• How Overwatch Animation Conveys Character in First Person - Extra Frames
    41 replies, posted
[video=youtube;1xeTMCPG2gg]https://www.youtube.com/watch?v=1xeTMCPG2gg[/video]
The video overall was good but damn this mans voice sometimes sounds like I'm being read some Overwatch erotic fanfiction Especially at like 5:15 [I]"Zenyatta just gently hovers. His clasped hands drifting up and down."...Orisa's robo-bosom[/I]
Wait so this is what he sounds like without that really annoying pitch shift and speedup?
[QUOTE=thelurker1234;52401990]Wait so this is what he sounds like without that really annoying pitch shift and speedup?[/QUOTE] it's a different person doing this series iirc
[QUOTE=HappyHead;52402132]it's a different person doing this series iirc[/QUOTE] You can tell it's the same voice. Has the same mannerisms.
[QUOTE=Funktastic Dog;52402146]You can tell it's the same voice. Has the same mannerisms.[/QUOTE] Same career too, "animator."
I think this guy really wants to fuck Zenyatta.
"Every single member of this cast [B]is unique[/B] and loaded with personality." I giggled.
[QUOTE=Fayez;52402339]"Every single member of this cast is unique and loaded with personality." I giggled.[/QUOTE] They ARE loaded with personality. Just trope-y and one-dimensional. Nonetheless the overall character designs (weapons, skills) should be given more credit than the animations, which feels more like a polish afterthought.
[QUOTE=Noob4life;52402356]They ARE loaded with personality. Just trope-y and one-dimensional. Nonetheless the overall character designs (weapons, skills) should be given more credit than the animations, which feels more like a polish afterthought.[/QUOTE] I'll agree that they have a lot of personality, but that's not necessary a good thing when they are so one-dimensional and boring.
Oh hey, something from Extra Credits that doesn't involve James Portnow, excellent.
I love squash and stretch. [img]http://puu.sh/wuAni/d36988ca52.jpg[/img]
[QUOTE=Fayez;52402374]I'll agree that they have a lot of personality, but that's not necessary a good thing when they are so one-dimensional and boring.[/QUOTE] this isn't a rpg, the characters are meant to be easily understandable because they just need to represent a theme or group of ideas. not every game needs to have epic deep backstories behind their characters
I was really expecting a mention to hypers joke reload animations (since he animated for titanfall 2) But that went way further than I expected from overwatch, I never noticed the gun sway at all.
[QUOTE=MadBomber;52402409]I love squash and stretch. [img]http://puu.sh/wuAni/d36988ca52.jpg[/img][/QUOTE] Smear frames are great.
There was a great talk about what went into crafting the animations themselves at GDC, he mentions it at the end but I doubly recommend it [video=youtube;7t0hLZd_8Z4]https://www.youtube.com/watch?v=7t0hLZd_8Z4[/video]
[QUOTE=Fayez;52402374]I'll agree that they have a lot of personality, but that's not necessary a good thing when they are so one-dimensional and boring.[/QUOTE] Not to mention the fact that this game actually DOES have auxiliary material for 'canon' heroes, but it's a 6v6 competitive shooter. What do you expect, East of Eden? [editline]26th June 2017[/editline] He's playing some of the slowest games I've ever seen, is he playing against bots? Everyone is playing like they're extremely vision impaired.
[QUOTE=Fayez;52402374]I'll agree that they have a lot of personality, but that's not necessary a good thing when they are so one-dimensional and boring.[/QUOTE] From my understanding of 1D characters, isn't this a bit inaccurate? Sure some the heroes are stereotypical as fuck, but a lot of them have traits and backstory that aren't necessarily obvious just by their personality alone. The lore of the game states that some of the heroes had different alliances and personalities before the human vs. omnic war or whatever. If I understand correctly, they are at the very least 2D or 3D. I personally think the lore is interesting (the dialogue does kinda suck sometimes), but I also understand the people who think they're boring.
