• ProJared - Final Fantasy II
    5 replies, posted
[video=youtube;BMIySTo5SBA]https://www.youtube.com/watch?v=BMIySTo5SBA[/video]
Everything he says I agree with. I still haven't beaten the game because I forgot where I was and what I was supposed to do and then my save file was deleted. Now even though I did enjoy myself at first I don't want to go back and try again. Not yet anyways. Maybe one day I'll forget why I stopped playing it and try it again.
That's a whole lot of dying.
So to level up your HP, you have to take damage, not heal AND survive the battle? Yeah... fuck that.
[QUOTE=KnightRider25;52400937]So to level up your HP, you have to take damage, not heal AND survive the battle? Yeah... fuck that.[/QUOTE] Things like weapon levels or spell levels also scale individually, which makes it all but necessary to get a guide to know what to do. Each stat for a character also has different leveling conditions, like how Evasion needs "being targeted by enemies." Unfortunately, for at least ClementJ64's remembrance video a few months ago on the PS1 version, that means almost never leveling evasion for some strange and broken reason, which also means you can just about never escape battles. Which makes the Famicom and PS1 versions absolutely soul-wrenching with the former's slow pace and the latter's loading, since FF2's encounter rates are infamously legendary, the dungeons are pointlessly long, and you're constantly running into empty, dead end rooms that teleport you into the center and raise the encounter rates solely to fuck with you. Final Fantasy II may of been the game that ended up inspiring/stemming off into the SaGa series, but there's a reason why III immediately went back to I's design and style and expounded upon it instead.
Seems like IV was the true II.
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