• [YongYea] Ex-Dev Says Visceral's Star Wars Game was "Canceled" in Farewell Message
    11 replies, posted
[video]https://youtu.be/DgxM1B7r-uQ[/video]
God damn it EA. No hope for it now. [editline]21st October 2017[/editline] LucasFilm should have kept LucasArts going. I don't understand why they would give mostly exclusive rights to a single publisher. I say mostly because the Lego Star Wars games are not published by EA and we got a Lego TFA.
This is a really fucked up way to do business, especially in our economy. Fuck you EA.
hell yeah, battlefront 3 can't wait til a new one is churned out every year [/s]
Not saying what EA did was right, but Visceral were on a hot streak of poor games as of late and if the development of this Star Wars game was as rocky as rumors suggested, I can understand why EA would want to kill the studio. It's unfortunate that a lot of people lost their jobs though, and that EA only cares about the cash in the end.
[QUOTE=redBadger;52806884]Not saying what EA did was right, but Visceral were on a hot streak of poor games as of late and if the development of this Star Wars game was as rocky as rumors suggested, I can understand why EA would want to kill the studio. It's unfortunate that a lot of people lost their jobs though, and that EA only cares about the cash in the end.[/QUOTE] I'm concerned about EA's executive meddling in those games, Because I won't be surprised it they fucked things up with stupid requirements.
[QUOTE=redBadger;52806884]Not saying what EA did was right, but Visceral were on a hot streak of poor games as of late and if the development of this Star Wars game was as rocky as rumors suggested, I can understand why EA would want to kill the studio. It's unfortunate that a lot of people lost their jobs though, and that EA only cares about the cash in the end.[/QUOTE] I'm willing to chalk up the subpar games to executive meddling. Dead Space 3 was ok aside from microtransactions but from what they've told, [URL="https://youtu.be/JiQiF9Wt2lM"]it could've been so much better if it wasn't for those meddling suits[/URL].
[QUOTE=redBadger;52806884]Not saying what EA did was right, but Visceral were on a hot streak of poor games as of late and if the development of this Star Wars game was as rocky as rumors suggested, I can understand why EA would want to kill the studio. It's unfortunate that a lot of people lost their jobs though, and that EA only cares about the cash in the end.[/QUOTE] Perhaps they were doing poorly due to being underfunded and forced to meet quicker deadlines? that's exactly what happened to blackbox, underfunded so much that they fell apart mid development and criterion games had to take over on their last game.
EA is a very cannibalistic corporation, with suits in charge that do not know gamers or game-development. A smart publisher would have treated Visceral Games & Dead Space like this: Release Dead Space 2, with the maximum amount of polish. No tacked on multiplayer. Make Dead Space 3 as good as possible, plan size of the game accordingly to what is realistically manageable. Focus on a co-op dedicated separate Dead Space title. Make a maximum profit and happy customers. Instead they did the worst strategy by pouring money and time into a tacked on multiplayer mode that only almost peaked 1000 players on Steam in Dead Space 2. And Dead Space 3 got co-op to ruin tension and micro-transactions to ruin immersion, elements rather paramount to the horror genre. While also the unreasonable demand to appease the Call of Duty & Gears of War crowd with cover-based peek-a-boo shootouts. Not to mention demanding a run time of ~20 for the campaign. The cocaine-induced tunnel vision that EA's exec's suffer from apparently makes them see ventures viable when they are best-sellers at launch. Though I suppose that the spike in share-value pleases the share-holder cunts better than a steady high, especially when consumer good-will doesn't have a directly visible monetary value. It's probably easier to deposit money into off-shore accounts when your're raking in explosive sums of money.
[QUOTE=redBadger;52806884]Not saying what EA did was right, but Visceral were on a hot streak of poor games as of late and if the development of this Star Wars game was as rocky as rumors suggested, I can understand why EA would want to kill the studio. It's unfortunate that a lot of people lost their jobs though, and that EA only cares about the cash in the end.[/QUOTE] Do you mean Battlefield Hardline, the game that was just a cop game until EA told them to make it a Battlefield game and to add in multiplayer? Or Dead Space 3, the game EA told them to make into a coop shooter and add microtransactions? Because those things seem like EA's fault to me. "Add these unplanned features which will balloon the budget. WTF? Why didn't the game make 7 bazillion dollars? You went over budget, we're taking control over your next project."
[QUOTE=Janus Vesta;52809276]Do you mean Battlefield Hardline, the game that was just a cop game until EA told them to make it a Battlefield game and to add in multiplayer? Or Dead Space 3, the game EA told them to make into a coop shooter and add microtransactions? Because those things seem like EA's fault to me. "Add these unplanned features which will balloon the budget. WTF? Why didn't the game make 7 bazillion dollars? You went over budget, we're taking control over your next project."[/QUOTE] It's as if EA doesn't actually know or care what makes a game good. I'd really wish more studios would go solo. I know that's easier said than done, but I am genuinely fearful (possibly unfounded) that we're slowly moving towards a future where every single big game developer is owned by these corporations who don't actually care about the product, only the profit.
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