Something I've been working on. Can't quite figure out why the fire decided to go hyperspeed in comparison to everything else, but aside from that I'm happy with it.
[video=youtube;udmA5NhgNts]https://www.youtube.com/watch?v=udmA5NhgNts[/video]
Anyone have any Tips?
I have no tips since I'm not an animator, but I like the usage of ATHF. Keep it up!
The animations seem a bit stiff tbh.
I fucking love the cartoony jumpy-walky animation when Soldier enters the vehicle. You also managed to dominate the camera angles aswell.
One thing I could criticize is probably that Soldier's mouth starts to turn into slow pudding after 0:17 and doesn't really sync well with the audio.
Sorry if this seems a bit vague I've been out of the animating gig for a while.
Really just a case of making the characters more expressive with their bodies and tightening up the facial animations. Things like having the scout leaning more weight into the wall and having his free arm move about a bit more.
Don't be afraid to exacerbate facial expressions and definitely try having more eyebrow movement, it's usually always the key factor missing from a lot of facial expressions and the difference it makes is huge.
I'd say study a mix of 2d and 3d animation there's a lot of techniques used during animation's formative years, even 2d animation, that can still be utilized today.
All things considered, good work so far. Keep it coming.
[QUOTE=spekter;50525098]Sorry if this seems a bit vague I've been out of the animating gig for a while.
Really just a case of making the characters more expressive with their bodies and tightening up the facial animations. Things like having the scout leaning more weight into the wall and having his free arm move about a bit more.
Don't be afraid to exacerbate facial expressions and definitely try having more eyebrow movement, it's usually always the key factor missing from a lot of facial expressions and the difference it makes is huge.
I'd say study a mix of 2d and 3d animation there's a lot of techniques used during animation's formative years, even 2d animation, that can still be utilized today.
All things considered, good work so far. Keep it coming.[/QUOTE]
Thanks for the input everyone.
One thing I plan on doing is recording myself doing a motion I want to animate, and study from that in order to try and smooth out the movements a bit more.
Wow!!! I laughed the most at people flying in the background
[QUOTE=EmilyVasquez;50524848]The animations seem a bit stiff tbh.[/QUOTE]
Not as stiff as ATHF animation
[QUOTE=pgr2gamer;50525074]I fucking love the cartoony jumpy-walky animation when Soldier enters the vehicle. You also managed to dominate the camera angles aswell.
One thing I could criticize is probably that Soldier's mouth starts to turn into slow pudding after 0:17 and doesn't really sync well with the audio.[/QUOTE]
Yeah I know. The way I animate the mouths is kind of slow, but it makes for very smooth movements. Except in this case. I smoothed it too much since it would be ultra jagged without it and I couldn't seem to find the middle ground where I was happy with it so I just got it close.
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