[video=youtube;b124-THccKQ]http://www.youtube.com/watch?v=b124-THccKQ[/video]
From the same guy, back in December (I searched and didn't see anything):
[video=youtube;ufj79nUmvb0]http://www.youtube.com/watch?v=ufj79nUmvb0[/video]
The character animation is taken directly from the original games and transplanted onto the Valve models, with some additional touchups (additional finger animation in the second video, for example) and facial animation redone from scratch since Source and GTA do facial animation in different ways. Check the author's replies to the second video for the gory technical details.
That's amazing and looks insanely good. I want to see more.
There's something odd about watching the TF2 characters act out a serious scene, I guess I'm just used to seeing the 2007-esque TF2 videos
Also heavy drinking with giant hands
Pitching down Niko's voice is a nice touch.
Wow, GTA:SA's animation really holds up well with higher poly character models
[QUOTE=Snickerdoodle;52521889]Wow, GTA:SA's animation really holds up well with higher poly character models[/QUOTE]
Motion capture doesn't exactly age at all.
[QUOTE=simkas;52521891]Motion capture doesn't exactly age at all.[/QUOTE]
My worry was that, with as complex as Valve's rigged faces are, that there weren't enough capture points around the face in SA's animations to make it look natural enough
[QUOTE=simkas;52521891]Motion capture doesn't exactly age at all.[/QUOTE]
Oh it does, it ages. Mostly it's in details like feet and arms - they jitter and shake. Things like the spine and the neck are very stiff as well, hallmark of older or lower-tech mocap. :vs:
[QUOTE=Snickerdoodle;52521904]My worry was that, with as complex as Valve's rigged faces are, that there weren't enough capture points around the face in SA's animations to make it look natural enough[/QUOTE]The face animations were apparently redone from scratch, since Rockstar's use bones like the rest of the body while Valve's use vertex blend morphs.
Man I always found GTA 4's somber and serious moments very jarring next to the GTA gameplay.
They were good, for sure, but very jarring.
with how i do gta (finish the story and then go wild in the sandbox) gta iv was great for me, and i really loved the story
[editline]30th July 2017[/editline]
but maybe as a sad slav in america i just can emphasize better
niko was my favorite gta protagonist. he's flawed but still has humanity in him
[QUOTE=RenaFox;52521798]There's something odd about watching the TF2 characters act out a serious scene, I guess I'm just used to seeing the 2007-esque TF2 videos[/QUOTE]
I've always attributed it to the fact that they're cartooney characters doing things that aren't exaggerated or comical. I'm not saying that it isn't bad, I'm just pointing out the juxtaposition. Also the lip syncing looks very unnatural, almost like the dude just hit "Extract Phonemes" and called it a day.
But ya, like's been said before this shit is great and despite those crits above, I'd love to see more like this.
[QUOTE=gnampf;52523038] Also the lip syncing looks very unnatural, almost like the dude just hit "Extract Phonemes" and called it a day.
.[/QUOTE]
Pretty certain that's exactly what he did.
He says in the comments to his older video, linked at the bottom of the OP, that he only "did a few lip-sync fixes," which implies he didn't actually build the lip-sync himself.
Still, though, I think it's impressive in its own right that SFM, a completely free program, has phoneme generation as good as it is. It's not perfectly, certainly, but for a project like this, it gets the job done.
[QUOTE=Gmod4ever;52523119]Still, though, I think it's impressive in its own right that SFM, a completely free program, has phoneme generation as good as it is. It's not perfectly, certainly, but for a project like this, it gets the job done.[/QUOTE]
Hell, there is still AAA games with waaay worst lip-sync than simply using "Extract Phonemes".
Valve was really ahead in a lot of their features when the built Source
imagine this with animations from bayonetta
Always loved the cutscenes in GTA, especially 4's. What i also love about the series is the diversity of backgrounds of the protagonist, their friends, their enemies etc. Like in IV its from its a perspective from a freshly arrived immigrant while in SA its a street criminal who lived most of his life in the hood.
I would love to see more of these
[QUOTE=LZTYBRN;52524920]imagine this with animations from bayonetta[/QUOTE]
The walking would look really strange, because TF2 characters don't have legs the length of the Burj Khalifa.
And now the obligatory image I have to post every time I bring up Bayonetta's hilarious proportions.
[t]https://gomakemeasandwich.files.wordpress.com/2014/11/scarlett-johansson-black-widow-5-1.jpg[/t]
I love these kind of SFM projects. It's almost a shame he didn't put some more time into polishing the facial and body animation beyond just getting doing a 1:1 retarget. Doing the animation retargeting in MotionBuilder would probably help alleviate some of the stiffness and weird posing on the TF2 rigs.
[QUOTE=Ezhik;52522640]with how i do gta (finish the story and then go wild in the sandbox) gta iv was great for me, and i really loved the story
[editline]30th July 2017[/editline]
but maybe as a sad slav in america i just can emphasize better[/QUOTE]
I really like Niko as a character, in comparison I hated every character in 5 and never finished it.
I really wish Rockstar wrote more serious stories. GTAIV and La Noire are my favorite games from them. Even San Andreas takes itself more seriously than GTAV does, and its kind of a shame. They went too heavy on the cynical humor for my taste.
[QUOTE=ZestyLemons;52530249]I really wish Rockstar wrote more serious stories. GTAIV and La Noire are my favorite games from them. Even San Andreas takes itself more seriously than GTAV does, and its kind of a shame. They went too heavy on the cynical humor for my taste.[/QUOTE]
GTA SA didn't take itself seriously at all. You defended some nerd's shop from RC planes and bury some poor builder alive for talking dirt about your sister, you also steal alien goo from a train for a mad theorist guy. It had serious moments but so did V. I'll say their tone is roughly the same.
