[video=youtube;XBN8N2NXfi4]http://www.youtube.com/watch?v=XBN8N2NXfi4[/video]
More info here: [url]http://www.neogaf.com/forum/showthread.php?p=153305912[/url]
It's a shame it was cancelled, but at the same time, would it feel like a proper Legacy of Kain game? I don't know.
Also note that there's tons of assets similar to the ones found in Nosgoth. This is because it was supposed to be the multiplayer component of Dead Sun, so a lot were reused.
Whoever's responsible for cancelling it is a gigantic idiot. It's got a lot of similarities to Shadow Of Mordor and look how well that's been doing.
The writing isn't bad at all to say Hennig wasn't working on it either.
Looks pretty bad to me
Flying bit looked fun. Huge Shadows vibe, though.
[QUOTE=kirederf7;47198708]Looks pretty bad to me[/QUOTE]
I don't see what parts are downright bad, it all looks perfectly competent to me. And those realm transitions look super cool.
I'm a big LoK fan and I've got to say, I'm glad it was cancelled. Gameplay wise it looks an uninspired, linear and repetitive Assassin's-Arkham, slightly shook up by through the spectral realm (which seems to have lost a lot of its character). The story looks fairly average and a poor use of the source material, if the series returns they [I]need[/I] Amy Hennig at the helm.
If the series had to continue, I'd rather it be with Kain's saga like in [URL="http://legacyofkain.wikia.com/wiki/Legacy_of_Kain:_The_Dark_Prophecy"]The Dark Prophecy[/URL] but that'll never see the light of day. The other unfortunate news is that the amazing Tony Jay (Elder God) passed away some years ago and he's frankly irreplaceable.
A bit derivative, but I honestly would take any LoK game at this point.
This game looks like it would have been great if it beat Shadow of Mordor to the punch. But because the story and gameplay are pretty much 1 to 1 on similarities, I can see why it was cancelled. Hopefully they continue the Legacy of Kain somehow though, I really miss that series.
[QUOTE=IceWarrior98;47199171]This game looks like it would have been great if it beat Shadow of Mordor to the punch. But because the story and gameplay are pretty much 1 to 1 on similarities, I can see why it was cancelled. Hopefully they continue the Legacy of Kain somehow though, I really miss that series.[/QUOTE]
Shadow of Mordor wasn't quite a thing at the time, was it? This was supposed to be a PS4 launch title, and Shadow of Mordor was leaked for confirmed development in 2013 and officially announced in November the same year, so the cancellation this had was probably completely independent.
I don't think the game would've been bad, but it just doesn't seem very.. Kain-y. Which is ironic, since if this is a different timeline resulting from Defiance, then Kain is very much so still around despite the rise of humans against vampires once more. I can't really knock it, writers changing and different teams handling things is bound to completely alter how everything goes, but at least I can see some amount of LoK in there.
Well, as I've said ad nauseum, let's hope that the popularity and revenue from Nosgoth is enough to encourage the development of a new Legacy of Kain game.
Even if it turns out being like Soul Reaver meets Shadow of Mordor, that's ok since Shadow of Mordor was a GREAT game (for the most part, since the final boss sucked swamp arse), and it's been nearly 12 years since we've had a proper singleplayer foray into the land of Nosgoth. However, rather than go for a full-on open world, I wouldn't say no to the Metroidvania/Zelda style of open world with the themed dungeons everywhere. That way it'd probably be easier to develop if you stick to semi-contained medium-sized areas, even if it means more work for the area design team. I did quite like the Shrines in Soul Reaver 2, though the Fire Shrine was admittedly somewhat irritating now I look back.
i need to go back and play the legacy of kain series. i played half of soul reaver and picked up blood omen and soul reaver 2, but i never finished them.
For a pre-alpha it looks really solid.
For the people making the Shadow of Mordor comparison, apparently some guy who worked on this game said that the area in the demo wasn't representative of the rest of the game. It was just a hub area which lead to more "Soul Reaver/Zelda"-esque levels. His post is in the Neogaf thread.
Still has the Batman combat though I guess.
Interesting. Also, presumably the main character "Asher" (I think it was Asher) doesn't have/get the ability to turn enemies against eachother, which was one of the main systems that made Mordor fuckin' awesome.
That said, considering the backstory of Dead Sun, wherein a human called Asher gets his soul sucked out by a powerful vampire called Gein only to end up possessing Gein's body through some strange accident, does seem slightly similar to the Talion/Celebrimbor dynamic of Mordor's story, especially since Gein's soul is still in the body and appears to Asher in visions, offering a vampiric perspective on the situation.
Also, speaking of Gein, apparently he was meant to be part of a super-variant of vampires called Saradin, which have the ability to phase between the realms and devour souls like Raziel before them, which would offer the player mechanics similar to Raziel but without him in the picture after he met his fate at the end of Defiance.
Knowing this does indeed make me wish for a new LoK, and I still say that Nosgoth gave me a potent gift. The first bitter taste of that terrible illusion, hope. (I know I've said that line a jillion times whenever I talk about Nosgoth, but it was one hell of a line to end on, juggling Kain's normal pessimism with rekindled optimism)
I grew up with LoK and it remains to be my favourite game series ever to this day.
