have we actually seen any female citizens ingame yet beforehand? (I'm not counting that one woman form the first person trailer, since it was more cinematic than gameplay.)[/QUOTE]
Well, we haven't been in a part of town with female enemies come to think of it. A couple of the Vox Populli could have been women I guess, But all the places we have seen so far are jobs/areas exclusively populated by men until post-WW2.
The only woman I can think of was in the first gameplay demo, sweeping the porch of the burning store.
Sorry, you need to Log In to post a reply to this thread.