[QUOTE=Octopod;52402772]From my understanding of 1D characters, isn't this a bit inaccurate? Sure some the heroes are stereotypical as fuck, but a lot of them have traits and backstory that aren't necessarily obvious just by their personality alone. The lore of the game states that some of the heroes had different alliances and personalities before the human vs. omnic war or whatever. If I understand correctly, they are at the very least 2D or 3D. I personally think the lore is interesting (the dialogue does kinda suck sometimes), but I also understand the people who think they're boring.[/QUOTE] The lore is a mess, imo. It's a bit interesting to read, but a bit silly to try to link it all together to create a timeline, especially since the game seems to be disconnected from it all, and offering no explanation as to why Soldier 76, Junkrat, Widowmaker, Bastion, and Torbjorn would all be on the same team, since their backstory explicitly contrasts them all. To argue whether they're 1D or 2D is a bit silly, imo, those both seem to boil down to "they're a flat character," which they absolutely are. Within the game, it works well enough, since it's a quirky class-based shooter, making the characters distinguished enough to tell them apart and enjoy them just enough, and they don't [I]need[/I] to have depth.
[QUOTE=Vodkavia;52402575]But that's exactly what blizz has been trying to achieve with comics and cinematics and voicelines... It's not just that they're bland and one dimensional, it's that they're aggressively bland and one dimensional. Tracer's VA is an actual brit, but because that wasn't stereotypical enough they made her do a ridiculously over the top accent and spout nonsense pseudo british phrases. Reaper is so absurdly edgy there's no way he would exist in any semi serious universe, so people assumed it was played up for laughs. But no they're actually playing it straight. On top of that, the dialogue is lifeless and unnatural. Every character is a collection of bland and ~inspirational~ one liners that look like they came off someones facebook feed, and talk in a way that sounds like a robot trying to approximate how humans communicate. [url]https://spuf.org/2016/05/17/overwatch-writing-on-writing/[/url] This post here sums it up pretty good. tldr; Blizzard is trying to ape TF2 in the writing and world building department but fails at the very basics of writing.[/QUOTE] I think the real issue is this weird conflict of interest were they want the game to simultaneously look like a charming Pixar movie, but at the same time want to portray war and have it taken seriously. Tf2 works because it's stylized approach doesn't neuter the feeling of conflict. The mercenaries are downrite mean to each other. Characters scream and insult each other while blowing each other to bits, and the insults feel personally directed. Meanwhile in overwatch, the most unhinged character of all just says "Boom" as his explosives limply toss a ragdoll a couple feet away. The kill lines are just so vaguely inoffensive, and the lack of blood and gibbing makes it feel like a game of laser tag.
[QUOTE=DinoJesus;52402867]I think the real issue is this weird conflict of interest were they want the game to simultaneously look like a charming Pixar movie, but at the same time want to portray war and have it taken seriously. Tf2 works because it's stylized approach doesn't neuter the feeling of conflict. The mercenaries are downrite mean to each other. Characters scream and insult each other while blowing each other to bits, and the insults feel personally directed. Meanwhile in overwatch, the most unhinged character of all just says "Boom" as his explosives limply toss a ragdoll a couple feet away. The kill lines are just so vaguely inoffensive, and the lack of blood and gibbing makes it feel like a game of laser tag.[/QUOTE] blood and gibs would ruin the theme/artstyle and add nothing to the game for anyone except edgy 15 year old males who just want to be edgy
[QUOTE=Saturn V;52402880]blood and gibs would ruin the theme/artstyle and add nothing to the game for anyone except edgy 15 year old males who just want to be edgy[/QUOTE] I'm not saying that the game should be a gorefest, but something about the game lacks a feeling of oomph when you kill someone. It doesn't even have to be gore, maybe they could make bits of their armor break or fall off. Every kill just turning the opponent into a limp rag doll is frankly boring. None of the attacks feel intense because of this. Maybe it's just weak gun sound design? Missile barrages? Rag doll. Point blank shotgun blast? Rag doll. Swung by a giant metal hammer? Rag doll. I mean splatoon has the squid kids explode and leave behind a pool of their ink, and no one accuses splatoon of being edgy.
[QUOTE=DinoJesus;52402907]I'm not saying that the game should be a gorefest, but something about the game lacks a feeling of oomph when you kill someone. It doesn't even have to be gore, maybe they could make bits of their armor break or fall off. Every kill just turning the opponent into a limp rag doll is frankly boring. None of the attacks feel intense because of this. Maybe it's just weak sound design? Missile barrages? Rag doll. Point blank shotgun blast? Rag doll. Swung by a giant metal hammer? Rag doll. I mean splatoon has the squid kids explode and leave behind a pool of their ink, and no one accuses splatoon of being edgy.[/QUOTE] I personally think it's satisfying enough to kill an enemy with reinhardts hammer and seeing the ragdoll fly off to the side.