But I am very happy this was cancelled, it doesn't look like a bad game, but it looks like an awful LoK game. The gameplay, as others have already said, looks more like some combination of Assassins Creed and Batman Arkham Asylum/City/Origins, which worked for Shadow Of Mordor, but I do not think it works very well for a LoK game. The vampires were strong and agile, but they had more realistic capabilities, they never leaped long distances from foe to foe, very easily dispatching them. The enemies were always an actual threat, this looks like the main character can just overpower everyone easily and very quickly.
Aside from the gameplay, the art style isn't even slightly reminiscent to LoK, where's the dark gothic environments? The very unique character design? Don't even get me started on the massively disappointing looking spectral realm. The world here looks to me like a pretty generic fantasy world with very boring brown/orange lighting. Character wise, the only not so generic design here is the main character, everything else is pretty standard. Also what's with the utterly pointless nudity? Lok never had anything like that, I don't care about nudity, I'm not a prude, I just don't think it fits in with LoK.
Speaking of pointless, swearing was never a thing in the LoK games, they always had very intelligent dialogue and writing, now they have tasteless and brainless lines such as "Fuck you vampire." Really?! It may seem like a small thing, but its very inconsistent with LoK, its almost as if they were trying to make the game be more "adult" by adding nudity and swearing instead of actually writing a smart and mature story. Also is it just me or did this actually have nothing to do with LoK at all? Where's the importance of the pillars? Where is mention of any of the original characters? All of which play a large part of all of Nostgoth. Hell the series is called "Legacy Of Kain" yet there seems to be no Kain.
The most decent thing here is the music and even that falls extremely short compared to the other games. Unless they can get Amy Hennig, Kurt Harland and continue the story of Kain, then there will never be a LoK game again. I don't like Nosgoth, but at least it had a more consistent art style and had references to the original characters.
[QUOTE=EVIL WEVIL;47201142]Aside from the gameplay, the art style isn't even slightly reminiscent to LoK, where's the dark gothic environments? The very unique character design? Don't even get me started on the massively disappointing looking spectral realm. The world here looks to me like a pretty generic fantasy world with very boring brown/orange lighting. Character wise, the only not so generic design here is the main character, everything else is pretty standard. Also what's with the utterly pointless nudity? Lok never had anything like that, I don't care about nudity, I'm not a prude, I just don't think it fits in with LoK.[/QUOTE]
The lack of gothic environments, I can deal with. One thing I remember from Soul Reaver 1 is that the human city had more of a depraved, arabian feel to it, in contrast to Blood Omen and Soul Reaver 2's areas, which were the signature goth styled towns. I think it works pretty well, and t does make sense too. Why would humans, whom most were once slaves to vampires keep the gothic style when they could go for something a bit more practical in terms of defense?
The spectral realm was disappointing, yeah, no arguments there. No twisting of buildings, no cold colours, it didn't seem like a world of death and despair. I did however like the concept mirages of people past, though. That was a pretty cool feature. Maybe it would remove the feeling of loneliness and despair from the Spectral Realm, but as long as it would only apply to old, abandoned towns, then I could deal with that too.
[QUOTE=EVIL WEVIL;47201142]Speaking of pointless, swearing was never a thing in the LoK games, they always had very intelligent dialogue and writing, now they have tasteless and brainless lines such as "Fuck you vampire." Really?! It may seem like a small thing, but its very inconsistent with LoK, its almost as if they were trying to make the game be more "adult" by adding nudity and swearing instead of actually writing a smart and mature story. Also is it just me or did this actually have nothing to do with LoK at all? Where's the importance of the pillars? Where is mention of any of the original characters? All of which play a large part of all of Nostgoth. Hell the series is called "Legacy Of Kain" yet there seems to be no Kain.[/QUOTE]
Yeah, the swearing and the nudity caught me off-guard. Definitely nothing you would expect from a Shakespearian game series. It did feel like they were trying to appeal to adults, but seem to have forgotten that the previous games already did that with the stellar writing and merciless characters.
If anything, this game should have been called a spin-off rather than a direct sequel to Defiance. The developers had hoped this game would be the same to Defiance as Soul Reaver was to Blood Omen; introducing a new protag, and adding more elements to the already convoluted, time-distorted-but-rich storyline. I honestly can't see that would have worked out pretty well for most fans.
Honestly, with how Defiance ended and all the timeline fuckery the series had, I figure it was basically going to be a soft-reboot for the series without rendering the previous games non-canon, especially if the details about how it was supposed to eventually tie in with the older games and Defiance's aftermath are true. It sucks to see a series get so radically changed, but it's not as so far and off as to completely and utterly miss the entire point from what little is on display, in comparison to other reboots I've seen before.
After watching this, I must say Nosgoth is a very nice game, and I understand why it is using the Free to Play model of profit in the most safe way possible.
[QUOTE=Naota1248;47207524]After watching this, I must say Nosgoth is a very nice game, and I understand why it is using the Free to Play model of profit in the most safe way possible.[/QUOTE]
I remember the backlash when people found out that Nosgoth was in Legend of Kain universe.
[QUOTE=gbtygfvyg;47208411]I remember the backlash when people found out that Nosgoth was in Legend of Kain universe.[/QUOTE]
I was one of the people who kept going on about how Nosgoth would ultimately be the end of the entire franchise. But then I actually took the time to think about it without my fanboy shades and realized that maybe Nosgoth is the game that'll save Legacy of Kain. If Squeenix actually sees how much the series means to the fans, then maybe they'll consider funding a proper sequel or remake.
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