[QUOTE=ZestyLemons;52530249]I really wish Rockstar wrote more serious stories. GTAIV and La Noire are my favorite games from them. Even San Andreas takes itself more seriously than GTAV does, and its kind of a shame. They went too heavy on the cynical humor for my taste.[/QUOTE]
VCS is an honorable mention. Victor literally has more personality and character than most 3D era protagonists combined.
[sp]i still remembering shedding a tear when Louise died ;_;[/sp]
[QUOTE=GrizzlyBear;52530286]GTA SA didn't take itself seriously at all. You defended some nerd's shop from RC planes and bury some poor builder alive for talking dirt about your sister, you also steal alien goo from a train for a mad theorist guy. It had serious moments but so did V. I'll say their tone is roughly the same.[/QUOTE]
I'm not sure what's not sitting well with me in GTAV then, but it might just be the characters then. I liked Carl and Niko way better than Trevor and Michael (the drama between them was insufferable imo).
[QUOTE=ZestyLemons;52530512]I'm not sure what's not sitting well with me in GTAV then, but it might just be the characters then. I liked Carl and Niko way better than Trevor and Michael (the drama between them was insufferable imo).[/QUOTE]
I think my issue was that it felt unfinished. GTA IV gets a lot of flak for being needlessly long (often with the justification of it being to introduce you to pointless gimmicks) but I felt that it kind of needed that tedium to flesh the characters out. A string of missions that make you feel like you're chipping away at something that'll eventually pay off ironically kind of mirrors the situations the characters found themselves in, so it fit the mood.
GTA V had good pieces (Franklin trying to leave the past, Michael's struggle with self-definition) but I got the feeling nothing ever [i]really[/i] happened. I felt like there was a lack of gravity behind everything that happens, big interesting set pieces (while arguably making for better gameplay) happen and none of the characters really seem to care.
[QUOTE=Leo Leonardo;52530598]I think my issue was that it felt unfinished. GTA IV gets a lot of flak for being needlessly long (often with the justification of it being to introduce you to pointless gimmicks) but I felt that it kind of needed that tedium to flesh the characters out. A string of missions that make you feel like you're chipping away at something that'll eventually pay off ironically kind of mirrors the situations the characters found themselves in, so it fit the mood.
GTA V had good pieces (Franklin trying to leave the past, Michael's struggle with self-definition) but I got the feeling nothing ever [i]really[/i] happened. I felt like there was a lack of gravity behind everything that happens, big interesting set pieces (while arguably making for better gameplay) happen and none of the characters really seem to care.[/QUOTE]
Franklin, early game: I have a big nice house, but I feel... Empty.
Franklin late game: Same as before, but way more rich.
Michael, early game: Everything is fucked.
Michael late game: Everything is now unfucked, for some reason.
Why did his family randomly decide to come back? Why did they write it in so that they left suddenly, making the turning point Jimmy drugging Michael's drink? Even that one mission where they come back to Michael, Amanda is still with the yoga guy rather well, then Michael shows up, she doesn't even bat an eye that he just popped up, and suddenly goes "yeah, kick his ass."
If anything, Trevor had the most and best development. He felt [I]so[/I] betrayed about Brad, actually dynamically reacted to that development, and depending on the finale, it all fit a bit well. [sp]Except during the Kill Trevor ending, because the person he was built up to be, he wouldn't run at all.[/sp]
I mean, I thought Madrazo was going to be the least bit intimidating and involved as Dmitiri, Mikhail, or Jimmy. Instead, we got Vlad. Who wasn't bad, but he was the low-level, not-very-involved Mobster.
[QUOTE=Leo Leonardo;52530598]I think my issue was that it felt unfinished. GTA IV gets a lot of flak for being needlessly long (often with the justification of it being to introduce you to pointless gimmicks) but I felt that it kind of needed that tedium to flesh the characters out. A string of missions that make you feel like you're chipping away at something that'll eventually pay off ironically kind of mirrors the situations the characters found themselves in, so it fit the mood.
GTA V had good pieces (Franklin trying to leave the past, Michael's struggle with self-definition) but I got the feeling nothing ever [i]really[/i] happened. I felt like there was a lack of gravity behind everything that happens, big interesting set pieces (while arguably making for better gameplay) happen and none of the characters really seem to care.[/QUOTE]
I think my issue is that it spreads itself too thin. Its harder to build a relationship with the main characters in GTA V. Unlike CJ, Niko or Tommy Vercetti. They can tell the stories of those characters like a traditional narrative because you always play as that character. But in the case of Trevor, Franklin and Michael, its a whole lot of bouncing around. It feels less like one story and more like 3 different ones that happen to overlap at key points. Its harder to just get immersed in the world when you are constantly switching characters.
Its not bad from the gameplay aspect, but I couldn't really get into the story because of that.
[QUOTE=Demache;52530800]I think my issue is that it spreads itself too thin. Its harder to build a relationship with the main characters in GTA V. Unlike CJ, Niko or Tommy Vercetti. They can tell the stories of those characters like a traditional narrative because you always play as that character. But in the case of Trevor, Franklin and Michael, its a whole lot of bouncing around. It feels less like one story and more like 3 different ones that happen to overlap at key points. Its harder to just get immersed in the world when you are constantly switching characters.
Its not bad from the gameplay aspect, but I couldn't really get into the story because of that.[/QUOTE]
I guess it comes down to GTAV lacking one major thing: character development. Sure the game is fun and most of the missions are neat, but the story doesn't feel like it amounts to a lot in the end.
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