[QUOTE=Lobstuzz;52402939]I personally think it's satisfying enough to kill an enemy with reinhardts hammer and seeing the ragdoll fly off to the side.[/QUOTE] They need to buff the ragdolls tbh and make them like the ragdolls in Heroes of the Storm, where you can kick a giant diablo corpse around like it's a bag of pillows. [QUOTE=DinoJesus;52402867]I think the real issue is this weird conflict of interest were they want the game to simultaneously look like a charming Pixar movie, but at the same time want to portray war and have it taken seriously. Tf2 works because it's stylized approach doesn't neuter the feeling of conflict. The mercenaries are downrite mean to each other. Characters scream and insult each other while blowing each other to bits, and the insults feel personally directed. [B]Meanwhile in overwatch, the most unhinged character of all just says "Boom" as his explosives limply toss a ragdoll a couple feet away. [/B]The kill lines are just so vaguely inoffensive, and the lack of blood and gibbing makes it feel like a game of laser tag.[/QUOTE] Mercy says "Say aaaah" when she kills someone with melee. You can't pretend that's not brutal as hell. Even more savage than "Here lies scout, he ran fast, and died a virgin." Blood and gore really wouldn't fit overwatch. Ragdolls are pretty fun too imo. I'd venture to say that overwatch isn't exactly a game about your personal oomph but more a game of playing as a cohesive unit but that might just be me speaking as a support player.
[QUOTE=thelurker1234;52402940]They need to buff the ragdolls tbh and make them like the ragdolls in Heroes of the Storm, where you can kick a giant diablo corpse around like it's a bag of pillows. Mercy says "Say aaaah" when she kills someone with melee. You can't pretend that's not brutal as hell. Even more savage than "Here lies scout, he ran fast, and died a virgin." Blood and gore really wouldn't fit overwatch. Ragdolls are pretty fun too imo. I'd venture to say that overwatch isn't exactly a game about your personal oomph but more a game of playing as a cohesive unit but that might just be me speaking as a support player.[/QUOTE] May just be personal preference but the spies line feels way more savage because it's personally directed at the scouts insecurities. Say aaah could literally be said to anyone. I just find it weird that Overwatch has so much polish in the animations, yet feels kinda barebones in that sense of oomph. I have such a vivid picture in my head mowing down running characters as dva, just to see them gingerly fall as I get the kill report. I'm firing a mech loaded with two auto shotguns, yet the character goes down as if they were bopped in the back of the head. I'm not asking they explode into gore, but just give me something to feel like I actually killed my opponent, instead of shooting them with nyquil.
"Character specific animations don't influence the gameplay" You literally cannot look around during Genji's dash because the animations wouldn't line up. :v:
there's potential in overwatch but the writer's aren't going for it when people bring up how interesting some of the characters are, I instantly retort with Pharah she is just a generic hero with nothing special to her, except maybe a dash of mommy issues but that's all she is so much more could be done, but that's only going to be done in cinematics and comic books instead of actually implementing things in-game that could potentially enhance her boring character a lot of characters are simply just "heroes". they do the right thing for the greater good, blah blah blah since there is such a disconnect between actual lore and gameplay, it's hard for the gameplay to ever actually be impacted by much of the lore although, the uprising event was a good attempt at it since it just re-created an event from the past, which highlighted some of the character relationships, such as between reaper and soldier.
the only lore i need is gremlin dva
I just don't [I]care[/I] about anyone in Overwatch. The bad guys aren't bad enough, the good guys aren't sympathetic, and the world isn't very interesting (despite being in the future, it feels resoundingly humdrum). I feel like the cast would be better suited to an arena storyline. At least that'd contextualize why characters on the exact opposite side of the good/evil spectrum would work with eachother
[QUOTE=Vodkavia;52402575] . Reaper is so absurdly edgy there's no way he would exist in any semi serious universe, so people assumed it was played up for laughs. But no they're actually playing it straight.[/QUOTE] Reaper is absolutely being played for laughs, you cannot play the game and actually think reaper is supposed to be taken seriously.
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